--- /dev/null
+#include "ergodox.h"\r
+#include "debug.h"\r
+#include "action_layer.h"\r
+#include "version.h"\r
+\r
+#define BASE 0 // default layer - helpful for writing in Office-style word processors. \r
+#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key \r
+#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!\r
+#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer\r
+\r
+#define CO_PA M(0) // hold copy, tap paste\r
+\r
+#define W_CUT LCTL(KC_X) // C-x Cut\r
+#define W_COPY LCTL(KC_C) // C-c Copy\r
+#define W_PASTE LCTL(KC_V) // C-v Paste\r
+#define W_UNDO LCTL(KC_Z) // C-z Undo\r
+#define W_FIND LCTL(KC_F) // C-v Find\r
+#define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del\r
+\r
+\r
+\r
+//Tap Dance Declarations\r
+enum {\r
+ CAKEWARP,\r
+ CTRLALTMDIA,\r
+};\r
+\r
+void cake_count (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 2) { \r
+ layer_on (SYMB); //define double tap here\r
+ layer_off (MDIA);\r
+ } \r
+ else { \r
+ layer_off (SYMB); //define single tap or hold here\r
+ layer_off (MDIA);\r
+ }\r
+ if (state->count == 3) { \r
+ layer_on (RIMW); //define triple tap here\r
+ layer_off (MDIA);\r
+ } \r
+ else { \r
+ layer_off (RIMW); //define single tap or hold here\r
+ layer_off (MDIA);\r
+ reset_tap_dance (state);\r
+ }\r
+}\r
+\r
+void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ register_code (KC_LCTL);\r
+ register_code (KC_LALT);\r
+ register_code (KC_DEL);\r
+ } else {\r
+ layer_on (MDIA);\r
+ }\r
+}\r
+\r
+void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ unregister_code (KC_DEL);\r
+ unregister_code (KC_LALT);\r
+ unregister_code (KC_LCTL);\r
+ } else {\r
+ ;\r
+ }\r
+}\r
+\r
+//Tap Dance Definitions\r
+qk_tap_dance_action_t tap_dance_actions[] = {\r
+ // tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.\r
+ [CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)\r
+ // tap for ctrl-alt-del, tap twice for media layer\r
+ ,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)\r
+ // Other declarations would go here, separated by commas, if you have them\r
+};\r
+\r
+//In Layer declaration, add tap dance item in place of a key code\r
+\r
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {\r
+/* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)\r
+ *\r
+ * ,--------------------------------------------------. ,--------------------------------------------------.\r
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |\r
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
+ * | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ | \r
+ * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|\r
+ * |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |\r
+ * |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|\r
+ * |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|\r
+ * `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'\r
+ * | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |\r
+ * `----------------------------------' `----------------------------------'\r
+ * ,-------------. ,-------------.\r
+ * | Esc | VolUp| | F4 | Mute |\r
+ * ,------|------|------| |------+--------+------.\r
+ * | | | VolDn| | F5 | | |\r
+ * |Backsp|Delete|------| |------| Tab / |Space |\r
+ * |ace | | Find | | Alt | CTRL | |\r
+ * `--------------------' `----------------------'\r
+ */\r
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.\r
+// Otherwise, it needs KC_*\r
+[BASE] = KEYMAP( // layer 0 : default\r
+ // left hand\r
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,\r
+LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,\r
+ GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,\r
+ KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,\r
+ W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,\r
+ KC_ESC, KC_VOLU,\r
+ KC_VOLD,\r
+ KC_BSPC, KC_DELETE, W_FIND,\r
+ // right hand\r
+ KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,\r
+ TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,\r
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,\r
+ TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,\r
+ KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,\r
+ KC_F4, KC_MUTE,\r
+ KC_F5,\r
+ KC_RALT, CTL_T(KC_TAB), KC_SPC\r
+ ),\r
+\r
+/* Keymap 1: Symbol Layer | No EEPROM Or Version keys\r
+ *\r
+ * ,--------------------------------------------------. ,--------------------------------------------------.\r
+ * | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |\r
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
+ * | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |\r
+ * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|\r
+ * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |\r
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
+ * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |\r
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'\r
+ * | | | | | | | | . | 0 | = | |\r
+ * `----------------------------------' `----------------------------------'\r
+ * ,-------------. ,-------------.\r
+ * | | | | | |\r
+ * ,------|------|------| |------+------+------.\r
+ * | | | | | | | |\r
+ * | | |------| |------| | |\r
+ * | | | | | | | |\r
+ * `--------------------' `--------------------'\r
+ */\r
+// SYMBOLS\r
+[SYMB] = KEYMAP(\r
+ // left hand\r
+ KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,\r
+ KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,\r
+ KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,\r
+ KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,\r
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,\r
+ KC_TRNS,KC_TRNS,\r
+ KC_TRNS,\r
+ KC_TRNS,KC_TRNS,KC_TRNS,\r
+ // right hand\r
+ KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,\r
+ KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,\r
+ KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,\r
+ KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,\r
+ KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,\r
+ KC_TRNS, KC_TRNS,\r
+ KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_TRNS\r
+), \r
+ \r
+/* Keymap 2: RimWorld Layer\r
+ *\r
+ * ,--------------------------------------------------. ,--------------------------------------------------.\r
+ * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |\r
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
+ * | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |\r
+ * |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|\r
+ * | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |\r
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
+ * | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |\r
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'\r
+ * | | | | | | | F | | | | |\r
+ * `----------------------------------' `----------------------------------'\r
+ * ,-------------. ,-------------.\r
+ * | | | | | |\r
+ * ,------|------|------| |------+------+------.\r
+ * | | | | | | | |\r
+ * |SPACE | C |------| |------| E |SPACE |\r
+ * | | | Q | | | | |\r
+ * `--------------------' `--------------------'\r
+ */\r
+// RIMWORLD \r
+[RIMW] = KEYMAP(\r
+ // left hand\r
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,\r
+ KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,\r
+ KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,\r
+ KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,\r
+ KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
+ KC_TRNS,KC_TRNS,\r
+ KC_TRNS,\r
+ KC_C,KC_Q,KC_TRNS,\r
+ // right hand\r
+ KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,\r
+ KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,\r
+ KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,\r
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,\r
+ KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,\r
+ KC_TRNS, KC_TRNS,\r
+ KC_TRNS,\r
+ KC_TRNS, KC_E, KC_TRNS\r
+),\r
+/* Keymap 3: Media and mouse keys\r
+ *\r
+ * ,--------------------------------------------------. ,--------------------------------------------------.\r
+ * | | | | | | | | | | | | | | | |\r
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
+ * | | | | MsUp | | | | | | | | | | | |\r
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |\r
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
+ * | | | | | | | | | | | | Prev | Next | | |\r
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'\r
+ * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |\r
+ * `----------------------------------' `----------------------------------'\r
+ * ,-------------. ,-------------.\r
+ * | | | | | |\r
+ * ,------|------|------| |------+------+------.\r
+ * | | | | | | |Brwser|\r
+ * | Lclk | Rclk |------| |------| |Back |\r
+ * | | | | | | | |\r
+ * `--------------------' `--------------------'\r
+ */\r
+// MEDIA AND MOUSE\r
+[MDIA] = KEYMAP(\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,\r
+ KC_TRNS, KC_TRNS,\r
+ KC_TRNS,\r
+ KC_BTN1, KC_BTN2, KC_TRNS,\r
+ // right hand\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,\r
+ KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,\r
+ KC_TRNS, KC_TRNS,\r
+ KC_TRNS,\r
+ KC_TRNS, KC_TRNS, KC_WBAK\r
+),\r
+};\r
+\r
+static uint16_t key_timer;\r
+\r
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)\r
+{\r
+ switch(id) {\r
+ case 0: {\r
+ if (record->event.pressed) {\r
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.\r
+ }\r
+ else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").\r
+ if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.\r
+ return MACRO( D(LCTL), T(C), U(LCTL), END );\r
+ }\r
+ else {\r
+ return MACRO( D(LCTL), T(V), U(LCTL), END );\r
+ }\r
+ }\r
+ break;\r
+ }\r
+ }\r
+ return MACRO_NONE;\r
+};\r
+\r
+// Anything you want to do once when the keyboard initializes.\r
+// Tests LED function when the keyboard initializes.\r
+void matrix_init_user(void) {\r
+\r
+ _delay_ms(500);\r
+ ergodox_board_led_on();\r
+ _delay_ms(200);\r
+ ergodox_right_led_1_on();\r
+ _delay_ms(200);\r
+ ergodox_right_led_2_on();\r
+ _delay_ms(200);\r
+ ergodox_right_led_3_on();\r
+ _delay_ms(200);\r
+ ergodox_board_led_off();\r
+ _delay_ms(200);\r
+ ergodox_right_led_1_off();\r
+ _delay_ms(200);\r
+ ergodox_right_led_2_off();\r
+ _delay_ms(200);\r
+ ergodox_right_led_3_off();\r
+\r
+};\r
+\r
+\r
+// Runs constantly in the background, in a loop.\r
+void matrix_scan_user(void) {\r
+\r
+ uint8_t layer = biton32(layer_state);\r
+\r
+ ergodox_board_led_off();\r
+ ergodox_right_led_1_off();\r
+ ergodox_right_led_2_off();\r
+ ergodox_right_led_3_off();\r
+ switch (layer) {\r
+ case 1:\r
+ ergodox_right_led_1_on();\r
+ break;\r
+ case 2:\r
+ ergodox_right_led_2_on();\r
+ break;\r
+ case 3:\r
+ ergodox_right_led_3_on();\r
+ break; \r
+ default:\r
+ // none\r
+ break;\r
+ }\r
+\r
+};\r