--- /dev/null
-#include "ergodox.h"\r
-#include "debug.h"\r
-#include "action_layer.h"\r
-#include "version.h"\r
-#include "wait.h"\r
-\r
-#define BASE 0 // default layer - helpful for writing in Office-style word processors. \r
-#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key \r
-#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!\r
-#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer\r
-\r
-#define CO_PA M(0) // hold copy, tap paste\r
-\r
-#define W_CUT LCTL(KC_X) // C-x Cut\r
-#define W_COPY LCTL(KC_C) // C-c Copy\r
-#define W_PASTE LCTL(KC_V) // C-v Paste\r
-#define W_UNDO LCTL(KC_Z) // C-z Undo\r
-#define W_FIND LCTL(KC_F) // C-v Find\r
-#define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del\r
-\r
-\r
-\r
-//Tap Dance Declarations\r
-enum {\r
- CAKEWARP,\r
- CTRLALTMDIA,\r
-};\r
-\r
-void cake_count (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 2) { \r
- layer_on (SYMB); //define double tap here\r
- layer_off (MDIA);\r
- } \r
- else { \r
- layer_off (SYMB); //define single tap or hold here\r
- layer_off (MDIA);\r
- }\r
- if (state->count == 3) { \r
- layer_on (RIMW); //define triple tap here\r
- layer_off (MDIA);\r
- } \r
- else { \r
- layer_off (RIMW); //define single tap or hold here\r
- layer_off (MDIA);\r
- reset_tap_dance (state);\r
- }\r
-}\r
-\r
-void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- register_code (KC_LCTL);\r
- register_code (KC_LALT);\r
- register_code (KC_DEL);\r
- } else {\r
- layer_on (MDIA);\r
- }\r
-}\r
-\r
-void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- unregister_code (KC_DEL);\r
- unregister_code (KC_LALT);\r
- unregister_code (KC_LCTL);\r
- } else {\r
- ;\r
- }\r
-}\r
-\r
-//Tap Dance Definitions\r
-qk_tap_dance_action_t tap_dance_actions[] = {\r
- // tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.\r
- [CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)\r
- // tap for ctrl-alt-del, tap twice for media layer\r
- ,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)\r
- // Other declarations would go here, separated by commas, if you have them\r
-};\r
-\r
-//In Layer declaration, add tap dance item in place of a key code\r
-\r
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {\r
-/* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)\r
- *\r
- * ,--------------------------------------------------. ,--------------------------------------------------.\r
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |\r
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
- * | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ | \r
- * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|\r
- * |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |\r
- * |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|\r
- * |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|\r
- * `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'\r
- * | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |\r
- * `----------------------------------' `----------------------------------'\r
- * ,-------------. ,-------------.\r
- * | Esc | VolUp| | F4 | Mute |\r
- * ,------|------|------| |------+--------+------.\r
- * | | | VolDn| | F5 | | |\r
- * |Backsp|Delete|------| |------| Tab / |Space |\r
- * |ace | | Find | | Alt | CTRL | |\r
- * `--------------------' `----------------------'\r
- */\r
-// If it accepts an argument (i.e, is a function), it doesn't need KC_.\r
-// Otherwise, it needs KC_*\r
-[BASE] = KEYMAP( // layer 0 : default\r
- // left hand\r
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,\r
-LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,\r
- GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,\r
- KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,\r
- W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,\r
- KC_ESC, KC_VOLU,\r
- KC_VOLD,\r
- KC_BSPC, KC_DELETE, W_FIND,\r
- // right hand\r
- KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,\r
- TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,\r
- KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,\r
- TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,\r
- KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,\r
- KC_F4, KC_MUTE,\r
- KC_F5,\r
- KC_RALT, CTL_T(KC_TAB), KC_SPC\r
- ),\r
-\r
-/* Keymap 1: Symbol Layer | No EEPROM Or Version keys\r
- *\r
- * ,--------------------------------------------------. ,--------------------------------------------------.\r
- * | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |\r
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
- * | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |\r
- * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|\r
- * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |\r
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
- * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |\r
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'\r
- * | | | | | | | | . | 0 | = | |\r
- * `----------------------------------' `----------------------------------'\r
- * ,-------------. ,-------------.\r
- * | | | | | |\r
- * ,------|------|------| |------+------+------.\r
- * | | | | | | | |\r
- * | | |------| |------| | |\r
- * | | | | | | | |\r
- * `--------------------' `--------------------'\r
- */\r
-// SYMBOLS\r
-[SYMB] = KEYMAP(\r
- // left hand\r
- KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,\r
- KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,\r
- KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,\r
- KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,\r
- KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,\r
- KC_TRNS,KC_TRNS,\r
- KC_TRNS,\r
- KC_TRNS,KC_TRNS,KC_TRNS,\r
- // right hand\r
- KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,\r
- KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,\r
- KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,\r
- KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,\r
- KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,\r
- KC_TRNS, KC_TRNS,\r
- KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_TRNS\r
-), \r
- \r
-/* Keymap 2: RimWorld Layer\r
- *\r
- * ,--------------------------------------------------. ,--------------------------------------------------.\r
- * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |\r
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
- * | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |\r
- * |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|\r
- * | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |\r
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
- * | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |\r
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'\r
- * | | | | | | | F | | | | |\r
- * `----------------------------------' `----------------------------------'\r
- * ,-------------. ,-------------.\r
- * | | | | | |\r
- * ,------|------|------| |------+------+------.\r
- * | | | | | | | |\r
- * |SPACE | C |------| |------| E |SPACE |\r
- * | | | Q | | | | |\r
- * `--------------------' `--------------------'\r
- */\r
-// RIMWORLD \r
-[RIMW] = KEYMAP(\r
- // left hand\r
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,\r
- KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,\r
- KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,\r
- KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,\r
- KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
- KC_TRNS,KC_TRNS,\r
- KC_TRNS,\r
- KC_C,KC_Q,KC_TRNS,\r
- // right hand\r
- KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,\r
- KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,\r
- KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,\r
- KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,\r
- KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,\r
- KC_TRNS, KC_TRNS,\r
- KC_TRNS,\r
- KC_TRNS, KC_E, KC_TRNS\r
-),\r
-/* Keymap 3: Media and mouse keys\r
- *\r
- * ,--------------------------------------------------. ,--------------------------------------------------.\r
- * | | | | | | | | | | | | | | | |\r
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|\r
- * | | | | MsUp | | | | | | | | | | | |\r
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
- * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |\r
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|\r
- * | | | | | | | | | | | | Prev | Next | | |\r
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'\r
- * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |\r
- * `----------------------------------' `----------------------------------'\r
- * ,-------------. ,-------------.\r
- * | | | | | |\r
- * ,------|------|------| |------+------+------.\r
- * | | | | | | |Brwser|\r
- * | Lclk | Rclk |------| |------| |Back |\r
- * | | | | | | | |\r
- * `--------------------' `--------------------'\r
- */\r
-// MEDIA AND MOUSE\r
-[MDIA] = KEYMAP(\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,\r
- KC_TRNS, KC_TRNS,\r
- KC_TRNS,\r
- KC_BTN1, KC_BTN2, KC_TRNS,\r
- // right hand\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,\r
- KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,\r
- KC_TRNS, KC_TRNS,\r
- KC_TRNS,\r
- KC_TRNS, KC_TRNS, KC_WBAK\r
-),\r
-};\r
-\r
-static uint16_t key_timer;\r
-\r
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)\r
-{\r
- switch(id) {\r
- case 0: {\r
- if (record->event.pressed) {\r
- key_timer = timer_read(); // if the key is being pressed, we start the timer.\r
- }\r
- else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").\r
- if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.\r
- return MACRO( D(LCTL), T(C), U(LCTL), END );\r
- }\r
- else {\r
- return MACRO( D(LCTL), T(V), U(LCTL), END );\r
- }\r
- }\r
- break;\r
- }\r
- }\r
- return MACRO_NONE;\r
-};\r
-\r
-// Anything you want to do once when the keyboard initializes.\r
-// Tests LED function when the keyboard initializes.\r
-void matrix_init_user(void) {\r
-\r
- wait_ms(500);\r
- ergodox_board_led_on();\r
- wait_ms(200);\r
- ergodox_right_led_1_on();\r
- wait_ms(200);\r
- ergodox_right_led_2_on();\r
- wait_ms(200);\r
- ergodox_right_led_3_on();\r
- wait_ms(200);\r
- ergodox_board_led_off();\r
- wait_ms(200);\r
- ergodox_right_led_1_off();\r
- wait_ms(200);\r
- ergodox_right_led_2_off();\r
- wait_ms(200);\r
- ergodox_right_led_3_off();\r
-\r
-};\r
-\r
-\r
-// Runs constantly in the background, in a loop.\r
-void matrix_scan_user(void) {\r
-\r
- uint8_t layer = biton32(layer_state);\r
-\r
- ergodox_board_led_off();\r
- ergodox_right_led_1_off();\r
- ergodox_right_led_2_off();\r
- ergodox_right_led_3_off();\r
- switch (layer) {\r
- case 1:\r
- ergodox_right_led_1_on();\r
- break;\r
- case 2:\r
- ergodox_right_led_2_on();\r
- break;\r
- case 3:\r
- ergodox_right_led_3_on();\r
- break; \r
- default:\r
- // none\r
- break;\r
- }\r
-\r
-};\r
++#include "ergodox.h"
++#include "debug.h"
++#include "action_layer.h"
++#include "version.h"
++#include "wait.h"
++
++#define BASE 0 // default layer - helpful for writing in Office-style word processors.
