if (disable_action_cache) {
return layer_switch_get_action(key);
}
- uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- uint8_t storage_row = key_number / 8;
- uint8_t storage_bit = key_number % 8;
- uint8_t layer;
+ int8_t key_number = key.col + (key.row * MATRIX_COLS);
+ int8_t storage_row = key_number / 8;
+ int8_t storage_bit = key_number % 8;
+ int8_t layer;
if (pressed) {
layer = layer_switch_get_layer(key);
- for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
+ for (int8_t bit_number = 0; bit_number <= 4; bit_number++) {
source_layers_cache[bit_number][storage_row] ^= (-(!!(layer & (1 << bit_number)) ^ source_layers_cache[bit_number][storage_row])) & (1 << storage_bit);
}
} else {
layer = 0;
- for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
+ for (int8_t bit_number = 0; bit_number <= 4; bit_number++) {
layer |= (!!(source_layers_cache[bit_number][storage_row] & (1 << storage_bit))) << bit_number;
}
}