/*
TODO:
- * fix rhythm check
-
- * check setting/resetting of properties
-
- Later (because currently, we only handle thread switching, really):
-
+ (check): can this all be handled now?
+
Maybe different modes exist?
* Wind instruments (Flute I/II)
bool solo_b = (first_arr_l->empty () != second_arr_l->empty ());
/*
- Urg, this doesn't work at all. Do we need to send out another inquisition?
+ Urg, this won't work at end of music. Should interrogate rhythm.
*/
+ if (first_iter_p_->ok ())
+ first_next = first_iter_p_->next_moment ();
+ if (second_iter_p_->ok ())
+ second_next = second_iter_p_->next_moment ();
bool unirhythm_b = (first_next == second_next) && !solo_b;
Translator_group * fd = fir->find_create_translator_l (p->what_str_, "one");
\include "flauto-1.ly"
\include "flauto-2.ly"
-$flauti_staff = \context Staff = flauti <
+$flauti_staff = \notes \context Staff = flauti <
\property Staff.midiInstrument = #"flute"
\property Staff.instrument = #"2 Flauti"
\property Staff.instr = #"Fl."
- %\notes \context Voice=flauti <
- \notes \context Staff=flauti <
- \global
- \context VoiceOne=flautoi
- \$flauto1
- \context VoiceTwo=flautoii
- \$flauto2
+
+ \global
+
+ \context Voice=one { \skip 1; }
+ \context Voice=two { \skip 1; }
+
+ \context Voice=one \partcombine Voice <
+ \context Thread=one \$flauto1
+ \context Thread=two \$flauto2
>
>