X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=quantum%2Frgb_matrix.c;h=9b9932df52d69be9262d3a45559451bf208a13f1;hb=62ba66d61821fec6a5ad3bdccdf738e15e082461;hp=92a94df80ff510e2072dd91cb1eb15086f0a1d3c;hpb=febaf9dec42ce4d4ade316f811145a291137ee94;p=qmk_firmware.git diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c index 92a94df80..9b9932df5 100644 --- a/quantum/rgb_matrix.c +++ b/quantum/rgb_matrix.c @@ -26,41 +26,23 @@ #include "lib/lib8tion/lib8tion.h" -#include "rgb_matrix_animations/solid_color_anim.h" -#include "rgb_matrix_animations/alpha_mods_anim.h" -#include "rgb_matrix_animations/dual_beacon_anim.h" -#include "rgb_matrix_animations/gradient_up_down_anim.h" -#include "rgb_matrix_animations/raindrops_anim.h" -#include "rgb_matrix_animations/cycle_all_anim.h" -#include "rgb_matrix_animations/cycle_left_right_anim.h" -#include "rgb_matrix_animations/cycle_up_down_anim.h" -#include "rgb_matrix_animations/rainbow_beacon_anim.h" -#include "rgb_matrix_animations/rainbow_pinwheels_anim.h" -#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h" -#include "rgb_matrix_animations/jellybean_raindrops_anim.h" -#include "rgb_matrix_animations/typing_heatmap_anim.h" -#include "rgb_matrix_animations/digital_rain_anim.h" -#include "rgb_matrix_animations/solid_reactive_simple_anim.h" -#include "rgb_matrix_animations/solid_reactive_anim.h" -#include "rgb_matrix_animations/solid_reactive_wide.h" -#include "rgb_matrix_animations/solid_reactive_cross.h" -#include "rgb_matrix_animations/solid_reactive_nexus.h" -#include "rgb_matrix_animations/splash_anim.h" -#include "rgb_matrix_animations/solid_splash_anim.h" -#include "rgb_matrix_animations/breathing_anim.h" +// ------------------------------------------ +// -----Begin rgb effect includes macros----- +#define RGB_MATRIX_EFFECT(name) +#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) - #define RGB_MATRIX_CUSTOM_EFFECT_IMPLS - #define RGB_MATRIX_EFFECT(name, ...) - #ifdef RGB_MATRIX_CUSTOM_KB - #include "rgb_matrix_kb.inc" - #endif - #ifdef RGB_MATRIX_CUSTOM_USER - #include "rgb_matrix_user.inc" - #endif - #undef RGB_MATRIX_EFFECT - #undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#include "rgb_matrix_animations/rgb_matrix_effects.inc" +#ifdef RGB_MATRIX_CUSTOM_KB + #include "rgb_matrix_kb.inc" #endif +#ifdef RGB_MATRIX_CUSTOM_USER + #include "rgb_matrix_user.inc" +#endif + +#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#undef RGB_MATRIX_EFFECT +// -----End rgb effect includes macros------- +// ------------------------------------------ #ifndef RGB_DISABLE_AFTER_TIMEOUT #define RGB_DISABLE_AFTER_TIMEOUT 0 @@ -106,7 +88,6 @@ bool g_suspend_state = false; -extern led_config_t g_led_config; rgb_config_t rgb_matrix_config; rgb_counters_t g_rgb_counters; @@ -319,145 +300,14 @@ static void rgb_task_render(uint8_t effect) { rendering = rgb_matrix_none(&rgb_effect_params); break; - case RGB_MATRIX_SOLID_COLOR: - rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms - break; -#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS - case RGB_MATRIX_ALPHAS_MODS: - rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms - break; -#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS -#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN - case RGB_MATRIX_GRADIENT_UP_DOWN: - rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN -#ifndef DISABLE_RGB_MATRIX_BREATHING - case RGB_MATRIX_BREATHING: - rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms - break; -#endif // DISABLE_RGB_MATRIX_BREATHING -#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL - case RGB_MATRIX_CYCLE_ALL: - rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_CYCLE_ALL -#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT - case RGB_MATRIX_CYCLE_LEFT_RIGHT: - rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN - case RGB_MATRIX_CYCLE_UP_DOWN: - rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN -#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON - case RGB_MATRIX_RAINBOW_MOVING_CHEVRON: - rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON - case RGB_MATRIX_DUAL_BEACON: - rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_DUAL_BEACON -#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON - case RGB_MATRIX_RAINBOW_BEACON: - rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON -#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS - case RGB_MATRIX_RAINBOW_PINWHEELS: - rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS -#ifndef DISABLE_RGB_MATRIX_RAINDROPS - case RGB_MATRIX_RAINDROPS: - rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms - break; -#endif // DISABLE_RGB_MATRIX_RAINDROPS -#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS - case RGB_MATRIX_JELLYBEAN_RAINDROPS: - rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms - break; -#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS - -#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS -#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP - case RGB_MATRIX_TYPING_HEATMAP: - rendering = rgb_matrix_typing_heatmap(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP -#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN - case RGB_MATRIX_DIGITAL_RAIN: - rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it - break; -#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN -#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS - -#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE - case RGB_MATRIX_SOLID_REACTIVE_SIMPLE: - rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms - break; -#endif -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE - case RGB_MATRIX_SOLID_REACTIVE: - rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE - case RGB_MATRIX_SOLID_REACTIVE_WIDE: - rendering = rgb_matrix_solid_reactive_wide(&rgb_effect_params); // Max ?? ms Avg ?? ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE - case RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE: - rendering = rgb_matrix_solid_reactive_multiwide(&rgb_effect_params); // Max ?? ms Avg ?? ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS - case RGB_MATRIX_SOLID_REACTIVE_CROSS: - rendering = rgb_matrix_solid_reactive_cross(&rgb_effect_params); // Max ?? ms Avg ?? ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS - case RGB_MATRIX_SOLID_REACTIVE_MULTICROSS: - rendering = rgb_matrix_solid_reactive_multicross(&rgb_effect_params); // Max ?? ms Avg ?? ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS - case RGB_MATRIX_SOLID_REACTIVE_NEXUS: - rendering = rgb_matrix_solid_reactive_nexus(&rgb_effect_params); // Max ?? ms Avg ?? ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS - case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS: - rendering = rgb_matrix_solid_reactive_multinexus(&rgb_effect_params); // Max ?? ms Avg ?? ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#ifndef DISABLE_RGB_MATRIX_SPLASH - case RGB_MATRIX_SPLASH: - rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_SPLASH -#ifndef DISABLE_RGB_MATRIX_MULTISPLASH - case RGB_MATRIX_MULTISPLASH: - rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms - break; -#endif // DISABLE_RGB_MATRIX_MULTISPLASH -#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH - case RGB_MATRIX_SOLID_SPLASH: - rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms - break; -#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH -#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH - case RGB_MATRIX_SOLID_MULTISPLASH: - rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms +// --------------------------------------------- +// -----Begin rgb effect switch case macros----- +#define RGB_MATRIX_EFFECT(name, ...) \ + case RGB_MATRIX_##name: \ + rendering = name(&rgb_effect_params); \ break; -#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH -#endif // RGB_MATRIX_KEYREACTIVE_ENABLED +#include "rgb_matrix_animations/rgb_matrix_effects.inc" +#undef RGB_MATRIX_EFFECT #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) #define RGB_MATRIX_EFFECT(name, ...) \ @@ -472,6 +322,8 @@ static void rgb_task_render(uint8_t effect) { #endif #undef RGB_MATRIX_EFFECT #endif +// -----End rgb effect switch case macros------- +// --------------------------------------------- // Factory default magic value case UINT8_MAX: {