* allow mod swapping for mod tap
* quick include
* fix the mod swapping
* make changes consistent with action code
* fix bug
* re-enable no gui, etc
* fix binary comps
* solid logic
return keycode;
}
}
+
+uint8_t mod_config(uint8_t mod) {
+ keymap_config.raw = eeconfig_read_keymap();
+ if (keymap_config.swap_lalt_lgui) {
+ if ((mod & MOD_RGUI) == MOD_LGUI) {
+ mod &= ~MOD_LGUI;
+ mod |= MOD_LALT;
+ } else if ((mod & MOD_RALT) == MOD_LALT) {
+ mod &= ~MOD_LALT;
+ mod |= MOD_LGUI;
+ }
+ }
+ if (keymap_config.swap_ralt_rgui) {
+ if ((mod & MOD_RGUI) == MOD_RGUI) {
+ mod &= ~MOD_RGUI;
+ mod |= MOD_RALT;
+ } else if ((mod & MOD_RALT) == MOD_RALT) {
+ mod &= ~MOD_RALT;
+ mod |= MOD_RGUI;
+ }
+ }
+ if (keymap_config.no_gui) {
+ mod &= ~MOD_LGUI;
+ mod &= ~MOD_RGUI;
+ }
+
+ return mod;
+}
\ No newline at end of file
#include "eeconfig.h"
#include "keycode.h"
+#include "action_code.h"
#ifndef KEYCODE_CONFIG_H
#define KEYCODE_CONFIG_H
uint16_t keycode_config(uint16_t keycode);
+uint8_t mod_config(uint8_t mod);
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0x1F, keycode & 0xFF);
+ mod = mod_config((keycode >> 0x8) & 0x1F);
+ action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15: