#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include <avr/io.h>
-
+#include "print.h"
#include "audio.h"
#include "keymap_common.h"
bool note = false;
float note_frequency = 0;
float note_length = 0;
+float note_tempo = TEMPO_DEFAULT;
+float note_timbre = TIMBRE_DEFAULT;
uint16_t note_position = 0;
float (* notes_pointer)[][2];
-uint8_t notes_length;
+uint8_t notes_count;
bool notes_repeat;
float notes_rest;
bool note_resting = false;
place = 0.0;
}
ICR3 = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)); // Set max to the period
- OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period
+ OCR3A = (int)((((double)F_CPU) /(frequencies[voice_place] * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
+ //OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period
place++;
// if (duty_counter > (frequencies[voice_place] / 500)) {
// duty_place = (duty_place % 3) + 1;
#else
if (note_frequency > 0) {
ICR3 = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)); // Set max to the period
- OCR3A = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)) >> 1; // Set compare to half the period
+ OCR3A = (int)((((double)F_CPU) / (note_frequency * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
} else {
ICR3 = 0;
OCR3A = 0;
end_of_note = (note_position >= (note_length * 0x7FF));
if (end_of_note) {
current_note++;
- if (current_note >= notes_length) {
+ if (current_note >= notes_count) {
if (notes_repeat) {
current_note = 0;
} else {
note_resting = false;
#ifdef PWM_AUDIO
note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
- note_length = (*notes_pointer)[current_note][1];
+ note_length = (*notes_pointer)[current_note][1] * (note_tempo / 100);
#else
note_frequency = (*notes_pointer)[current_note][0];
- note_length = (*notes_pointer)[current_note][1] / 4;
+ note_length = ((*notes_pointer)[current_note][1] / 4) * (note_tempo / 100);
#endif
}
note_position = 0;
}
}
-void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest) {
+void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest) {
if (audio_config.enable) {
if (note)
stop_all_notes();
- notes = true;
notes_pointer = np;
- notes_length = n_length;
+ notes_count = n_count;
notes_repeat = n_repeat;
notes_rest = n_rest;
current_note = 0;
#ifdef PWM_AUDIO
note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
- note_length = (*notes_pointer)[current_note][1];
+ note_length = (*notes_pointer)[current_note][1] * (note_tempo / 100);
#else
note_frequency = (*notes_pointer)[current_note][0];
- note_length = (*notes_pointer)[current_note][1] / 4;
+ note_length = ((*notes_pointer)[current_note][1] / 4) * (note_tempo / 100);
#endif
note_position = 0;
TIMSK3 |= _BV(OCIE3A);
TCCR3A |= _BV(COM3A1);
#endif
+
+ notes = true;
}
}
if (notes)
stop_all_notes();
- note = true;
#ifdef PWM_AUDIO
freq = freq / SAMPLE_RATE;
#endif
TCCR3A |= _BV(COM3A1);
#endif
+ note = true;
}
-}
+}
+
+void set_timbre(float timbre)
+{
+ note_timbre = timbre;
+}
+
+void set_tempo(float tempo)
+{
+ note_tempo = tempo;
+}
+
+void decrease_tempo(uint8_t tempo_change)
+{
+ note_tempo += (float) tempo_change;
+}
+
+void increase_tempo(uint8_t tempo_change)
+{
+ if (note_tempo - (float) tempo_change < 10)
+ {
+ note_tempo = 10;
+ }
+ else
+ {
+ note_tempo -= (float) tempo_change;
+ }
+}
+
void stop_note(double freq);
void stop_all_notes(void);
void init_notes(void);
-void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
+void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest);
+void set_timbre(float timbre);
+void set_tempo(float tempo);
+void increase_tempo(uint8_t tempo_change);
+void decrease_tempo(uint8_t tempo_change);
+ #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
+ 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
+ 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
+ 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
+ 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
+
// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
#include "backlight.h"
#include "keymap_midi.h"
#include "bootloader.h"
+#include "eeconfig.h"
extern keymap_config_t keymap_config;
#include <inttypes.h>
#ifdef AUDIO_ENABLE
#include "audio.h"
-
- float goodbye[][2] = {
- {440.0*pow(2.0,(31)/12.0), 8},
- {440.0*pow(2.0,(24)/12.0), 8},
- {440.0*pow(2.0,(19)/12.0), 12},
- };
+ #ifndef TONE_GOODBYE
+ #define TONE_GOODBYE { \
+ {440.0*pow(2.0,(31)/12.0), 8}, \
+ {440.0*pow(2.0,(24)/12.0), 8}, \
+ {440.0*pow(2.0,(19)/12.0), 12}, \
+ }
+ #endif
+ float tone_goodbye[][2] = TONE_GOODBYE;
#endif
static action_t keycode_to_action(uint16_t keycode);
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(goodbye, false, 0);
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR