X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Fstaff-performer.cc;h=756b5e3a8114a5fca147be2f6c6698ed2f76c07a;hb=09bf9a18185476020686ff65b5d70b57051be780;hp=45e06833a70c563b9d2c73a0c30478decc3008c1;hpb=2c22efe5a46a37065b10c3f51c5d7db00d07d318;p=lilypond.git diff --git a/lily/staff-performer.cc b/lily/staff-performer.cc index 45e06833a7..756b5e3a81 100644 --- a/lily/staff-performer.cc +++ b/lily/staff-performer.cc @@ -3,18 +3,18 @@ source file of the GNU LilyPond music typesetter - (c) 1997--2005 Jan Nieuwenhuizen + (c) 1997--2009 Jan Nieuwenhuizen */ #include "warn.hh" #include "audio-column.hh" #include "audio-item.hh" #include "audio-staff.hh" -#include "performer-group-performer.hh" +#include "performer-group.hh" #include "context.hh" -/** Perform a staff. Individual notes should have their instrument - (staff-wide) set, so we override play_element () +/* Perform a staff. Individual notes should have their instrument + (staff-wide) set, so we override play_element () */ class Staff_performer : public Performer { @@ -22,14 +22,14 @@ public: TRANSLATOR_DECLARATIONS (Staff_performer); ~Staff_performer (); - String new_instrument_string (); - String instrument_string_; + string new_instrument_string (); + string instrument_string_; protected: - virtual void acknowledge_audio_element (Audio_element *p); + virtual void acknowledge_audio_element (Audio_element_info info); virtual void finalize (); virtual void initialize (); - virtual void create_audio_elements (); + void process_music (); void stop_translation_timestep (); private: @@ -42,9 +42,18 @@ private: #include "translator.icc" -ADD_TRANSLATOR (Staff_performer, "", "", +ADD_TRANSLATOR (Staff_performer, + /* doc */ "", - "", ""); + + /* create */ + "", + + /* read */ + "", + + /* write */ + ""); Staff_performer::Staff_performer () { @@ -63,19 +72,18 @@ void Staff_performer::initialize () { audio_staff_ = new Audio_staff; - announce_element (Audio_element_info (audio_staff_, 0)); - name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()); - announce_element (Audio_element_info (name_, 0)); - tempo_ = new Audio_tempo (get_tempo ()); - announce_element (Audio_element_info (tempo_, 0)); + audio_staff_->add_audio_item (name_); + + announce_element (Audio_element_info (audio_staff_, 0)); + announce_element (Audio_element_info (name_, 0)); } void -Staff_performer::create_audio_elements () +Staff_performer::process_music () { - String str = new_instrument_string (); + string str = new_instrument_string (); if (str.length ()) { instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str); @@ -83,11 +91,12 @@ Staff_performer::create_audio_elements () instrument_ = new Audio_instrument (str); announce_element (Audio_element_info (instrument_, 0)); + audio_staff_->add_audio_item (instrument_); + audio_staff_->add_audio_item (instrument_name_); + /* Have to be here before notes arrive into the staff. */ - play_element (instrument_); - play_element (instrument_name_); } } @@ -96,16 +105,14 @@ Staff_performer::stop_translation_timestep () { SCM proc = ly_lily_module_constant ("percussion?"); - SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.to_str0 ())); + SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ())); audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1); if (name_) { - play_element (name_); name_ = 0; } if (tempo_) { - play_element (tempo_); tempo_ = 0; } instrument_name_ = 0; @@ -115,11 +122,10 @@ Staff_performer::stop_translation_timestep () void Staff_performer::finalize () { - Performer::play_element (audio_staff_); audio_staff_ = 0; } -String +string Staff_performer::new_instrument_string () { // mustn't ask Score for instrument: it will return piano! @@ -135,11 +141,9 @@ Staff_performer::new_instrument_string () } void -Staff_performer::acknowledge_audio_element (Audio_element *p) +Staff_performer::acknowledge_audio_element (Audio_element_info inf) { - if (Audio_item *ai = dynamic_cast (p)) - { - audio_staff_->add_audio_item (ai); - } + if (Audio_item *ai = dynamic_cast (inf.elem_)) + audio_staff_->add_audio_item (ai); }