#include "gfx.h"
#include "math.h"
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
keyframe_animation_t led_test_animation = {
.num_frames = 14,
.loop = true,
gfxMillisecondsToTicks(1000), // fade in
gfxMillisecondsToTicks(1000), // no op (leds on)
gfxMillisecondsToTicks(1000), // fade out
- gfxMillisecondsToTicks(1000), // crossfade
- gfxMillisecondsToTicks(3000), // left to rigt (outside in)
- gfxMillisecondsToTicks(1000), // crossfade
- gfxMillisecondsToTicks(3000), // top_to_bottom
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // mirror leds
- gfxMillisecondsToTicks(1000), // crossfade
- gfxMillisecondsToTicks(3000), // left_to_right (mirrored, so inside out)
- gfxMillisecondsToTicks(1000), // crossfade
- gfxMillisecondsToTicks(3000), // top_to_bottom
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
0, // normal leds
- gfxMillisecondsToTicks(1000), // crossfade
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
},
.frame_functions = {