X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Fstaff-performer.cc;h=6a028a6f679daf41459158c4621adec8d8fda03f;hb=754d360118e26e2e48ec080849d9c0f94d1c7416;hp=e7d7561fc911f673f980a0c2a2a31657717f44e1;hpb=3c5ca37ea37ea91dfc9fcc303cf6d68446e87291;p=lilypond.git diff --git a/lily/staff-performer.cc b/lily/staff-performer.cc index e7d7561fc9..6a028a6f67 100644 --- a/lily/staff-performer.cc +++ b/lily/staff-performer.cc @@ -3,56 +3,56 @@ source file of the GNU LilyPond music typesetter - (c) 1997--2000 Jan Nieuwenhuizen + (c) 1997--2004 Jan Nieuwenhuizen */ #include "translator-group.hh" -#include "debug.hh" +#include "warn.hh" #include "audio-column.hh" #include "audio-item.hh" #include "audio-staff.hh" #include "performer-group-performer.hh" +#include "context.hh" /** Perform a staff. Individual notes should have their instrument - (staff-wide) set, so we override play_element() + (staff-wide) set, so we override play_element () */ class Staff_performer : public Performer_group_performer { public: - VIRTUAL_COPY_CONS(Translator); - - - Staff_performer (); + TRANSLATOR_DECLARATIONS (Staff_performer); ~Staff_performer (); - String new_instrument_str (); - String instrument_str_; + String new_instrument_string (); + String instrument_string_; protected: virtual void play_element (Audio_element* p); - virtual void do_removal_processing (); - virtual void do_creation_processing (); - virtual void process_acknowledged (); - virtual void do_pre_move_processing (); + virtual void finalize (); + virtual void initialize (); + virtual void create_audio_elements (); + virtual void stop_translation_timestep (); private: - Audio_staff* audio_staff_p_; - Audio_instrument* instrument_p_; - Audio_text* instrument_name_p_; - Audio_text* name_p_; - Audio_tempo* tempo_p_; + Audio_staff* audio_staff_; + Audio_instrument* instrument_; + Audio_text* instrument_name_; + Audio_text* name_; + Audio_tempo* tempo_; }; -ADD_THIS_TRANSLATOR (Staff_performer); +ENTER_DESCRIPTION (Staff_performer, "", "", + "", + "", "", ""); Staff_performer::Staff_performer () { - audio_staff_p_ = 0; - instrument_p_ = 0; - instrument_name_p_ = 0; - name_p_ = 0; - tempo_p_ = 0; + audio_staff_ = 0; + instrument_ = 0; + instrument_name_ = 0; + name_ = 0; + tempo_ = 0; } Staff_performer::~Staff_performer () @@ -60,84 +60,83 @@ Staff_performer::~Staff_performer () } void -Staff_performer::do_creation_processing () +Staff_performer::initialize () { - audio_staff_p_ = new Audio_staff; - announce_element (Audio_element_info (audio_staff_p_, 0)); + audio_staff_ = new Audio_staff; + announce_element (Audio_element_info (audio_staff_, 0)); - name_p_ = new Audio_text (Audio_text::TRACK_NAME, id_str_); - announce_element (Audio_element_info (name_p_, 0)); + name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()); + announce_element (Audio_element_info (name_, 0)); - tempo_p_ = new Audio_tempo (get_tempo_i ()); - announce_element (Audio_element_info (tempo_p_, 0)); + tempo_ = new Audio_tempo (get_tempo ()); + announce_element (Audio_element_info (tempo_, 0)); - Performer_group_performer::do_creation_processing (); + Performer_group_performer::initialize (); } void -Staff_performer::process_acknowledged () +Staff_performer::create_audio_elements () { - String str = new_instrument_str (); - if (str.length_i ()) + String str = new_instrument_string (); + if (str.length ()) { - instrument_name_p_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str); - announce_element (Audio_element_info (instrument_name_p_, 0)); - instrument_p_ = new Audio_instrument (str); - announce_element (Audio_element_info (instrument_p_, 0)); + instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str); + announce_element (Audio_element_info (instrument_name_, 0)); + instrument_ = new Audio_instrument (str); + announce_element (Audio_element_info (instrument_, 0)); + + /* + Have to be here before notes arrive into the staff. + */ + play_element (instrument_); + play_element (instrument_name_); } - //Performer_group_performer::deprecated_process_music (); + Performer_group_performer::create_audio_elements (); } void -Staff_performer::do_pre_move_processing () +Staff_performer::stop_translation_timestep () { - if (name_p_) - { - play_element (name_p_); - name_p_ = 0; - } - if (tempo_p_) - { - play_element (tempo_p_); - tempo_p_ = 0; - } - if (instrument_name_p_) + SCM proc = ly_scheme_function ("percussion?"); + + SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.to_str0 ())); + audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1 ); + if (name_) { - play_element (instrument_name_p_); - instrument_name_p_ = 0; + play_element (name_); + name_ = 0; } - if (instrument_p_) + if (tempo_) { - play_element (instrument_p_); - instrument_p_ = 0; + play_element (tempo_); + tempo_ = 0; } - Performer_group_performer::do_pre_move_processing (); + instrument_name_ = 0; + instrument_ = 0; + Performer_group_performer::stop_translation_timestep (); } void -Staff_performer::do_removal_processing () +Staff_performer::finalize () { - Performer_group_performer::do_removal_processing (); - Performer::play_element (audio_staff_p_); - audio_staff_p_ = 0; + Performer_group_performer::finalize (); + Performer::play_element (audio_staff_); + audio_staff_ = 0; } String -Staff_performer::new_instrument_str () +Staff_performer::new_instrument_string () { // mustn't ask Score for instrument: it will return piano! - SCM minstr = get_property (ly_symbol2scm ("midiInstrument")); - - if (!gh_string_p(minstr)) - minstr = get_property (ly_symbol2scm ("instrument")); + SCM minstr = get_property ("midiInstrument"); - if (!gh_string_p (minstr) - || ly_scm2string (minstr) == instrument_str_) + if (!scm_is_string (minstr) + || ly_scm2string (minstr) == instrument_string_) return ""; - instrument_str_ = ly_scm2string (minstr); + instrument_string_ = ly_scm2string (minstr); - return instrument_str_; + return instrument_string_; } void @@ -145,7 +144,7 @@ Staff_performer::play_element (Audio_element* p) { if (Audio_item *ai = dynamic_cast (p)) { - audio_staff_p_->add_audio_item (ai); + audio_staff_->add_audio_item (ai); } Performer::play_element (p); }