X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=users%2Fdrashna%2Fdrashna.c;h=acc6b9f9eda6a97e1660e09a054d4363135e4f12;hb=01fb06af6c7d63a1338dc48d9a62e956ffcc6c3a;hp=2ac0257b5c9aa932cf87d2efb54057f311bc7de7;hpb=17200f47123b839ee0a5e4f2dfd33a00dff09e90;p=qmk_firmware.git diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c index 2ac0257b5..acc6b9f9e 100644 --- a/users/drashna/drashna.c +++ b/users/drashna/drashna.c @@ -16,87 +16,83 @@ along with this program. If not, see . */ #include "drashna.h" -#include "version.h" -#if (__has_include("secrets.h")) -#include "secrets.h" +userspace_config_t userspace_config; +#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + #define DRASHNA_UNICODE_MODE UC_WIN #else -PROGMEM const char secret[][64] = { - "test1", - "test2", - "test3", - "test4", - "test5" -}; -#endif - -#ifdef TAP_DANCE_ENABLE -//define diablo macro timer variables -static uint16_t diablo_timer[4]; -static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; -static uint8_t diablo_key_time[4]; - - -bool check_dtimer(uint8_t dtimer) { - // has the correct number of seconds elapsed (as defined by diablo_times) - return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; -}; - - - - -// Cycle through the times for the macro, starting at 0, for disabled. -// Max of six values, so don't exceed -void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { - if (state->count >= 7) { - diablo_key_time[diablo_key] = diablo_times[0]; - reset_tap_dance(state); - } - else { - diablo_key_time[diablo_key] = diablo_times[state->count - 1]; - } -} - - -// Would rather have one function for all of this, but no idea how to do that... -void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 0); + // set to 2 for UC_WIN, set to 4 for UC_WINC + #define DRASHNA_UNICODE_MODE 2 +#endif + + +// This block is for all of the gaming macros, as they were all doing +// the same thing, but with differring text sent. +bool send_game_macro(const char *str, keyrecord_t *record, bool override) { + if (!record->event.pressed || override) { + uint16_t keycode; + if (userspace_config.is_overwatch) { + keycode = KC_BSPC; + } else { + keycode = KC_ENTER; + } + clear_keyboard(); + tap_code(keycode); + wait_ms(TAP_CODE_DELAY); + send_string_with_delay(str, TAP_CODE_DELAY); + wait_ms(TAP_CODE_DELAY); + tap_code(KC_ENTER); + } + if (override) wait_ms(3000); + return false; } -void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 1); +bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) { + static uint16_t this_timer; + if(pressed) { + this_timer= timer_read(); + } else { + if (timer_elapsed(this_timer) < TAPPING_TERM){ + tap_code(code); + } else { + register_code(mod_code); + tap_code(code); + unregister_code(mod_code); + } + } + return false; } -void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 2); +bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) { + if(pressed) { + this_timer= timer_read(); + } else { + if (timer_elapsed(this_timer) < TAPPING_TERM){ + tap_code(code); + } else { + register_code(mod_code); + tap_code(code); + unregister_code(mod_code); + } + } + return false; } -void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 3); +void bootmagic_lite(void) { + matrix_scan(); + #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0 + wait_ms(DEBOUNCING_DELAY * 2); + #elif defined(DEBOUNCE) && DEBOUNCE > 0 + wait_ms(DEBOUNCE * 2); + #else + wait_ms(30); + #endif + matrix_scan(); + if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) { + bootloader_jump(); + } } - - -//Tap Dance Definitions -qk_tap_dance_action_t tap_dance_actions[] = { - // tap once to disable, and more to enable timed micros - [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), - [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), - [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), - [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), - -}; -#endif - -#ifdef AUDIO_ENABLE -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float tone_dvorak[][2] = SONG(DVORAK_SOUND); -float tone_colemak[][2] = SONG(COLEMAK_SOUND); -float