X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Fbezier.cc;h=eacd4fe6a44e95f224d6a9f4894455198167710a;hb=90e4d7057f3857da049dfda3d130017d4719bd6b;hp=ce84ce8da89c7623c68548539c49112c67b4c481;hpb=8d95c70b50afc86c06096797b444c2be4a78b0f5;p=lilypond.git diff --git a/lily/bezier.cc b/lily/bezier.cc index ce84ce8da8..eacd4fe6a4 100644 --- a/lily/bezier.cc +++ b/lily/bezier.cc @@ -1,7 +1,7 @@ /* This file is part of LilyPond, the GNU music typesetter. - Copyright (C) 1998--2011 Jan Nieuwenhuizen + Copyright (C) 1998--2015 Jan Nieuwenhuizen LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,7 +21,8 @@ #include "warn.hh" #include "libc-extension.hh" -Real binomial_coefficient_3[] = +Real binomial_coefficient_3[] += { 1, 3, 3, 1 }; @@ -37,9 +38,9 @@ scale (vector *array, Real x, Real y) } void -rotate (vector *array, Real phi) +rotate (vector *array, Real deg) { - Offset rot (complex_exp (Offset (0, phi))); + Offset rot (offset_directed (deg)); for (vsize i = 0; i < array->size (); i++) (*array)[i] = complex_multiply (rot, (*array)[i]); } @@ -139,6 +140,22 @@ Bezier::curve_point (Real t) const return o; } +// The return value is normalized unless zero or indefinite. +Offset +Bezier::dir_at_point (Real t) const +{ + Offset second_order[3]; + Offset third_order[2]; + + for (vsize i = 0; i < 3; i++) + second_order[i] = ((control_[i + 1] - control_[i]) * t) + control_[i]; + + for (vsize i = 0; i < 2; i++) + third_order[i] = ((second_order[i + 1] - second_order[i]) * t) + second_order[i]; + + return (third_order[1] - third_order[0]).direction (); +} + /* Cache binom (3, j) t^j (1-t)^{3-j} */ @@ -213,49 +230,51 @@ Bezier::solve_point (Axis ax, Real coordinate) const return filter_solutions (sol); } +/** + For the portion of the curve between L and R along axis AX, + return the bounding box limit in direction D along the cross axis to AX. + If there is no portion between L and R, return 0.0 and report error. +*/ Real Bezier::minmax (Axis ax, Real l, Real r, Direction d) const { - return minmax (ax, l, r, d, 0, 0); -} + Axis bx = other_axis (ax); + + // The curve could hit its bounding box limit along BX at: + // points where the curve is parallel to AX, + Offset vec (0.0, 0.0); + vec[ax] = 1.0; + vector sols (solve_derivative (vec)); + // or endpoints of the curve, + sols.push_back (0.999); + sols.push_back (0.001); + // (using points just inside the ends, so that an endpoint is evaulated + // if it falls within rounding error of L or R and the curve lies inside) -Real -Bezier::minmax (Axis axis, Real l, Real r, Direction d, vsize left_index, vsize right_index) const -{ - Axis other = other_axis (axis); - Interval lr (l, r); - Drul_array > sol; - Direction dir = LEFT; - do + Interval iv; + for (vsize i = sols.size (); i--;) { - Polynomial p (polynomial (axis)); - p.coefs_[0] -= lr[dir]; - - sol[dir] = filter_solutions (p.solve ()); + Offset p (curve_point (sols[i])); + if (p[ax] >= l && p[ax] <= r) + iv.add_point (p[bx]); } - while (flip (&dir) != LEFT); - if (!sol[LEFT].size () || !sol[RIGHT].size ()) + // or intersections of the curve with the bounding lines at L and R. + Interval lr (l, r); + for (LEFT_and_RIGHT (dir)) { - programming_error ("no solution found for Bezier intersection"); - return 0.0; + vector v = get_other_coordinates (ax, lr[dir]); + for (vsize i = v.size (); i--;) + iv.add_point (v[i]); } - Polynomial p (polynomial (other)); - - Drul_array indices(left_index, right_index); - do + if (iv.is_empty ()) { - vector_sort (sol[dir], less ()); - if (!Interval (0, sol[LEFT].size () - 1).contains (indices[dir])) - { - programming_error ("requested bezier solution outside range of solutions. defaulting to lowest solution."); - indices[dir] = 0; - } + programming_error ("Bezier curve does not cross region of concern"); + return 0.0; } - while (flip (&dir) != LEFT); - return p.minmax (sol[LEFT][indices[LEFT]], sol[RIGHT][indices[RIGHT]], d != LEFT); + return iv.at (d); } /** @@ -303,9 +322,9 @@ Bezier::scale (Real x, Real y) } void -Bezier::rotate (Real phi) +Bezier::rotate (Real deg) { - Offset rot (complex_exp (Offset (0, phi))); + Offset rot (offset_directed (deg)); for (int i = 0; i < CONTROL_COUNT; i++) control_[i] = complex_multiply (rot, control_[i]); }