+//TODO: ACTION_LED_LAYER which reads current layer and turns on appropriate LED
+};
+
+/*
+ Configuring led control can be done
+ 1. full keyboard at a time - define led array, or
+ 2. individual - send specific led address (defined in keymap.h)
+
+ The arrays relate to the mcu's LED pages (8 available) desribed in led_controller.c
+ 0x24 (pcb row 1) is first byte of PWM portion of LED page
+ 0x34 (pcb row 2) is 17th byte of PWM portion of LED page
+ array translates to row and column positions
+
+
+ Infinity60 LED MAP
+ 11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
+ 28 31 32 33 34 35 36 37 38 41 42 43 44 45
+ 46 47 48 51 52 53 54 55 56 57 58 61 62
+ 63 64 65 66 67 68 71 72 73 74 75 76 77*
+ 78 81 82 83 84 85 86 87
+*Unused in Alphabet Layout
+*/
+
+//"WASD"
+const uint8_t led_game[72] = {
+ 0x24,
+ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x34,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x44,
+ 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x54,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
+ 0x64,
+ 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x84,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x94,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+const uint8_t led_all[72] = {
+ 0x24,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x34,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x44,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x54,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x64,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x74,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x84,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0x94,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,