#define DVORAK 1
#define RAISE 2
#define LOWER 3
-#define NAV 4
+#define BDO 4
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = KC_KEYMAP(
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, DOT, TRNS, TRNS, TRNS, NO, \
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO ),
-[NAV] = KC_KEYMAP(
- NO, GRV, 1, 2, 3, 4, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
- NO, 5, Q, W, E, R, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
- NO, 6, A, S, D, F, TRNS, LEFT, UP, RGHT, TRNS, NO, \
- NO, 7, Z, X, C, V, TRNS, TRNS, DOWN, TRNS, TRNS, NO, \
- NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO )
+[BDO] = KC_KEYMAP(
+ NO, ESC, 1, 2, 3, 4, 5, NO, NO, NO, NO, NO, \
+ NO, TAB, Q, W, E, R, 6, Y, I, O, P, NO, \
+ NO, LSFT, A, S, D, F, 7, G, H, J, K, NO, \
+ NO, T, Z, X, C, V, 8, B, N, M, L, NO, \
+ NO, LCTL, SPC, SPC, SPC, SPC, 0, 9, SLSH, NO, NO, NO, FN2, NO )
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(RAISE), // Raise layer
[1] = ACTION_LAYER_MOMENTARY(LOWER), // Lower layer
- [2] = ACTION_LAYER_TOGGLE(NAV), // Nav layer
+ [2] = ACTION_LAYER_TOGGLE(BDO), // BDO layer
[3] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPC)
};