case _QW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_qw, 4, false);
+ play_notes(&tone_qw, 4, false, 0);
#endif
default_layer_set(1UL<<_QW);
}
case _CM:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_cm, 6, false);
+ play_notes(&tone_cm, 6, false, 0);
#endif
default_layer_set(1UL<<_CM);
}
case _DV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_dv, 8, false);
+ play_notes(&tone_dv, 8, false, 0);
#endif
default_layer_set(1UL<<_DV);
}
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
- play_notes(&start_up, 5, false);
+ play_notes(&start_up, 5, false, 0);
#endif
}
break;
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
- play_notes(&start_up, 5, false);
+ play_notes(&start_up, 5, false, 0);
#endif
}
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_qwerty, 4, false);
+ play_notes(&tone_qwerty, 4, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_colemak, 6, false);
+ play_notes(&tone_colemak, 6, false, 1);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_dvorak, 8, false);
+ play_notes(&tone_dvorak, 8, false, 10);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
- play_notes(&start_up, 4, false);
+ play_notes(&start_up, 4, false, 0);
#endif
}
break;
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_music, 8, false);
+ play_notes(&tone_music, 8, false, 0);
layer_on(_MUSIC);
#endif
}
if (IS_LAYER_ON(_MUSIC)) {
if (record->event.pressed) {
- play_note(((double)261.626)*pow(2.0, -3.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
+ play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
} else {
- stop_note(((double)261.626)*pow(2.0, -3.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
+ stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
- play_notes(&start_up, 4, false);
+ play_notes(&start_up, 4, false, 0);
#endif
}
float (* notes_pointer)[][2];
uint8_t notes_length;
bool notes_repeat;
+float notes_rest;
+bool note_resting = false;
+
uint8_t current_note = 0;
+uint8_t rest_counter = 0;
audio_config_t audio_config;
return;
}
}
- #ifdef PWM_AUDIO
- note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
- note_length = (*notes_pointer)[current_note][1];
- #else
- note_frequency = (*notes_pointer)[current_note][0];
- note_length = (*notes_pointer)[current_note][1] / 4;
- #endif
+ if (!note_resting && ((int)notes_rest != 0)) {
+ note_resting = true;
+ note_frequency = 0;
+ note_length = notes_rest;
+ current_note--;
+ } else {
+ note_resting = false;
+ #ifdef PWM_AUDIO
+ note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
+ note_length = (*notes_pointer)[current_note][1];
+ #else
+ note_frequency = (*notes_pointer)[current_note][0];
+ note_length = (*notes_pointer)[current_note][1] / 4;
+ #endif
+ }
note_position = 0;
}
}
}
-void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat) {
+void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest) {
if (audio_config.enable) {
notes_pointer = np;
notes_length = n_length;
notes_repeat = n_repeat;
+ notes_rest = n_rest;
place = 0;
current_note = 0;
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
+#include "musical_notes.h"
typedef union {
uint8_t raw;
void stop_note(double freq);
void stop_all_notes();
void init_notes();
-void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat);
+void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
- play_notes(&goodbye, 3, false);
+ play_notes(&goodbye, 3, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR