X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Finclude%2Faudio-item.hh;h=a277b53a28cea3ce74fea7acacdda23d561b2fa5;hb=5b4b0d6e9a197e8f9eb085b7c2ad78b8be3e5cfc;hp=43009195c3cf1db2608bcea5f918df9727a339ff;hpb=adaa7aecab8595596fc6505402b40a37a04716e6;p=lilypond.git diff --git a/lily/include/audio-item.hh b/lily/include/audio-item.hh index 43009195c3..a277b53a28 100644 --- a/lily/include/audio-item.hh +++ b/lily/include/audio-item.hh @@ -1,7 +1,7 @@ /* audio-item.hh -- declare Audio_items - (c) 1996--2006 Jan Nieuwenhuizen + (c) 1996--2008 Jan Nieuwenhuizen */ #ifndef AUDIO_ITEM_HH @@ -11,17 +11,15 @@ #include "moment.hh" #include "pitch.hh" -/** - -Any piece of audio information. We need virtual constructors, let's -try decentralised factory for specific audio implemenations. -*/ class Audio_item : public Audio_element { public: Audio_item (); Audio_column *audio_column_; + Audio_column *get_column () const; + virtual void render (); + private: Audio_item (Audio_item const &); Audio_item &operator = (Audio_item const &); @@ -30,11 +28,24 @@ private: class Audio_dynamic : public Audio_item { public: - Audio_dynamic (Real volume); + Audio_dynamic (); Real volume_; }; +class Audio_span_dynamic : public Audio_element +{ +public: + Direction grow_dir_; + vector dynamics_; + + + virtual void render (); + void add_absolute (Audio_dynamic*); + Audio_span_dynamic (); +}; + + class Audio_key : public Audio_item { public: @@ -55,13 +66,14 @@ public: class Audio_note : public Audio_item { public: - Audio_note (Pitch p, Moment m, bool tie_event, int transposing); + Audio_note (Pitch p, Moment m, bool tie_event, Pitch transposition); void tie_to (Audio_note *); Pitch pitch_; Moment length_mom_; - int transposing_; + Pitch transposing_; + Audio_note *tied_; bool tie_event_; }; @@ -91,7 +103,7 @@ public: class Audio_tempo : public Audio_item { public: - Audio_tempo (int per_minute_4_i); + Audio_tempo (int per_minute_4); int per_minute_4_; }; @@ -105,5 +117,9 @@ public: int one_beat_; }; +int moment_to_ticks (Moment); +Real moment_to_real (Moment); +Moment remap_grace_duration (Moment); + #endif // AUDIO_ITEM_HH