++#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
++#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!
++#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer
++
++#define CO_PA M(0) // hold copy, tap paste
++
++#define W_CUT LCTL(KC_X) // C-x Cut
++#define W_COPY LCTL(KC_C) // C-c Copy
++#define W_PASTE LCTL(KC_V) // C-v Paste
++#define W_UNDO LCTL(KC_Z) // C-z Undo
++#define W_FIND LCTL(KC_F) // C-v Find
++#define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del
++
++
++
++//Tap Dance Declarations
++enum {
++ CAKEWARP,
++ CTRLALTMDIA,
++};
++
++void cake_count (qk_tap_dance_state_t *state, void *user_data) {
++ if (state->count == 2) {
++ layer_on (SYMB); //define double tap here
++ layer_off (MDIA);
++ }
++ else {
++ layer_off (SYMB); //define single tap or hold here
++ layer_off (MDIA);
++ }
++ if (state->count == 3) {
++ layer_on (RIMW); //define triple tap here
++ layer_off (MDIA);
++ }
++ else {
++ layer_off (RIMW); //define single tap or hold here
++ layer_off (MDIA);
++ reset_tap_dance (state);
++ }
++}
++
++void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {
++ if (state->count == 1) {
++ register_code (KC_LCTL);
++ register_code (KC_LALT);
++ register_code (KC_DEL);
++ } else {
++ layer_on (MDIA);
++ }
++}
++
++void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {
++ if (state->count == 1) {
++ unregister_code (KC_DEL);
++ unregister_code (KC_LALT);
++ unregister_code (KC_LCTL);
++ } else {
++ ;
++ }
++}
++
++//Tap Dance Definitions
++qk_tap_dance_action_t tap_dance_actions[] = {
++ // tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.
++ [CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)
++ // tap for ctrl-alt-del, tap twice for media layer
++ ,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)
++ // Other declarations would go here, separated by commas, if you have them
++};
++
++//In Layer declaration, add tap dance item in place of a key code
++
++const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
++/* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)
++ *
++ * ,--------------------------------------------------. ,--------------------------------------------------.
++ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
++ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
++ * | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
++ * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
++ * |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
++ * |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|
++ * |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|
++ * `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'
++ * | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |
++ * `----------------------------------' `----------------------------------'
++ * ,-------------. ,-------------.
++ * | Esc | VolUp| | F4 | Mute |
++ * ,------|------|------| |------+--------+------.
++ * | | | VolDn| | F5 | | |
++ * |Backsp|Delete|------| |------| Tab / |Space |
++ * |ace | | Find | | Alt | CTRL | |
++ * `--------------------' `----------------------'
++ */
++// If it accepts an argument (i.e, is a function), it doesn't need KC_.
++// Otherwise, it needs KC_*
++[BASE] = KEYMAP( // layer 0 : default
++ // left hand
++ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
++LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
++ GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,
++ KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,
++ W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,
++ KC_ESC, KC_VOLU,
++ KC_VOLD,
++ KC_BSPC, KC_DELETE, W_FIND,
++ // right hand
++ KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
++ TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
++ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
++ TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
++ KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
++ KC_F4, KC_MUTE,
++ KC_F5,
++ KC_RALT, CTL_T(KC_TAB), KC_SPC
++ ),
++
++/* Keymap 1: Symbol Layer | No EEPROM Or Version keys
++ *
++ * ,--------------------------------------------------. ,--------------------------------------------------.
++ * | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |
++ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
++ * | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |
++ * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
++ * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |
++ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
++ * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
++ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
++ * | | | | | | | | . | 0 | = | |
++ * `----------------------------------' `----------------------------------'
++ * ,-------------. ,-------------.
++ * | | | | | |
++ * ,------|------|------| |------+------+------.