tone_workman[][2] = SONG(PLOVER_SOUND); -float tone_hackstartup[][2] = SONG(ONE_UP_SOUND); -#endif - - // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user @@ -104,492 +100,145 @@ float tone_hackstartup[][2] = SONG(ONE_UP_SOUND); __attribute__ ((weak)) void matrix_init_keymap(void) {} -__attribute__ ((weak)) -void matrix_scan_keymap(void) {} +// Call user matrix init, set default RGB colors and then +// call the keymap's init function +void matrix_init_user(void) { + userspace_config.raw = eeconfig_read_user(); -__attribute__ ((weak)) -bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { - return true; -} + #ifdef BOOTLOADER_CATERINA + DDRD &= ~(1<<5); + PORTD &= ~(1<<5); -__attribute__ ((weak)) -uint32_t layer_state_set_keymap (uint32_t state) { - return state; + DDRB &= ~(1<<0); + PORTB &= ~(1<<0); + #endif + + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(DRASHNA_UNICODE_MODE); + get_unicode_input_mode(); + #endif //UNICODE_ENABLE + matrix_init_keymap(); } -__attribute__ ((weak)) -void led_set_keymap(uint8_t usb_led) {} +__attribute__((weak)) +void keyboard_post_init_keymap(void){ } -bool is_overwatch = false; +void keyboard_post_init_user(void){ #ifdef RGBLIGHT_ENABLE -bool rgb_layer_change = true; + keyboard_post_init_rgb(); #endif + keyboard_post_init_keymap(); +} +__attribute__ ((weak)) +void shutdown_keymap(void) {} + +void shutdown_user (void) { + #ifdef RGBLIGHT_ENABLE + rgblight_enable_noeeprom(); + rgblight_mode_noeeprom(1); + rgblight_setrgb_red(); + #endif // RGBLIGHT_ENABLE + #ifdef RGB_MATRIX_ENABLE + // uint16_t timer_start = timer_read(); + // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 ); + // while(timer_elapsed(timer_start) < 250) { wait_ms(1); } + #endif //RGB_MATRIX_ENABLE + shutdown_keymap(); +} +__attribute__ ((weak)) +void suspend_power_down_keymap(void) {} +void suspend_power_down_user(void) { + suspend_power_down_keymap(); +} -// Call user matrix init, set default RGB colors and then -// call the keymap's init function -void matrix_init_user(void) { -#ifdef RGBLIGHT_ENABLE - uint8_t default_layer = eeconfig_read_default_layer(); - - rgblight_enable(); +__attribute__ ((weak)) +void suspend_wakeup_init_keymap(void) {} - if (true) { - if (default_layer & (1UL << _COLEMAK)) { - rgblight_set_magenta; - } - else if (default_layer & (1UL << _DVORAK)) { - rgblight_set_green; - } - else if (default_layer & (1UL << _WORKMAN)) { - rgblight_set_purple; - } - else { - rgblight_set_teal; - } - } - else - { - rgblight_set_red; - rgblight_mode(5); - } -#endif -#ifdef AUDIO_ENABLE -// _delay_ms(21); // gets rid of tick -// stop_all_notes(); -// PLAY_SONG(tone_hackstartup); -#endif - matrix_init_keymap(); -} -#ifdef TAP_DANCE_ENABLE - -// Sends the key press to system, but only if on the Diablo layer -void send_diablo_keystroke(uint8_t diablo_key) { - if (biton32(layer_state) == _DIABLO) { - switch (diablo_key) { - case 0: - SEND_STRING("1"); - break; - case 1: - SEND_STRING("2"); - break; - case 2: - SEND_STRING("3"); - break; - case 3: - SEND_STRING("4"); - break; - } - } +void suspend_wakeup_init_user(void) { + suspend_wakeup_init_keymap(); } -// Checks each of the 4 timers/keys to see if enough time has elapsed -// Runs the "send string" command if enough time has passed, and resets the timer. -void run_diablo_macro_check(void) { - uint8_t dtime; - for (dtime = 0; dtime < 4; dtime++) { - if (check_dtimer(dtime) && diablo_key_time[dtime]) { - diablo_timer[dtime] = timer_read(); - send_diablo_keystroke(dtime); - } - } +__attribute__ ((weak)) +void matrix_scan_keymap(void) {} -} -#endif -// No global matrix scan code, so just run keymap's matix +// No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { + static bool has_ran_yet; + if (!has_ran_yet) { + has_ran_yet = true; + startup_user(); + } + #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. - run_diablo_macro_check(); -#endif - matrix_scan_keymap(); -} + run_diablo_macro_check(); +#endif // TAP_DANCE_ENABLE -void led_set_user(uint8_t usb_led) { - led_set_keymap(usb_led); +#ifdef