#endif
}
+ #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
+ bool disable_action_cache = false;
+
+ void process_action_nocache(keyrecord_t *record)
+ {
+ disable_action_cache = true;
+ process_action(record);
+ disable_action_cache = false;
+ }
+ #else
+ void process_action_nocache(keyrecord_t *record)
+ {
+ process_action(record);
+ }
+ #endif
+
__attribute__ ((weak))
void process_action_kb(keyrecord_t *record) {}
process_action_kb(record);
- action_t action = layer_switch_get_action(event.key);
+ action_t action = store_or_get_action(event.pressed, event.key);
dprint("ACTION: "); debug_action(action);
#ifndef NO_ACTION_LAYER
dprint(" layer_state: "); layer_debug();
action.key.mods<<4;
if (event.pressed) {
if (mods) {
- add_weak_mods(mods);
+ if (IS_MOD(action.key.code)) {
+ // e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
+ // this also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT)
+ add_mods(mods);
+ } else {
+ add_weak_mods(mods);
+ }
send_keyboard_report();
}
register_code(action.key.code);
} else {
unregister_code(action.key.code);
if (mods) {
- del_weak_mods(mods);
+ if (IS_MOD(action.key.code)) {
+ del_mods(mods);
+ } else {
+ del_weak_mods(mods);
+ }
send_keyboard_report();
}
}