X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=quantum%2Fprocess_keycode%2Fprocess_clicky.c;h=43b803afe7fd465a7a3646c7f57ead9f7f0c82ef;hb=dd1790c1b3a840ba541751e605106236816ba877;hp=2b9d8a0f76a646b10fcbfbb76e72ffe447993fb5;hpb=33fdd1d2551591a5c295c6dc68ccf52c4698b9c1;p=qmk_firmware.git diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c index 2b9d8a0f7..43b803afe 100644 --- a/quantum/process_keycode/process_clicky.c +++ b/quantum/process_keycode/process_clicky.c @@ -3,11 +3,9 @@ #ifdef AUDIO_CLICKY -#ifdef AUDIO_CLICKY_ON -bool clicky_enable = true; -#else // AUDIO_CLICKY_ON -bool clicky_enable = false; -#endif // AUDIO_CLICKY_ON +#ifndef AUDIO_CLICKY_DELAY_DURATION +#define AUDIO_CLICKY_DELAY_DURATION 1 +#endif // !AUDIO_CLICKY_DELAY_DURATION #ifndef AUDIO_CLICKY_FREQ_DEFAULT #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f #endif // !AUDIO_CLICKY_FREQ_DEFAULT @@ -25,7 +23,12 @@ bool clicky_enable = false; #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; -float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations +float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS; + +// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky" +float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations + +extern audio_config_t audio_config; #ifndef NO_MUSIC_MODE extern bool music_activated; @@ -34,39 +37,70 @@ extern bool midi_activated; void clicky_play(void) { #ifndef NO_MUSIC_MODE - if (music_activated || midi_activated) return; + if (music_activated || midi_activated || !audio_config.enable) return; #endif // !NO_MUSIC_MODE - clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); - clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); PLAY_SONG(clicky_song); } +void clicky_freq_up(void) { + float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR; + if (new_freq < AUDIO_CLICKY_FREQ_MAX) { + clicky_freq = new_freq; + } +} + +void clicky_freq_down(void) { + float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR; + if (new_freq > AUDIO_CLICKY_FREQ_MIN) { + clicky_freq = new_freq; + } +} + +void clicky_freq_reset(void) { + clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; +} + +void clicky_toggle(void) { + audio_config.clicky_enable ^= 1; + eeconfig_update_audio(audio_config.raw); +} + +void clicky_on(void) { + audio_config.clicky_enable = 1; + eeconfig_update_audio(audio_config.raw); +} + +void clicky_off(void) { + audio_config.clicky_enable = 0; + eeconfig_update_audio(audio_config.raw); +} + +bool is_clicky_on(void) { + return (audio_config.clicky_enable != 0); +} + bool process_clicky(uint16_t keycode, keyrecord_t *record) { - if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; } + if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); } - if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; } + if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); } + if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); } - if (keycode == CLICKY_UP && record->event.pressed) { - float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR; - if (new_freq < AUDIO_CLICKY_FREQ_MAX) { - clicky_freq = new_freq; - } - } - if (keycode == CLICKY_TOGGLE && record->event.pressed) { - float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR; - if (new_freq > AUDIO_CLICKY_FREQ_MIN) { - clicky_freq = new_freq; - } - } + if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); } + + if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); } + if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); } - if ( clicky_enable ) { - if (record->event.pressed) { - stop_all_notes(); - clicky_play();; + if (audio_config.enable && audio_config.clicky_enable) { + if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound + if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM + clicky_play(); } } - return true; + } + return true; } #endif //AUDIO_CLICKY