return true;
}
+__attribute__ ((weak))
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ return process_record_user(keycode, record);
+}
+
+__attribute__ ((weak))
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
__attribute__ ((weak))
void leader_start(void) {}
keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
#endif
+ if (!process_record_kb(keycode, record))
+ return false;
+
// This is how you use actions here
// if (keycode == KC_LEAD) {
// action_t action;
void matrix_init_kb(void);
void matrix_scan_kb(void);
bool process_action_kb(keyrecord_t *record);
+bool process_record_kb(uint16_t keycode, keyrecord_t *record);
+bool process_record_user(uint16_t keycode, keyrecord_t *record);
+
bool is_music_on(void);
void music_toggle(void);