#include "quantum.h"
-#define LAYOUT( \
+#define LAYOUT_ortho_4x4( \
A1, A2, A3, A4, \
B1, B2, B3, B4, \
C1, C2, C3, C4, \
C1, C2, C3, C4, \
D1, D2, D3, D4 \
) \
- LAYOUT( \
+ LAYOUT_ortho_4x4( \
KC_##A1, KC_##A2, KC_##A3, KC_##A4, \
KC_##B1, KC_##B2, KC_##B3, KC_##B4, \
KC_##C1, KC_##C2, KC_##C3, KC_##C4, \
"width": 4,
"height": 4,
"layouts": {
- "LAYOUT": {
+ "LAYOUT_ortho_4x4": {
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}]
}
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT(
+ [_BASE] = LAYOUT_ortho_4x4(
KC_PGUP, KC_HOME, KC_UP, KC_END , \
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, \
MO(_FN2), KC_VOLU, KC_MPLY, KC_MPRV, \
MO(_FN1), KC_VOLD, KC_MUTE, KC_MNXT \
),
- [_FN1] = LAYOUT(
+ [_FN1] = LAYOUT_ortho_4x4(
KC_ESC, KC_P7, KC_P8, KC_P9, \
KC_TAB, KC_P4, KC_P5, KC_P6, \
KC_ENT, KC_P1, KC_P2, KC_P3, \
_______, KC_P0, KC_P0, KC_DOT \
),
- [_FN2] = LAYOUT(
+ [_FN2] = LAYOUT_ortho_4x4(
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, \
_______, _______, _______, RESET, \