RGBLIGHT_ENABLE + matrix_scan_rgb(); +#endif // RGBLIGHT_ENABLE + + matrix_scan_keymap(); } +__attribute__ ((weak)) +layer_state_t layer_state_set_keymap (layer_state_t state) { + return state; +} -void persistent_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); +// on layer change, no matter where the change was initiated +// Then runs keymap's layer change check +layer_state_t layer_state_set_user(layer_state_t state) { + state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); +#ifdef RGBLIGHT_ENABLE + state = layer_state_set_rgb(state); +#endif // RGBLIGHT_ENABLE + return layer_state_set_keymap (state); } -// Defines actions tor my global custom keycodes. Defined in drashna.h file -// Then runs the _keymap's recod handier if not processed here -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - -#ifdef CONSOLE_ENABLE - xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed); -#endif - switch (keycode) { - case KC_QWERTY: - if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_qwerty); -#endif - persistent_default_layer_set(1UL << _QWERTY); - } - return false; - break; - case KC_COLEMAK: - if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_colemak); -#endif - persistent_default_layer_set(1UL << _COLEMAK); - } - return false; - break; - case KC_DVORAK: - if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_dvorak); -#endif - persistent_default_layer_set(1UL << _DVORAK); - } - return false; - break; - case KC_WORKMAN: - if (record->event.pressed) { -#ifdef AUDIO_ENABLE - PLAY_SONG(tone_workman); -#endif - persistent_default_layer_set(1UL << _WORKMAN); - } - return false; - break; - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - else { - layer_off(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - else { - layer_off(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case ADJUST: - if (record->event.pressed) { - layer_on(_ADJUST); - } - else { - layer_off(_ADJUST); - } - return false; - break; -#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez)) - case KC_OVERWATCH: - if (record->event.pressed) { - is_overwatch = !is_overwatch; - } -#ifdef RGBLIGHT_ENABLE - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); -#endif - return false; - break; - case KC_SALT: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("Salt, salt, salt..."); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_MORESALT: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("Please sir, can I have some more salt?!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_SALTHARD: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("Your salt only makes me harder, and even more aggressive!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_GOODGAME: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("Good game, everyone!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_GLHF: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("Good luck, have fun!!!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_SYMM: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("Left click to win!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_JUSTGAME: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_TORB: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("That was positively riveting!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_AIM: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER)); - _delay_ms(3000); - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_C9: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("OMG!!! C9!!!