]> git.donarmstrong.com Git - tmk_firmware.git/commitdiff
Add transparent layer feature in gh60
authortmk <nobody@nowhere>
Tue, 12 Feb 2013 08:08:51 +0000 (17:08 +0900)
committertmk <nobody@nowhere>
Tue, 12 Feb 2013 08:08:51 +0000 (17:08 +0900)
keyboard/gh60/Makefile.lufa
keyboard/gh60/README.md
keyboard/gh60/keymap.c
keyboard/gh60/keymap_plain.h [new file with mode: 0644]
keyboard/gh60/keymap_poker.h [new file with mode: 0644]

index 45402bb3819dba762d994c6bcfa2478dad7cf30a..c8d3fa49433ea893eb3576c1af8c232e2836f66f 100644 (file)
@@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
 include $(TOP_DIR)/common.mk
 include $(TOP_DIR)/rules.mk
 
-plain: OPT_DEFS += -DPLAIN_MAP
+plain: OPT_DEFS += -DKEYMAP_PLAIN
 plain: all
+
+poker: OPT_DEFS += -DKEYMAP_POKER
+poker: all
index 289467aba792e9674e3bf02fb2ca06e4a8444fef..405ab3dffc580cf6e952b26babb8fc461b5449ae 100644 (file)
@@ -12,23 +12,28 @@ Move to this directory then just run `make` like:
 
    $ make -f Makfile.[pjrc|lufa]
 
+Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
+
 
 ## Boot Magic
+Plugin pressing these `Boot Magic` key.
+
 - `Fn` key for bootloader kick up.
 - `D` key for Debug enable.
 
 
 ## Keymap
-Two version of keymap are available. `Plan` and `Funky`.
+Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
 See keymap.c to define your own favourite keymap.
 
+    $ make -f Makefile.[pjrc|lufa] [plain|poker]
+
 ### 1. Plain keymap
 This will be useful if you want to use key mapping tool like AHK.
-To get this plain keymap do `make`:
 
-    $ make -f Makefile.[pjrc|lufa] plain
+See [keymap_plain.h](keymap_plain.h) for detail.
 
-### Layer 0
+#### 1.0 Plain Default Layer
     ,-----------------------------------------------------------.
     |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     |-----------------------------------------------------------|
@@ -41,12 +46,71 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     `-----------------------------------------------------------'
 
+### 2  Poker keymap
+Poker layer emulation without Esc/grave bug :)
+
+See [keymap_poker.h](keymap_poker.h) for detail.
+
+#### 2.0 Poker Default Layer
+    ,-----------------------------------------------------------.
+    |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+    |-----------------------------------------------------------|
+    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+    |-----------------------------------------------------------|
+    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+    |-----------------------------------------------------------|
+    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+    |-----------------------------------------------------------|
+    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
+    `-----------------------------------------------------------'
+
+#### 2.1 Poker Arrow Layer
+    ,-----------------------------------------------------------.
+    |   |   |   |   |   |   |   |   |   |   |   |   |   |       |
+    |-----------------------------------------------------------|
+    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
+    |-----------------------------------------------------------|
+    |      |   |   |   |   |   |   |   |   |   |   |   |        |
+    |-----------------------------------------------------------|
+    |        |   |   |   |   |   |   |   |   |   |   |  Up      |
+    |-----------------------------------------------------------|
+    |    |    |    |                        |Fn  |Left|Down|Righ|
+    `-----------------------------------------------------------'
+
+#### 2.2 Poker Esc Layer
+    ,-----------------------------------------------------------.
+    |Esc|   |   |   |   |   |   |   |   |   |   |   |   |       |
+    |-----------------------------------------------------------|
+    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
+    |-----------------------------------------------------------|
+    |      |   |   |   |   |   |   |   |   |   |   |   |        |
+    |-----------------------------------------------------------|
+    |        |   |   |   |   |   |   |   |   |   |   |          |
+    |-----------------------------------------------------------|
+    |    |    |    |                        |Fn  |    |    |    |
+    `-----------------------------------------------------------'
 
