X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=readme.md;h=a92ae4c1dc0e9c32052c5dcaac4843df0a0e5496;hb=fe001d46fd06924bb81fe8d506f5be8894db3df0;hp=0157b907248af00b7d021a6b9f1a075c9ac37b76;hpb=bf23ac96f62be1cb36d414e76599523af3caf00f;p=qmk_firmware.git diff --git a/readme.md b/readme.md index 0157b9072..a92ae4c1d 100644 --- a/readme.md +++ b/readme.md @@ -911,7 +911,33 @@ In `quantum/keymap_extras/`, you'll see various language files - these work the ## Unicode support -You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout, see [this article](http://www.poynton.com/notes/misc/mac-unicode-hex-input.html) to learn more) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. +There are three Unicode keymap definition method available in QMK: + +### UNICODE_ENABLE + +Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in +keymap file, where *n* is a 4 digit hexadecimal. + +### UNICODEMAP_ENABLE + +Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping +table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. +The keycode function is `X(n)` where *n* is the array index of the mapping +table. + +### UCIS_ENABLE + +TBD + +Unicode input in QMK works by inputing a sequence of characters to the OS, +sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted. + +This is the current list of Unicode input method in QMK: + +* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex. +* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else. +* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead. +* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows. ## Backlight Breathing @@ -1136,12 +1162,12 @@ For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring RGBLIGHT_ENABLE = yes -In order to use the underglow timer functions, you need to have `#define RGBLIGHT_TIMER` in your `config.h`, and have audio disabled (`AUDIO_ENABLE = no` in your Makefile). +In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`. Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default: #define RGB_DI_PIN F4 // The pin your RGB strip is wired to - #define RGBLIGHT_TIMER // Require for fancier stuff (not compatible with audio) + #define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio) #define RGBLED_NUM 14 // Number of LEDs #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 @@ -1160,41 +1186,131 @@ Please note the USB port can only supply a limited amount of power to the keyboa ## PS/2 Mouse Support Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device. -In order to do this you must first enable the option in your Makefile. - - PS2_MOUSE_ENABLE = yes - -Then, decide whether to use interrupts (better if your microcontroller supports them) or busywait, and enable the relevant option. - - PS2_USE_INT = yes - // PS2_USE_BUSYWAIT = yes - -If you're using a teensy and have hooked up the clock on your PS/2 device to D1 and the data to D0, you're all set. -Otherwise, you will need to update the following defines in your `config.h`: - - #define PS2_CLOCK_PORT PORTD - #define PS2_CLOCK_PIN PIND - #define PS2_CLOCK_DDR DDRD - #define PS2_CLOCK_BIT 1 - - #define PS2_DATA_PORT PORTD - #define PS2_DATA_PIN PIND - #define PS2_DATA_DDR DDRD - #define PS2_DATA_BIT 0 - -And with `PS2_USE_INT` also define these macros: - - #define PS2_INT_INIT() do { \ - EICRA |= ((1<