#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
bool disable_action_cache = false;
-int8_t pressed_actions_cache[MATRIX_ROWS][MATRIX_COLS];
+uint8_t source_layers_cache[5][((MATRIX_ROWS * MATRIX_COLS) / 8) ? ((MATRIX_ROWS * MATRIX_COLS) / 8) : 1];
void process_action_nocache(keyrecord_t *record)
{
if (disable_action_cache) {
return layer_switch_get_action(key);
}
-
+ uint8_t key_number = (key.col + (key.row * MATRIX_COLS));
+ uint8_t storage_row = key_number / 8;
+ uint8_t storage_bit = key_number % 8;
+ uint8_t layer;
if (pressed) {
- pressed_actions_cache[key.row][key.col] = layer_switch_get_layer(key);
+ layer = layer_switch_get_layer(key);
+ for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
+ source_layers_cache[bit_number][storage_row] ^= (-(!!(layer & (1 << bit_number)) ^ source_layers_cache[bit_number][storage_row])) & (1 << storage_bit);
+ }
+ } else {
+ layer = 0;
+ for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
+ layer |= (!!(source_layers_cache[bit_number][storage_row] & (1 << storage_bit))) << bit_number;
+ }
}
- return action_for_key(pressed_actions_cache[key.row][key.col], key);
+ return action_for_key(layer, key);
#else
return layer_switch_get_action(key);
#endif