-### 2. Funky layers.
+#### 2.1 Poker Fn Layer
+    ,-----------------------------------------------------------.
+    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
+    |-----------------------------------------------------------|
+    |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|     |
+    |-----------------------------------------------------------|
+    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
+    |-----------------------------------------------------------|
+    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
+    |-----------------------------------------------------------|
+    |    |    |    |         FnS            |Fn  |    |    |    |
+    `-----------------------------------------------------------'
 
-    $ make -f Makefile.[pjrc|lufa]
 
-#### Layer 0: Default Layer
+
+### 3. Funky keymap
+This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
+
+See [keymap.h](keymap.h) for detail.
+
+#### 3.0 Funky Default Layer
     ,-----------------------------------------------------------.
     |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     |-----------------------------------------------------------|
@@ -59,7 +123,7 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |*L3 |*L3 |*L1 |
     `-----------------------------------------------------------'
 
-#### Layer 1: HHKB mode
+#### 3.1 Funky HHKB mode
     ,-----------------------------------------------------------.
     |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
     |-----------------------------------------------------------|
@@ -72,7 +136,7 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |*L0 |
     `-----------------------------------------------------------'
 
-#### Layer 2: Vi mode
+#### 3.2 Funky Vi mode
     ,-----------------------------------------------------------.
     |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
     |-----------------------------------------------------------|
@@ -85,7 +149,7 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     `-----------------------------------------------------------'
 
-#### Layer 3: Mouse mode
+#### 3.3 Funky Mouse mode
     ,-----------------------------------------------------------.
     |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
     |-----------------------------------------------------------|
@@ -98,4 +162,3 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |*L0 |*L0 |Ctrl|
     `-----------------------------------------------------------'
     Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 
-
index 07045d7a796cd91ffd2cc18aa57b43d432a7b984..7e4f945f67c27908e95d90e3b4976fb6ad493917 100644 (file)
@@ -1,5 +1,5 @@
 /*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
 
 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -18,9 +18,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include <stdbool.h>
 #include <avr/pgmspace.h>
 #include "keycode.h"
+#include "action.h"
+#include "action_macro.h"
+#include "report.h"
+#include "host.h"
 #include "print.h"
 #include "debug.h"
-#include "util.h"
 #include "keymap.h"
 
 
@@ -56,55 +59,16 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
     K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
 )
 
-#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
-
-
-// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
-static const uint8_t PROGMEM fn_layer[] = {
-    0,              // Fn0
-    1,              // Fn1
-    2,              // Fn2
-    3,              // Fn3
-    3,              // Fn4
-    0,              // Fn5
-    0,              // Fn6
-    0               // Fn7
-};
-
-// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
-// See layer.c for details.
-static const uint8_t PROGMEM fn_keycode[] = {
-    KC_NO,          // Fn0
-    KC_NO,          // Fn1
-    KC_SLSH,        // Fn2
-    KC_SCLN,        // Fn3
-    KC_NO,          // Fn4
-    KC_NO,          // Fn5
-    KC_NO,          // Fn6
-    KC_NO           // Fn7
-};
 
+#if defined(KEYMAP_PLAIN)
+    #include "keymap_plain.h"
+#elif defined(KEYMAP_POKER)
+    #include "keymap_poker.h"
+#else
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-#ifdef PLAIN_MAP
-    /* Layer 0: Default Layer
-     * ,-----------------------------------------------------------.
-     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
+    /*
+     * Funky
      */
-    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
-           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
-           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
-           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
-#else
     /* Layer 0: Default Layer
      * ,-----------------------------------------------------------.
      * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
@@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift     |
      * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |xxx |
+     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Fn0 |
      * `-----------------------------------------------------------'
      */
     KEYMAP_ANSI(
@@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  NO,  INS,  \
         LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
         LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
+        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
     /* Layer 2: Vi mode (Slash)
      * ,-----------------------------------------------------------.
      * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
@@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Contro|   |Lef|Dow|Rig|   |Lef|Dow|Up |Rig|   |   |Return  |
      * |-----------------------------------------------------------|
-     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|xxx|Shift     |
+     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|Fn0|Shift     |
      * |-----------------------------------------------------------|
      * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
      * `-----------------------------------------------------------'
@@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
         TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,   \
         LCTL,NO,  LEFT,DOWN,RGHT,NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,  \
-        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN2,           RSFT, \
+        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN0,           RSFT, \
         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
     /* Layer 3: Mouse mode (Semicolon/App)
      * ,-----------------------------------------------------------.
@@ -168,35 +132,77 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |     |
      * |-----------------------------------------------------------|
-     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|xxx|   |Return  |
+     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|Fn0|   |Return  |
      * |-----------------------------------------------------------|
      * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift     |
      * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |    |xxx |xxx |    |
+     * |Ctrl|Gui |Alt |      Space             |    |Fn0 |Fn0 |    |
      * `-----------------------------------------------------------'
      * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
      */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
         TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,   \
-        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN3, NO,       ENT,  \
+        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,  \
         LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,            RSFT, \
-        LCTL,LGUI,LALT,          BTN1,                    NO,  FN4, FN4, NO  ),
-#endif
+        LCTL,LGUI,LALT,          BTN1,                    NO,  FN0, FN0, NO  ),
 };
 
