X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Fnote-collision.cc;h=a9b8cbe4410a466efad38433aeafa3c2c107098c;hb=8adeb99e344bf047b9b3b9b48a9e97e59e8fc4d3;hp=ef591c2b6dc17ed910d6359ab89ae30ee006b505;hpb=4bb29573149a0ffa1f881c5e38a0fe68e9e76b67;p=lilypond.git diff --git a/lily/note-collision.cc b/lily/note-collision.cc index ef591c2b6d..a9b8cbe441 100644 --- a/lily/note-collision.cc +++ b/lily/note-collision.cc @@ -100,33 +100,33 @@ check_meshing_chords (Grob *me, merge_possible = false; /* - this case (distant half collide), - - | - x | - | x - | - - the noteheads may be closer than this case (close half collide) - - | - | - x - x - | - | - - */ + * this case (distant half collide), + * + * | + * x | + * | x + * | + * + * the noteheads may be closer than this case (close half collide) + * + * | + * | + * x + * x + * | + * | + * + */ /* TODO: filter out the 'o's in this configuration, since they're no - part in the collision. - - | - x|o - x|o - x - - */ + * part in the collision. + * + * | + * x|o + * x|o + * x + * + */ bool close_half_collide = false; bool distant_half_collide = false; @@ -163,29 +163,45 @@ check_meshing_chords (Grob *me, full_collide = full_collide || (close_half_collide && distant_half_collide); - Real shift_amount = 1; - - bool touch = (ups[0] >= dps.back ()); - /* As a special case, if the topmost part of the downstem chord is a second, - the top note of which is the same pitch as the lowest upstem note, they - shouldn't count as touching. + /* If the only collision is in the extreme noteheads, + then their stems can line up and the chords just 'touch'. + A half collision with the next note along the chord prevents touching. */ - if (dps.back () == ups[0] && dps.size () > 1 && dps[dps.size () - 2] == ups[0] - 1) - touch = false; - - if (touch) - shift_amount *= -1; - - /* For full collisions, the right hand head may obscure dots, so - make sure the dotted heads go to the right. */ + bool touch = false; + if (ups[0] >= dps.back () + && (dps.size () < 2 || ups[0] >= dps[dps.size () - 2] + 2) + && (ups.size () < 2 || ups[1] >= dps.back () + 2)) + touch = true; + + /* Determine which chord goes on the left, and which goes right. + Up-stem usually goes on the right, but if chords just 'touch' we can put + both stems on a common vertical line. In the presense of collisions, + right hand heads may obscure dots, so dotted heads to go the right. + */ + Real shift_amount = 1; bool stem_to_stem = false; - if (full_collide) + if ((full_collide + || ((close_half_collide || distant_half_collide) + && to_boolean (me->get_property ("prefer-dotted-right")))) + && Rhythmic_head::dot_count (head_up) < Rhythmic_head::dot_count (head_down)) { - if (Rhythmic_head::dot_count (head_up) > Rhythmic_head::dot_count (head_down)) - shift_amount = 1; - else if (Rhythmic_head::dot_count (head_up) < Rhythmic_head::dot_count (head_down)) + shift_amount = -1; + if (!touch) + // remember to leave clearance between stems stem_to_stem = true; } + else if (touch) + { + // Up-stem note on a line has a raised dot, so no risk of collision + Grob *staff = Staff_symbol_referencer::get_staff_symbol (me); + if ((full_collide + || (!Staff_symbol_referencer::on_line (staff, ups[0]) + && to_boolean (me->get_property ("prefer-dotted-right")))) + && Rhythmic_head::dot_count (head_up) > Rhythmic_head::dot_count (head_down)) + touch = false; + else + shift_amount = -1; + } /* The solfa is a triangle, which is inverted depending on stem direction. In case of a collision, one of them should be removed, @@ -197,7 +213,6 @@ check_meshing_chords (Grob *me, && (up_style == ly_symbol2scm ("fa") || up_style == ly_symbol2scm ("faThin")) && (down_style == ly_symbol2scm ("fa") || down_style == ly_symbol2scm ("faThin"))) { - Interval uphead_size = head_up->extent (head_up, Y_AXIS); Offset att = Offset (0.0, -1.0); head_up->set_property ("stem-attachment", ly_offset2scm (att)); head_up->set_property ("transparent", SCM_BOOL_T); @@ -260,13 +275,15 @@ check_meshing_chords (Grob *me, /* TODO: these numbers are magic; should devise a set of grob props to tune this behavior. */ else if (stem_to_stem) - shift_amount = -abs (shift_amount) * 0.65; - else if (close_half_collide && !touch) + shift_amount *= 0.65; + else if (touch) + shift_amount *= 0.5; + else if (close_half_collide) shift_amount *= 0.52; - else if (distant_half_collide && !touch) - shift_amount *= 0.4; - else if (distant_half_collide || close_half_collide || full_collide) + else if (full_collide) shift_amount *= 0.5; + else if (distant_half_collide) + shift_amount *= 0.4; /* we're meshing. */ else if (Rhythmic_head::dot_count (head_up) || Rhythmic_head::dot_count (head_down)) @@ -289,62 +306,32 @@ check_meshing_chords (Grob *me, shift_amount *= 0.75; } - /* - * Fix issue #44: - * - * Dots from left note head collide with right note head. Only occurs - * with a close half collide, if the left note head is between - * lines and the right note head is on a line, and if right note head - * hasn't got any dots. + /* If the dotted notes ended up on the left, and there are collisions, + tell the Dot_Columnn to avoid the notes on the right. */ - if (close_half_collide - && Rhythmic_head::dot_count (head_up) - && !Rhythmic_head::dot_count (head_down)) + if (full_collide || close_half_collide || distant_half_collide) { - Grob *staff = Staff_symbol_referencer::get_staff_symbol (me); - if (!Staff_symbol_referencer::on_line (staff, ups[0])) + if (shift_amount < -1e-6 + && Rhythmic_head::dot_count (head_up) + && !Rhythmic_head::dot_count (head_down)) { - /* - TODO: consider junking the else body. - */ - if (to_boolean (me->get_property ("prefer-dotted-right"))) - shift_amount = 0.5; - else - { - Grob *d = unsmob_grob (head_up->get_object ("dot")); - Grob *parent = d->get_parent (X_AXIS); - if (Dot_column::has_interface (parent)) - Side_position_interface::add_support (parent, head_down); - } + Grob *d = unsmob_grob (head_up->get_object ("dot")); + Grob *parent = d->get_parent (X_AXIS); + if (Dot_column::has_interface (parent)) + Side_position_interface::add_support (parent, head_down); } - } - - /* For full or close half collisions, the right hand head may - obscure dots. Move dots to the right. */ - if (abs (shift_amount) > 1e-6 - && Rhythmic_head::dot_count (head_down) > Rhythmic_head::dot_count (head_up) - && (full_collide || close_half_collide)) - { - Grob *d = unsmob_grob (head_down->get_object ("dot")); - Grob *parent = d->get_parent (X_AXIS); - - /* - FIXME: - - | - x . o - | - - - the . is put right of o which is erroneous o force-shifted - far to the right. - */ - if (Dot_column::has_interface (parent)) + else if (Rhythmic_head::dot_count (head_down) + && !Rhythmic_head::dot_count (head_up)) { - Grob *stem = unsmob_grob (head_up->get_object ("stem")); - extract_grob_set (stem, "note-heads", heads); - for (vsize i = 0; i < heads.size (); i++) - Side_position_interface::add_support (parent, heads[i]); + Grob *d = unsmob_grob (head_down->get_object ("dot")); + Grob *parent = d->get_parent (X_AXIS); + if (Dot_column::has_interface (parent)) + { + Grob *stem = unsmob_grob (head_up->get_object ("stem")); + extract_grob_set (stem, "note-heads", heads); + for (vsize i = 0; i < heads.size (); i++) + Side_position_interface::add_support (parent, heads[i]); + } } }