]> git.donarmstrong.com Git - qmk_firmware.git/commitdiff
add visualizer
authorDon Armstrong <don@donarmstrong.com>
Wed, 31 Aug 2016 16:02:00 +0000 (09:02 -0700)
committerDon Armstrong <don@donarmstrong.com>
Tue, 24 Dec 2019 16:53:57 +0000 (08:53 -0800)
layouts/community/ergodox/don/visualizer.c [new file with mode: 0644]

diff --git a/layouts/community/ergodox/don/visualizer.c b/layouts/community/ergodox/don/visualizer.c
new file mode 100644 (file)
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+/*
+Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "led_test.h"
+
+static const char* welcome_text[] = {"TMK: Don Keymap", "Infinity Ergodox"};
+
+// Just an example how to write custom keyframe functions, we could have moved
+// all this into the init function
+bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
+    (void)animation;
+    // Read the uGFX documentation for information how to use the displays
+    // http://wiki.ugfx.org/index.php/Main_Page
+    gdispClear(White);
+    // You can use static variables for things that can't be found in the animation
+    // or state structs
+    gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
+    gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
+    // Always remember to flush the display
+    gdispFlush();
+    // you could set the backlight color as well, but we won't do it here, since
+    // it's part of the following animation
+    // lcd_backlight_color(hue, saturation, intensity);
+    // We don't need constant updates, just drawing the screen once is enough
+    return false;
+}
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+// Don't worry, if the startup animation is long, you can use the keyboard like normal
+// during that time
+static keyframe_animation_t startup_animation = {
+    .num_frames = 4,
+    .loop = false,
+    .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
+    .frame_functions = {
+            display_welcome,
+            keyframe_animate_backlight_color,
+            keyframe_no_operation,
+            enable_visualization
+    },
+};
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+    .num_frames = 2,
+    .loop = false,
+    // Note that there's a 200 ms no-operation frame,
+    // this prevents the color from changing when activating the layer
+    // momentarily
+    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
+    .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
+};
+
+// The LCD animation alternates between the layer name display and a
+// bitmap that displays all active layers
+static keyframe_animation_t lcd_animation = {
+    .num_frames = 2,
+    .loop = true,
+    .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
+    .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
+};
+
+static keyframe_animation_t suspend_animation = {
+    .num_frames = 3,
+    .loop = false,
+    .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
+    .frame_functions = {
+            keyframe_display_layer_text,
+            keyframe_animate_backlight_color,
+            keyframe_disable_lcd_and_backlight,
+    },
+};
+
+static keyframe_animation_t resume_animation = {
+    .num_frames = 5,
+    .loop = false,
+    .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
+    .frame_functions = {
+            keyframe_enable_lcd_and_backlight,
+            display_welcome,
+            keyframe_animate_backlight_color,
+            keyframe_no_operation,
+            enable_visualization,
+    },
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+    // The brightness will be dynamically adjustable in the future
+    // But for now, change it here.
+    lcd_backlight_brightness(0x50);
+    state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
+    state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
+    start_keyframe_animation(&startup_animation);
+    start_keyframe_animation(&led_test_animation);
+}
+
+void update_user_visualizer_state(visualizer_state_t* state) {
+    // Add more tests, change the colors and layer texts here
+    // Usually you want to check the high bits (higher layers first)
+    // because that's the order layers are processed for keypresses
+    // You can for check for example:
+    // state->status.layer
+    // state->status.default_layer
+    // state->status.leds (see led.h for available statuses)
+    if (state->status.layer & 0x20) {
+        state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
+        state->layer_text = "Plover";
+    }
+    if (state->status.layer & 0x10) {
+        state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
+        state->layer_text = "Numpad";
+    }
+    else if (state->status.layer & 0x8) {
+        state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
+        state->layer_text = "KBD functions";
+    }
+    else if (state->status.layer & 0x4) {
+        state->target_lcd_color = LCD_COLOR(0xD0, 0x10, 0xD0);
+        state->layer_text = "Mouse";
+    }
+    else if (state->status.layer & 0x2) {
+        state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
+        state->layer_text = "Function keys";
+    }
+    else {
+        state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
+        state->layer_text = "Default";
+    }
+    // You can also stop existing animations, and start your custom ones here
+    // remember that you should normally have only one animation for the LCD
+    // and one for the background. But you can also combine them if you want.
+    start_keyframe_animation(&lcd_animation);
+    start_keyframe_animation(&color_animation);
+}
+
+void user_visualizer_suspend(visualizer_state_t* state) {
+    state->layer_text = "Suspending...";
+    uint8_t hue = LCD_HUE(state->current_lcd_color);
+    uint8_t sat = LCD_SAT(state->current_lcd_color);
+    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
+    start_keyframe_animation(&suspend_animation);
+}
+
+void user_visualizer_resume(visualizer_state_t* state) {
+    state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
+    state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
+    start_keyframe_animation(&resume_animation);
+    start_keyframe_animation(&led_test_animation);
+}