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+    ACTION_LAYER_DEFAULT,                           // FN0
+    ACTION_LAYER_SET(1),                            // FN1
+    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
+    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
+    ACTION_LAYER_SET(3),                            // FN4
+};
+#endif
 
-uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
-{
-    return KEYCODE(layer, row, col);
-}
 
-uint8_t keymap_fn_layer(uint8_t index)
-{
-    return pgm_read_byte(&fn_layer[index]);
-}
 
-uint8_t keymap_fn_keycode(uint8_t index)
-{
-    return pgm_read_byte(&fn_keycode[index]);
+/* convert keycode to action */
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
+    uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
+
+    // TODO: move to action.c ?
+    /* Transparently use default layer */
+    if (key == KC_TRANSPARENT) {
+        key = (pgm_read_byte(&keymaps[(default_layer)][(row)][(col)]));
+    }
+
+    action_t action;
+    switch (key) {
+        case KC_A ... KC_EXSEL:
+            action.code = ACTION_KEY(key);
+            break;
+        case KC_LCTRL ... KC_LGUI:
+            action.code = ACTION_LMOD(key);
+            break;
+        case KC_RCTRL ... KC_RGUI:
+            action.code = ACTION_RMOD(key);
+            break;
+        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
+            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
+            break;
+        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
+            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
+            break;
+        case KC_MS_UP ... KC_MS_ACCEL2:
+            action.code = ACTION_MOUSEKEY(key);
+            break;
+        case KC_FN0 ... KC_FN31:
+            if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
+                action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
+            } else {
+                action.code = ACTION_NO;
+            }
+            break;
+        case KC_NO ... KC_UNDEFINED:
+        default:
+            action.code = ACTION_NO;
+            break;
+    }
+    return action;
 }
diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h
new file mode 100644 (file)
index 0000000..ad0bc2f
--- /dev/null
@@ -0,0 +1,24 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /*
+     *  Plain
+     */
+    /* Layer 0: Default Layer
+     * ,-----------------------------------------------------------.
+     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+     * |-----------------------------------------------------------|
+     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+     * |-----------------------------------------------------------|
+     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+     * |-----------------------------------------------------------|
+     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
+     * `-----------------------------------------------------------'
+     */
+    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
+           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
+           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
+           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
+};
+
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
new file mode 100644 (file)
index 0000000..186020b
--- /dev/null
@@ -0,0 +1,88 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /*
+     * Poker Layer
+     */
+    /* Layer x000: Poker Default Layer
+     * ,-----------------------------------------------------------.
+     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+     * |-----------------------------------------------------------|
+     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+     * |-----------------------------------------------------------|
+     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+     * |-----------------------------------------------------------|
+     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
+     * `-----------------------------------------------------------'
+     */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
+        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
+    /* Layer x001: Poker with Arrow */
+    KEYMAP_ANSI(
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
+    /* Layer x010: Poker with Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
+    /* Layer x011: Poker with Arrow and Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
+    /*
+     * Poker Momentary Fn Layer
+     */
+    /* Layer x100: Poker Default + Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
+    /* Layer x101: Poker with Arrow + Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
+    /* Layer x110: Poker with Esc + Fn'd */
+    KEYMAP_ANSI(
+        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
+    /* Layer x111: Poker with Arrow and Esc + Fn'd */
+    KEYMAP_ANSI(
+        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
+};
+
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+    /* Poker Layout */
+    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
+    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
+    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
+    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
+