X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=quantum%2Fvisualizer%2Fvisualizer.h;h=315af50228afd3d024e80ea14194511afb663480;hb=4348fb54d6eb80e8d82c0724be647631bdd524d3;hp=53e250725cf882ae849d0c3839e4b25a869e5d92;hpb=ad43d450ca1b988d196da80e2a745f45f24068f6;p=qmk_firmware.git diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h index 53e250725..315af5022 100644 --- a/quantum/visualizer/visualizer.h +++ b/quantum/visualizer/visualizer.h @@ -34,10 +34,14 @@ SOFTWARE. #include "lcd_backlight.h" #endif +// use this function to merget both real_mods and oneshot_mods in a uint16_t +uint8_t visualizer_get_mods(void); + // This need to be called once at the start void visualizer_init(void); // This should be called at every matrix scan -void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds); +void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds); + // This should be called when the keyboard goes to suspend state void visualizer_suspend(void); // This should be called when the keyboard wakes up from suspend state @@ -61,6 +65,7 @@ struct keyframe_animation_t; typedef struct { uint32_t layer; uint32_t default_layer; + uint8_t mods; uint32_t leds; // See led.h for available statuses bool suspended; } visualizer_keyboard_status_t; @@ -129,6 +134,8 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state); // Displays a bitmap (0/1) of all the currently active layers bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); +// Displays a bitmap (0/1) of all the currently active mods +bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);