Fix issue #221: LGUI(KC_LSFT) does not work
action.key.mods<<4;
if (event.pressed) {
if (mods) {
- add_weak_mods(mods);
+ if (IS_MOD(action.key.code)) {
+ // e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
+ // this also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT)
+ add_mods(mods);
+ } else {
+ add_weak_mods(mods);
+ }
send_keyboard_report();
}
register_code(action.key.code);
} else {
unregister_code(action.key.code);
if (mods) {
- del_weak_mods(mods);
+ if (IS_MOD(action.key.code)) {
+ del_mods(mods);
+ } else {
+ del_weak_mods(mods);
+ }
send_keyboard_report();
}
}