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_GGEZ: - if (!record->event.pressed) { - register_code(is_overwatch ? KC_BSPC : KC_ENTER); - unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); - _delay_ms(50); - SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; -#endif -#ifdef TAP_DANCE_ENABLE - case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them - if (record->event.pressed) { - uint8_t dtime; - - for (dtime = 0; dtime < 4; dtime++) { - diablo_key_time[dtime] = diablo_times[0]; - } - } - return false; - break; -#endif - case KC_MAKE: - if (!record->event.pressed) { - SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP -#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU)) - ":dfu" -#elif defined(BOOTLOADER_HALFKAY) - ":teensy" -//#elif defined(BOOTLOADER_CATERINA) -// ":avrdude" -#endif -#ifdef RGBLIGHT_ENABLE - " RGBLIGHT_ENABLE=yes" -#else - " RGBLIGHT_ENABLE=no" -#endif -#ifdef AUDIO_ENABLE - " AUDIO_ENABLE=yes" -#else - " AUDIO_ENABLE=no" -#endif -#ifdef FAUXCLICKY_ENABLE - " FAUXCLICKY_ENABLE=yes" -#else - " FAUXCLICKY_ENABLE=no" -#endif - SS_TAP(X_ENTER)); - } - return false; - break; - case KC_RESET: - if (!record->event.pressed) { -#ifdef RGBLIGHT_ENABLE - rgblight_enable(); - rgblight_mode(1); - rgblight_setrgb(0xff, 0x00, 0x00); -#endif - reset_keyboard(); - } - return false; - break; - case EPRM: - if (record->event.pressed) { - eeconfig_init(); - } - return false; - break; - case VRSN: - if (record->event.pressed) { - SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION); - } - return false; - break; - case KC_SECRET_1 ... KC_SECRET_5: - if (!record->event.pressed) { - send_string_P(secret[keycode - KC_SECRET_1]); - } - return false; - break; - case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication -#ifdef RGBLIGHT_ENABLE - if (record->event.pressed) { - rgb_layer_change = !rgb_layer_change; - } -#endif - return false; - break; -#ifdef RGBLIGHT_ENABLE - case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions - if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled - rgb_layer_change = false; - } - return true; - break; -#endif - } - return process_record_keymap(keycode, record); +__attribute__ ((weak)) +layer_state_t default_layer_state_set_keymap (layer_state_t state) { + return state; } // Runs state check and changes underglow color and animation -// on layer change, no matter where the change was initiated -// Then runs keymap's layer change check -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t default_layer_state_set_user(layer_state_t state) { + state = default_layer_state_set_keymap(state); +#if 0 #ifdef RGBLIGHT_ENABLE - uint8_t default_layer = eeconfig_read_default_layer(); - if (rgb_layer_change) { - switch (biton32(state)) { - case _NAV: - rgblight_set_blue; - rgblight_mode(1); - break; - case _SYMB: - rgblight_set_blue; - rgblight_mode(2); - break; - case _MOUS: - rgblight_set_yellow; - rgblight_mode(1); - break; - case _MACROS: - rgblight_set_orange; - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); - break; - case _MEDIA: - rgblight_set_green; - rgblight_mode(22); - break; - case _GAMEPAD: - rgblight_set_orange; - rgblight_mode(17); - break; - case _DIABLO: - rgblight_set_red; - rgblight_mode(5); - break; - case _RAISE: - rgblight_set_yellow; - rgblight_mode(5); - break; - case _LOWER: - rgblight_set_orange; - rgblight_mode(5); - break; - case _ADJUST: - rgblight_set_red; - rgblight_mode(23); - break; - case _COVECUBE: - rgblight_set_green; - rgblight_mode(2); - break; - default: - if (default_layer & (1UL << _COLEMAK)) { - rgblight_set_magenta; - } - else if (default_layer & (1UL << _DVORAK)) { - rgblight_set_green; - } - else if (default_layer & (1UL << _WORKMAN)) { - rgblight_set_purple; - } - else { - rgblight_set_teal; - } - rgblight_mode(1); - break; - } - } + state = default_layer_state_set_rgb(state); +#endif // RGBLIGHT_ENABLE #endif - return layer_state_set_keymap (state); + return state; } +__attribute__ ((weak)) +void led_set_keymap(uint8_t usb_led) {} + +// Any custom LED code goes here. +// So far, I only have keyboard specific code, +// So nothing goes here. +void led_set_user(uint8_t usb_led) { + led_set_keymap(usb_led); +} +__attribute__ ((weak)) +void eeconfig_init_keymap(void) {} + +void eeconfig_init_user(void) { + userspace_config.raw = 0; + userspace_config.rgb_layer_change = true; + eeconfig_update_user(userspace_config.raw); + #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) + set_unicode_input_mode(DRASHNA_UNICODE_MODE); + get_unicode_input_mode(); + #else + eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE); + #endif +}