++ * | | | | | | | |
++ * | | |------| |------| | |
++ * | | | | | | | |
++ * `--------------------' `--------------------'
++ */
++// SYMBOLS
++[SYMB] = KEYMAP(
++ // left hand
++ KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,
++ KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
++ KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
++ KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
++ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
++ KC_TRNS,KC_TRNS,
++ KC_TRNS,
++ KC_TRNS,KC_TRNS,KC_TRNS,
++ // right hand
++ KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
++ KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
++ KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,
++ KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
++ KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,
++ KC_TRNS, KC_TRNS,
++ KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_TRNS
++),
++
++/* Keymap 2: RimWorld Layer
++ *
++ * ,--------------------------------------------------. ,--------------------------------------------------.
++ * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
++ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
++ * | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |
++ * |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|
++ * | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |
++ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
++ * | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |
++ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
++ * | | | | | | | F | | | | |
++ * `----------------------------------' `----------------------------------'
++ * ,-------------. ,-------------.
++ * | | | | | |
++ * ,------|------|------| |------+------+------.
++ * | | | | | | | |
++ * |SPACE | C |------| |------| E |SPACE |
++ * | | | Q | | | | |
++ * `--------------------' `--------------------'
++ */
++// RIMWORLD
++[RIMW] = KEYMAP(
++ // left hand
++ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
++ KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,
++ KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,
++ KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
++ KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
++ KC_TRNS,KC_TRNS,
++ KC_TRNS,
++ KC_C,KC_Q,KC_TRNS,
++ // right hand
++ KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
++ KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,
++ KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,
++ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,
++ KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,
++ KC_TRNS, KC_TRNS,
++ KC_TRNS,
++ KC_TRNS, KC_E, KC_TRNS
++),
++/* Keymap 3: Media and mouse keys
++ *
++ * ,--------------------------------------------------. ,--------------------------------------------------.
++ * | | | | | | | | | | | | | | | |
++ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
++ * | | | | MsUp | | | | | | | | | | | |
++ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
++ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
++ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
++ * | | | | | | | | | | | | Prev | Next | | |
++ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
++ * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
++ * `----------------------------------' `----------------------------------'
++ * ,-------------. ,-------------.
++ * | | | | | |
++ * ,------|------|------| |------+------+------.
++ * | | | | | | |Brwser|
++ * | Lclk | Rclk |------| |------| |Back |
++ * | | | | | | | |
++ * `--------------------' `--------------------'
++ */
++// MEDIA AND MOUSE
++[MDIA] = KEYMAP(
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
++ KC_TRNS, KC_TRNS,
++ KC_TRNS,
++ KC_BTN1, KC_BTN2, KC_TRNS,
++ // right hand
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
++ KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
++ KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
++ KC_TRNS, KC_TRNS,
++ KC_TRNS,
++ KC_TRNS, KC_TRNS, KC_WBAK
++),
++};
++
++static uint16_t key_timer;
++
++const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
++{
++ switch(id) {
++ case 0: {
++ if (record->event.pressed) {
++ key_timer = timer_read(); // if the key is being pressed, we start the timer.
++ }
++ else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
++ if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
++ return MACRO( D(LCTL), T(C), U(LCTL), END );
++ }
++ else {
++ return MACRO( D(LCTL), T(V), U(LCTL), END );
++ }
++ }
++ break;
++ }
++ }
++ return MACRO_NONE;
++};
++
++// Anything you want to do once when the keyboard initializes.
++// Tests LED function when the keyboard initializes.
++void matrix_init_user(void) {
++
++ wait_ms(500);
++ ergodox_board_led_on();
++ wait_ms(200);
++ ergodox_right_led_1_on();
++ wait_ms(200);
++ ergodox_right_led_2_on();
++ wait_ms(200);
++ ergodox_right_led_3_on();
++ wait_ms(200);
++ ergodox_board_led_off();
++ wait_ms(200);
++ ergodox_right_led_1_off();
++ wait_ms(200);
++ ergodox_right_led_2_off();
++ wait_ms(200);
++ ergodox_right_led_3_off();
++
++};
++
++
++// Runs constantly in the background, in a loop.
++void matrix_scan_user(void) {
++
++ uint8_t layer = biton32(layer_state);
++
++ ergodox_board_led_off();
++ ergodox_right_led_1_off();
++ ergodox_right_led_2_off();
++ ergodox_right_led_3_off();
++ switch (layer) {
++ case 1:
++ ergodox_right_led_1_on();
++ break;
++ case 2:
++ ergodox_right_led_2_on();
++ break;
++ case 3:
++ ergodox_right_led_3_on();
++ break;
++ default:
++ // none
++ break;
++ }
++
++};