X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Fstaff-performer.cc;h=26781f0dcd5b53529d6f1ba986b011cdfc73a09a;hb=da68c81eba74d8a968e0599e7de6c363f84ed3d8;hp=17de3172df61c837dcdfe41805615523d42f8cca;hpb=8dc343b952e4bec38184225a821d2d36bfad723a;p=lilypond.git diff --git a/lily/staff-performer.cc b/lily/staff-performer.cc index 17de3172df..26781f0dcd 100644 --- a/lily/staff-performer.cc +++ b/lily/staff-performer.cc @@ -1,7 +1,7 @@ /* This file is part of LilyPond, the GNU music typesetter. - Copyright (C) 1997--2011 Jan Nieuwenhuizen + Copyright (C) 1997--2015 Jan Nieuwenhuizen LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,13 +18,18 @@ */ #include +#include -#include "warn.hh" #include "audio-column.hh" #include "audio-item.hh" #include "audio-staff.hh" -#include "performer-group.hh" #include "context.hh" +#include "international.hh" +#include "performer-group.hh" +#include "warn.hh" +#include "lily-imports.hh" + +#include "translator.icc" /* Perform a staff. Individual notes should have their instrument (staff-wide) set, so we override play_element () @@ -35,9 +40,6 @@ public: TRANSLATOR_DECLARATIONS (Staff_performer); ~Staff_performer (); - string new_instrument_string (); - string instrument_string_; - protected: virtual void acknowledge_audio_element (Audio_element_info info); virtual void finalize (); @@ -46,36 +48,57 @@ protected: void stop_translation_timestep (); private: - Audio_staff *audio_staff_; + string new_instrument_string (); + void set_instrument_name (const string &voice); + void set_instrument (int channel, const string &voice); + int get_channel (const string &instrument); + Audio_staff *get_audio_staff (const string &voice); + Audio_staff *new_audio_staff (const string &voice); + Audio_dynamic *get_dynamic (const string &voice); + + string instrument_string_; + int channel_; Audio_instrument *instrument_; Audio_text *instrument_name_; Audio_text *name_; Audio_tempo *tempo_; + map > note_map_; + map staff_map_; map channel_map_; + map dynamic_map_; + // Would prefer to have the following two items be + // members of the containing class Performance, + // so they can be reset for each new midi file output. + static map static_channel_map_; + static int channel_count_; + // For now, ask the last Staff_performer clean up during its finalize method + static int staff_performer_count_; }; -#include "translator.icc" +map Staff_performer::static_channel_map_; +int Staff_performer::channel_count_ = 0; +int Staff_performer::staff_performer_count_ = 0; ADD_TRANSLATOR (Staff_performer, - /* doc */ - "", + /* doc */ + "", - /* create */ - "", + /* create */ + "", - /* read */ - "", + /* read */ + "", - /* write */ - ""); + /* write */ + ""); Staff_performer::Staff_performer () + : channel_ (-1), + instrument_ (0), + instrument_name_ (0), + name_ (0), + tempo_ (0) { - audio_staff_ = 0; - instrument_ = 0; - instrument_name_ = 0; - name_ = 0; - tempo_ = 0; } Staff_performer::~Staff_performer () @@ -85,54 +108,148 @@ Staff_performer::~Staff_performer () void Staff_performer::initialize () { - audio_staff_ = new Audio_staff; - name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()); + ++staff_performer_count_; +} - audio_staff_->add_audio_item (name_); - - announce_element (Audio_element_info (audio_staff_, 0)); - announce_element (Audio_element_info (name_, 0)); +Audio_staff * +Staff_performer::new_audio_staff (const string &voice) +{ + Audio_staff *audio_staff = new Audio_staff; + audio_staff->merge_unisons_ + = to_boolean (get_property ("midiMergeUnisons")); + string track_name = context ()->id_string () + ":" + voice; + if (track_name != ":") + { + name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string () + + ":" + voice); + audio_staff->add_audio_item (name_); + announce_element (Audio_element_info (name_, 0)); + } + announce_element (Audio_element_info (audio_staff, 0)); + staff_map_[voice] = audio_staff; + if (!instrument_string_.empty ()) + set_instrument (channel_, voice); + // Set initial values (if any) for control functions. + for (const Audio_control_function_value_change::Context_property *p + = Audio_control_function_value_change::context_properties_; + p->name_; ++p) + { + SCM value = get_property (p->name_); + if (scm_is_number (value)) + { + Real val = scm_to_double (value); + if (val >= p->range_min_ && val <= p->range_max_) + { + // Normalize the value to the 0.0 to 1.0 range. + val = ((val - p->range_min_) + / (p->range_max_ - p->range_min_)); + Audio_control_function_value_change *item + = new Audio_control_function_value_change (p->control_, val); + item->channel_ = channel_; + audio_staff->add_audio_item (item); + announce_element (Audio_element_info (item, 0)); + } + else + warning (_f ("ignoring out-of-range value change for MIDI " + "property `%s'", + p->name_)); + } + } + return audio_staff; } -void -Staff_performer::process_music () +Audio_staff * +Staff_performer::get_audio_staff (const string &voice) { - string str = new_instrument_string (); - if (str.length ()) + SCM channel_mapping = get_property ("midiChannelMapping"); + if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument")) + && staff_map_.size ()) + return staff_map_.begin ()->second; + + map::const_iterator i = staff_map_.find (voice); + if (i != staff_map_.end ()) + return i->second; + map::const_iterator e = staff_map_.find (""); + if (staff_map_.size () == 1 && e != staff_map_.end ()) { - instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str); - announce_element (Audio_element_info (instrument_name_, 0)); - instrument_ = new Audio_instrument (str); - announce_element (Audio_element_info (instrument_, 0)); - - audio_staff_->add_audio_item (instrument_); - audio_staff_->add_audio_item (instrument_name_); - - /* - Have to be here before notes arrive into the staff. - */ + staff_map_[voice] = e->second; + return e->second; } + return new_audio_staff (voice); +} + +Audio_dynamic * +Staff_performer::get_dynamic (const string &voice) +{ + map::const_iterator i = dynamic_map_.find (voice); + if (i != dynamic_map_.end ()) + return i->second; + return 0; +} + +void +Staff_performer::process_music () +{ +} + +void +Staff_performer::set_instrument (int channel, const string &voice) +{ + instrument_ = new Audio_instrument (instrument_string_); + instrument_->channel_ = channel; + announce_element (Audio_element_info (instrument_, 0)); + Audio_staff *audio_staff = get_audio_staff (voice); + audio_staff->add_audio_item (instrument_); + SCM drums = Lily::percussion_p (ly_symbol2scm (instrument_string_.c_str ())); + audio_staff->percussion_ = to_boolean (drums); +} + +void +Staff_performer::set_instrument_name (const string &voice) +{ + instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, + instrument_string_); + announce_element (Audio_element_info (instrument_name_, 0)); + get_audio_staff (voice)->add_audio_item (instrument_name_); } void Staff_performer::stop_translation_timestep () { - SCM proc = ly_lily_module_constant ("percussion?"); - SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ())); - audio_staff_->percussion_ = (drums == SCM_BOOL_T); - - if (name_) - name_ = 0; - if (tempo_) - tempo_ = 0; + name_ = 0; + tempo_ = 0; instrument_name_ = 0; instrument_ = 0; + // For each voice with a note played in the current translation time step, + // check if the voice has an Audio_dynamic registered: if yes, apply this + // dynamic to every note played in the voice in the current translation time + // step. + for (map >::iterator vi = note_map_.begin (); + vi != note_map_.end (); ++vi) + { + Audio_dynamic *d = get_dynamic (vi->first); + if (d) + { + for (deque::iterator ni = vi->second.begin (); + ni != vi->second.end (); ++ni) + (*ni)->dynamic_ = d; + } + } + note_map_.clear (); } void Staff_performer::finalize () { - audio_staff_ = 0; + staff_map_.clear (); + channel_map_.clear (); + if (staff_performer_count_) + --staff_performer_count_; + if (0 == staff_performer_count_) + { + static_channel_map_.clear (); + channel_count_ = 0; + } } string @@ -150,28 +267,90 @@ Staff_performer::new_instrument_string () return instrument_string_; } +int +Staff_performer::get_channel (const string &instrument) +{ + SCM channel_mapping = get_property ("midiChannelMapping"); + map &channel_map + = (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument"))) + ? channel_map_ + : static_channel_map_; + + if (scm_is_eq (channel_mapping, ly_symbol2scm ("staff")) + && channel_ >= 0) + return channel_; + + map::const_iterator i = channel_map.find (instrument); + if (i != channel_map.end ()) + return i->second; + + int channel = (scm_is_eq (channel_mapping, ly_symbol2scm ("staff"))) + ? channel_count_++ + : channel_map.size (); + + /* MIDI players tend to ignore instrument settings on channel + 10, the percussion channel. */ + if (channel % 16 == 9) + { + channel_map["percussion"] = channel++; + channel_count_++; + } + + if (channel > 15) + { + warning (_ ("MIDI channel wrapped around")); + warning (_ ("remapping modulo 16")); + channel = channel % 16; + } + + channel_map[instrument] = channel; + return channel; +} + void Staff_performer::acknowledge_audio_element (Audio_element_info inf) { if (Audio_item *ai = dynamic_cast (inf.elem_)) { - /* map each context (voice) to its own channel */ + /* map each context (voice) to its own track */ Context *c = inf.origin_contexts (this)[0]; - string id = c->id_string (); - int channel = channel_map_.size (); - /* MIDI players tend to ignore instrument settings on channel - 10, the percussion channel. */ - if (channel % 16 == 9) - channel_map_[""] = channel++; - - map::const_iterator i = channel_map_.find (id); - if (i != channel_map_.end ()) - channel = i->second; - else - channel_map_[id] = channel; - - ai->channel_ = channel; - audio_staff_->add_audio_item (ai); + string voice; + if (c->is_alias (ly_symbol2scm ("Voice"))) + voice = c->id_string (); + SCM channel_mapping = get_property ("midiChannelMapping"); + string str = new_instrument_string (); + if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument"))) + channel_ = get_channel (voice); + else if (channel_ < 0 && str.empty ()) + channel_ = get_channel (str); + if (str.length ()) + { + if (!scm_is_eq (channel_mapping, ly_symbol2scm ("voice"))) + channel_ = get_channel (str); + set_instrument (channel_, voice); + set_instrument_name (voice); + } + ai->channel_ = channel_; + Audio_staff *audio_staff = get_audio_staff (voice); + bool encode_dynamics_as_velocity_ = true; + if (encode_dynamics_as_velocity_) + { + if (Audio_note *n = dynamic_cast (inf.elem_)) + { + // Keep track of the notes played in the current voice in this + // translation time step (for adjusting their dynamics later in + // stop_translation_timestep). + note_map_[voice].push_back (n); + } + else if (Audio_dynamic *d = dynamic_cast (inf.elem_)) + { + dynamic_map_[voice] = d; + // Output volume as velocity: skip Midi_dynamic output for the + // current element. + return; + } + } + audio_staff->add_audio_item (ai); } }