X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Finclude%2Fskyline.hh;h=c793927c8205ad563b85acd5032e2986414636e4;hb=47db9a3883d726ca53e2133a3b2298f78dd6a32e;hp=c8440c7f9409dfa88ccc758cdbe49713b04763f4;hpb=6f664e0e318a1651f6fe9317a842bf9c7f476f08;p=lilypond.git diff --git a/lily/include/skyline.hh b/lily/include/skyline.hh index c8440c7f94..21693420c8 100644 --- a/lily/include/skyline.hh +++ b/lily/include/skyline.hh @@ -1,64 +1,108 @@ /* - skyline.hh -- declare Skyline class. + This file is part of LilyPond, the GNU music typesetter. - source file of the GNU LilyPond music typesetter + Copyright (C) 2006--2015 Joe Neeman - (c) 2006 Joe Neeman + LilyPond is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + LilyPond is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with LilyPond. If not, see . */ #ifndef SKYLINE_HH #define SKYLINE_HH -#include +#include "lily-proto.hh" #include "axis.hh" #include "box.hh" #include "interval.hh" #include "direction.hh" #include "std-vector.hh" -#include "stencil.hh" +#include "smobs.hh" + +#include struct Building { - Interval iv_; - Real start_height_; - Real end_height_; - Real m_; - Real b_; + Real start_; + Real end_; + Real y_intercept_; + Real slope_; - Building (Real start, Real start_height, Real end_height, Real end, Real max_slope); + void precompute (Real start, Real start_height, Real end_height, Real end); + Building (Real start, Real start_height, Real end_height, Real end); + Building (Box const &b, Axis a, Direction d); + void print () const; Real height (Real x) const; - Real intersection (Building const &other) const; - void leading_part (Real chop, Real h); - bool obstructs (Building const &other) const; + Real intersection_x (Building const &other) const; + bool above (Building const &other, Real x) const; + Real shift_to_intersect (Real x, Real y) const; }; -class Skyline +class Skyline : public Simple_smob { +public: + static const char type_p_name_[]; private: list buildings_; Direction sky_; - Real max_slope_; - void internal_merge_skyline (list*, list*, - list *const result); - void internal_build_skyline (list*, - list *const result); - bool is_legal_skyline () const; + + void internal_merge_skyline (list *, list *, + list *result) const; + list internal_build_skyline (list *) const; + Real internal_distance (Skyline const &, Real horizon_padding, Real *touch_point) const; + Real internal_distance (Skyline const &, Real *touch_point) const; + void normalize (); + public: Skyline (); Skyline (Direction sky); Skyline (vector const &bldgs, Axis a, Direction sky); + Skyline (vector > const &bldgs, Axis a, Direction sky); + Skyline (vector const &skypairs, Direction sky); + Skyline (Box const &b, Axis a, Direction sky); + vector to_points (Axis) const; void merge (Skyline const &); void insert (Box const &, Axis); + void print () const; + void print_points () const; void raise (Real); - Real distance (Skyline const &) const; + void shift (Real); + Real distance (Skyline const &, Real horizon_padding = 0) const; + Real touching_point (Skyline const &, Real horizon_padding = 0) const; + Real shift_to_avoid (Skyline const &other, Real, Direction d, Real horizon_padding = 0); + Real raise_to_avoid (Skyline const &other, Real, Direction d, Real horizon_padding = 0); + Drul_array shifts_to_avoid_intersection (Skyline const &, Real horizon_padding = 0) const; + Interval raises_to_avoid_intersection (Skyline const &, Real horizon_padding = 0) const; Real height (Real airplane) const; Real max_height () const; + Real max_height_position () const; + Real left () const; + Real right () const; + Direction direction () const; void set_minimum_height (Real height); - Stencil stencil (); + void clear (); + bool is_empty () const; + Skyline padded (Real horizon_padding) const; + + DECLARE_SCHEME_CALLBACK (get_touching_point, (SCM, SCM, SCM)); + DECLARE_SCHEME_CALLBACK (get_distance, (SCM, SCM, SCM)); + DECLARE_SCHEME_CALLBACK (get_max_height, (SCM)); + DECLARE_SCHEME_CALLBACK (get_max_height_position, (SCM)); + DECLARE_SCHEME_CALLBACK (get_height, (SCM, SCM)); }; -#endif /* SKYLINE_HH */ +extern bool debug_skylines; +#endif /* SKYLINE_HH */