[_LOWER] = LAYOUT_kc_ortho_4x12(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
- , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
+ ASTR, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float all_star_song[][2] = SONG(ALL_STAR);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
}
return false;
break;
+ case KC_ASTR:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ SEND_STRING("Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. All that glitters is gold. Only shooting stars break the mold.");
+ PLAY_SONG(all_star_song);
+ #endif
+ }
+ return false;
+ break;
}
return true;
}
Q__NOTE(_AS5), \
Q__NOTE(_C6), \
+#define ALL_STAR \
+ E__NOTE(_AS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), E__NOTE(_FS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), \
+ E__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_FS4), QD_NOTE(_AS4), \
+ E__NOTE(_AS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), E__NOTE(_FS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), \
+ E__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_AS4), E__NOTE(_REST),\
+ Q__NOTE(_AS4), Q__NOTE(_CS5), E__NOTE(_B4), E__NOTE(_CS5), E__NOTE(_DS5), Q__NOTE(_FS5), \
+ E__NOTE(_GS5), Q__NOTE(_GS5), E__NOTE(_FS4), E__NOTE(_FS4), E__NOTE(_GS4), E__NOTE(_FS4), \
+ E__NOTE(_AS4), Q__NOTE(_GS4), Q__NOTE(_GS4), Q__NOTE(_FS4), Q__NOTE(_GS4), \
+ E__NOTE(_AS4), HD_NOTE(_DS4)
+
#endif