# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
{ .fn = { qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_move }), }
-# define ACTION_TAP_DANCE_TOGGLE_LAYER(kc, layer) \
+# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
{ .fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_invert }), }
# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)