X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Fbezier.cc;h=b202d45dd6262f5d52df2590bdc2a93846e68579;hb=e5c35162e112e97b1e3562cb2386f76160d48339;hp=f230d1057d49b0ddb608f87af9d65b9eedbadc70;hpb=4a401ca1c60f428daa242dbdd102fdb3f327ebfb;p=lilypond.git diff --git a/lily/bezier.cc b/lily/bezier.cc index f230d1057d..b202d45dd6 100644 --- a/lily/bezier.cc +++ b/lily/bezier.cc @@ -1,7 +1,7 @@ /* This file is part of LilyPond, the GNU music typesetter. - Copyright (C) 1998--2011 Jan Nieuwenhuizen + Copyright (C) 1998--2015 Jan Nieuwenhuizen LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,7 +21,8 @@ #include "warn.hh" #include "libc-extension.hh" -Real binomial_coefficient_3[] = +Real binomial_coefficient_3[] += { 1, 3, 3, 1 }; @@ -81,6 +82,17 @@ Bezier::get_other_coordinate (Axis a, Real x) const return curve_coordinate (ts[0], other); } +vector +Bezier::get_other_coordinates (Axis a, Real x) const +{ + Axis other = other_axis (a); + vector ts = solve_point (a, x); + vector sols; + for (vsize i = 0; i < ts.size (); i++) + sols.push_back (curve_coordinate (ts[i], other)); + return sols; +} + Real Bezier::curve_coordinate (Real t, Axis a) const { @@ -128,6 +140,22 @@ Bezier::curve_point (Real t) const return o; } +// The return value is normalized unless zero or indefinite. +Offset +Bezier::dir_at_point (Real t) const +{ + Offset second_order[3]; + Offset third_order[2]; + + for (vsize i = 0; i < 3; i++) + second_order[i] = ((control_[i + 1] - control_[i]) * t) + control_[i]; + + for (vsize i = 0; i < 2; i++) + third_order[i] = ((second_order[i + 1] - second_order[i]) * t) + second_order[i]; + + return (third_order[1] - third_order[0]).direction (); +} + /* Cache binom (3, j) t^j (1-t)^{3-j} */ @@ -202,6 +230,53 @@ Bezier::solve_point (Axis ax, Real coordinate) const return filter_solutions (sol); } +/** + For the portion of the curve between L and R along axis AX, + return the bounding box limit in direction D along the cross axis to AX. + If there is no portion between L and R, return 0.0 and report error. +*/ +Real +Bezier::minmax (Axis ax, Real l, Real r, Direction d) const +{ + Axis bx = other_axis (ax); + + // The curve could hit its bounding box limit along BX at: + // points where the curve is parallel to AX, + Offset vec (0.0, 0.0); + vec[ax] = 1.0; + vector sols (solve_derivative (vec)); + // or endpoints of the curve, + sols.push_back (0.999); + sols.push_back (0.001); + // (using points just inside the ends, so that an endpoint is evaulated + // if it falls within rounding error of L or R and the curve lies inside) + + Interval iv; + for (vsize i = sols.size (); i--;) + { + Offset p (curve_point (sols[i])); + if (p[ax] >= l && p[ax] <= r) + iv.add_point (p[bx]); + } + + // or intersections of the curve with the bounding lines at L and R. + Interval lr (l, r); + for (LEFT_and_RIGHT (dir)) + { + vector v = get_other_coordinates (ax, lr[dir]); + for (vsize i = v.size (); i--;) + iv.add_point (v[i]); + } + + if (iv.is_empty ()) + { + programming_error ("Bezier curve does not cross region of concern"); + return 0.0; + } + + return iv.at (d); +} + /** Compute the bounding box dimensions in direction of A. */