#endif
}
+#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
+bool disable_action_cache = false;
+
+void process_action_nocache(keyrecord_t *record)
+{
+ disable_action_cache = true;
+ process_action(record);
+ disable_action_cache = false;
+}
+#endif
+
/*
* Make sure the action triggered when the key is released is the same
* one as the one triggered on press. It's important for the mod keys
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
static action_t pressed_actions[MATRIX_ROWS][MATRIX_COLS];
+ if (disable_action_cache) {
+ return layer_switch_get_action(key);
+ }
+
if (pressed) {
pressed_actions[key.row][key.col] = layer_switch_get_action(key);
}
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);
/* Utilities for actions. */
+#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
+extern bool disable_action_cache;
+void process_action_nocache(keyrecord_t *record);
+#endif
void process_action(keyrecord_t *record);
void register_code(uint8_t code);
void unregister_code(uint8_t code);