Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return `{7, 2}` (third row, eighth column). Yes, this is confusing.
-## Advanced Swap Commands
+## Swap Keycodes
-|Macro | Description |
-|------|-------------|
-| `ACTION_SWAP_HANDS()` | Swaps hands when pressed, returns to normal when released (momentary). |
-| `ACTION_SWAP_HANDS_TOGGLE()` | Toggles swap on and off with every key press. |
-| `ACTION_SWAP_HANDS_TAP_TOGGLE()` | Toggles with a tap; momentary when held. |
-| `ACTION_SWAP_HANDS_TAP_KEY(key)`| Sends `key` with a tap; momentary swap when held. |
-| `ACTION_SWAP_HANDS_ON_OFF()` | Alias for `ACTION_SWAP_HANDS()` |
-| `ACTION_SWAP_HANDS_OFF_ON()` | Momentarily turns off swap. |
-| `ACTION_SWAP_HANDS_ON()` | Turns on swapping and leaves it on. |
-| `ACTION_SWAP_HANDS_OFF()` | Turn off swapping and leaves it off. Good for returning to a known state. |
\ No newline at end of file
+|Key |Description |
+|-----------|-------------------------------------------------------------------------|
+|`SH_T(key)`|Sends `key` with a tap; momentary swap when held. |
+|`SW_ON` |Turns on swapping and leaves it on. |
+|`SW_OFF` |Turn off swapping and leaves it off. Good for returning to a known state.|
+|`SW_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
+|`SW_MOFF` |Momentarily turns off swap. |
+|`SH_TG` |Toggles swap on and off with every key press. |
+|`SH_TT` |Toggles with a tap; momentary when held. |
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
+#define SW_SPC SH_T(KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SW_SPC, SW_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SW_SPC, SW_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
- {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_FN0, KC_FN0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SW_SPC, SW_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
};
-const uint16_t PROGMEM fn_actions[] = {
- ACTION_SWAP_HANDS_TAP_KEY(KC_SPC),
-};
-
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);