},
};
-#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
-#define IS_LAYER_OFF(layer) (!IS_LAYER_ON(layer))
#ifdef AUDIO_ENABLE
};
float tone_rs[][2] = {
-Q_NOTE(_F8 ) ,
-Q_NOTE(_G8 ) ,
-Q_NOTE(_GS8 ) ,
-Q_NOTE(_A8 ) ,
+Q_NOTE(_A4 ) ,
+Q_NOTE(_A4 ) ,
+Q_NOTE(_A4 ) ,
+Q_NOTE(_A4 ) ,
Q_NOTE(_AS8 ) ,
Q_NOTE(_B8 ) ,
};
-float tone_fn[][2] = {
- {440.0*pow(2.0,(59)/12.0), 8},
- {440.0*pow(2.0,(60)/12.0), 8},
- {0, 4},
- {440.0*pow(2.0,(67)/12.0), 16},
- {0, 4},
- {440.0*pow(2.0,(69)/12.0), 16},
- {0, 4},
- {440.0*pow(2.0,(67)/12.0), 16}
-};
#endif
void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
const uint16_t PROGMEM fn_actions[] = {
};
-#define ARRAY_SIZE(x) ((sizeof x) / (sizeof *x))
+//#define MUSIC_ARRAY_SIZE(x) (((int)(sizeof(x) / (sizeof(x[0][0])))) / 2)
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
+
// MACRODOWN only works in this function
switch(id) {
case M_LW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
println("PlayNotes LW");
- print_val_hex32(ARRAY_SIZE(tone_lw));
- play_notes(&tone_lw, 96, false);
+ PLAY_NOTE_ARRAY(tone_lw, false, STACCATO);
#endif
layer_on(_LW);
update_tri_layer(_LW, _RS, _FN);
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
println("PlayNotes RS");
- play_notes(&tone_rs, 6, false);
+ PLAY_NOTE_ARRAY(tone_rs, false, LEGATO);
#endif
layer_on(_RS);
update_tri_layer(_LW, _RS, _FN);
#ifdef AUDIO_ENABLE
float start_up[][2] = {
Q_NOTE(_E4 ) ,
-{0,1} ,
Q_NOTE(_E4 ) ,
-{0,1} ,
Q_NOTE(_F4 ) ,
-{0,1} ,
Q_NOTE(_G4 ) ,
-{0,1} ,
Q_NOTE(_G4 ) ,
-{0,1} ,
Q_NOTE(_F4 ) ,
-{0,1} ,
Q_NOTE(_E4 ) ,
-{0,1} ,
Q_NOTE(_D4 ) ,
-{0,1} ,
Q_NOTE(_C4 ) ,
-{0,1} ,
Q_NOTE(_C4 ) ,
-{0,1} ,
Q_NOTE(_D4 ) ,
-{0,1} ,
Q_NOTE(_E4 ) ,
-{0,1} ,
H_NOTE(_E4 ) ,
-{0,1} ,
Q_NOTE(_D4 ) ,
-{0,1} ,
H_NOTE(_D4 ) ,
};
#endif
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
- play_notes(&start_up, 29, false);
+ PLAY_NOTE_ARRAY(start_up, false, STACCATO);
println("Matrix Init");
#endif
}
DDRC |= _BV(PORTC6);
TIMSK3 &= ~_BV(OCIE3A); // Turn off 3A interputs
-
+
TCCR3A = 0x0; // Options not needed
TCCR3B = _BV(CS31) | _BV(CS30) | _BV(WGM32); // 64th prescaling and CTC
OCR3A = SAMPLE_DIVIDER - 1; // Correct count/compare, related to sample playback
if (voices == 1) {
// SINE
OCR4A = pgm_read_byte(&sinewave[(uint16_t)place]) >> 2;
-
+
// SQUARE
// if (((int)place) >= 1024){
// OCR4A = 0xFF >> 2;
// } else {
// OCR4A = 0x00;
// }
-
+
// SAWTOOTH
// OCR4A = (int)place / 4;
note_position++;
bool end_of_note = false;
- if (ICR3 > 0)
+ if (ICR3 > 0)
end_of_note = (note_position >= (note_length / ICR3 * 0xFFFF));
- else
+ else
end_of_note = (note_position >= (note_length * 0x7FF));
if (end_of_note) {
current_note++;
return;
}
}
- if (!note_resting && ((int)notes_rest != 0)) {
+ if (!note_resting && (notes_rest > 0)) {
note_resting = true;
note_frequency = 0;
note_length = notes_rest;
if (frequency != 0) {
double starting_f = frequency;
if (frequency < freq) {
- for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
+ for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
frequency = f;
}
} else if (frequency > freq) {
#include <util/delay.h>
#include "musical_notes.h"
+#ifndef AUDIO_H
+#define AUDIO_H
+
typedef union {
uint8_t raw;
struct {
void play_sample(uint8_t * s, uint16_t l, bool r);
void play_note(double freq, int vol);
void stop_note(double freq);
-void stop_all_notes();
-void init_notes();
+void stop_all_notes(void);
+void init_notes(void);
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
+
+
+// These macros are used to allow play_notes to play an array of indeterminate
+// length. This works around the limitation of C's sizeof operation on pointers.
+// The global float array for the song must be used here.
+#define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
+#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
+
+
+#endif
\ No newline at end of file
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
- play_notes(&goodbye, 3, false, 0);
+ PLAY_NOTE_ARRAY(goodbye, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR
debug_enable = true;
break;
case 0x5002 ... 0x50FF:
- // MAGIC actions (BOOTMAGIC without the boot)
+ // MAGIC actions (BOOTMAGIC without the boot)
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
#define WHOLE_NOTE(note) {(NOTE##note), 64}
#define HALF_NOTE(note) {(NOTE##note), 32}
#define QUARTER_NOTE(note) {(NOTE##note), 16}
-#define EIGTH_NOTE(note) {(NOTE##note), 8}
+#define EIGHTH_NOTE(note) {(NOTE##note), 8}
#define SIXTEENTH_NOTE(note) {(NOTE##note), 4}
// Note Types Short
#define E_NOTE(n) EIGTH_NOTE(n)
#define S_NOTE(n) SIXTEENTH_NOTE(n)
+// Note Styles
+// Staccato makes sure there is a rest between each note. Think: TA TA TA
+// Legato makes notes flow together. Think: TAAA
+#define STACCATO 0.01
+#define LEGATO 0
// Notes - # = Octave
#define NOTE_REST 0.00