X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Falign-interface.cc;h=cbc9443fc7ce4f1491492ecb745f2c1e26241717;hb=7f9360aeec613b5899ce74e092a797b1b5ccd723;hp=057e233f443d6522ddf4bddc5d74b7a515881dde;hpb=eeb973b4126dad28bd9f60ab2af772c919401e23;p=lilypond.git diff --git a/lily/align-interface.cc b/lily/align-interface.cc index 057e233f44..cbc9443fc7 100644 --- a/lily/align-interface.cc +++ b/lily/align-interface.cc @@ -3,7 +3,7 @@ source file of the GNU LilyPond music typesetter - (c) 2000--2007 Han-Wen Nienhuys + (c) 2000--2009 Han-Wen Nienhuys */ #include "align-interface.hh" @@ -84,6 +84,8 @@ Align_interface::stretch_after_break (SCM grob) an empty extent, delete it from the list instead. If the extent is non-empty but there is no skyline available (or pure is true), just create a flat skyline from the bounding box */ +// TODO(jneem): the pure and non-pure parts seem to share very little +// code. Split them into 2 functions, perhaps? static void get_skylines (Grob *me, vector *const elements, @@ -91,37 +93,13 @@ get_skylines (Grob *me, bool pure, int start, int end, vector *const ret) { - /* each child's skyline was calculated according to the common refpoint of its - elements. Here we need all the skylines to be positioned with respect to - a single refpoint, so we need the common refpoint of the common refpoints - of the elements of the children */ - vector child_refpoints; - for (vsize i = 0; i < elements->size (); i++) - { - Grob *elt = (*elements)[i]; - Grob *child_common = unsmob_grob ((a == Y_AXIS) - ? elt->get_object ("X-common") - : elt->get_object ("Y-common")); - - if (!child_common) - { - extract_grob_set (elt, "elements", child_elts); - child_common = common_refpoint_of_array (child_elts, elt, other_axis (a)); - } - - child_refpoints.push_back (child_common); - } - - Grob *other_common = common_refpoint_of_array (child_refpoints, me, other_axis (a)); + Grob *other_common = common_refpoint_of_array (*elements, me, other_axis (a)); for (vsize i = elements->size (); i--;) { Grob *g = (*elements)[i]; Skyline_pair skylines; - /* each skyline is calculated relative to (potentially) a different other_axis - coordinate. In order to compare the skylines effectively, we need to shift them - to some absolute reference point */ if (!pure) { Skyline_pair *skys = Skyline_pair::unsmob (g->get_property (a == Y_AXIS @@ -147,7 +125,10 @@ get_skylines (Grob *me, skylines.insert (b, 0, other_axis (a)); } - Real offset = child_refpoints[i]->relative_coordinate (other_common, other_axis (a)); + /* This skyline was calculated relative to the grob g. In order to compare it to + skylines belonging to other grobs, we need to shift it so that it is relative + to the common reference. */ + Real offset = g->relative_coordinate (other_common, other_axis (a)); skylines.shift (offset); } else @@ -158,9 +139,32 @@ get_skylines (Grob *me, { Box b; b[a] = extent; - b[other_axis (a)] = Interval (-infinity_f, infinity_f); + b[other_axis (a)] = Interval (0, infinity_f); skylines.insert (b, 0, other_axis (a)); } + + // This is a hack to get better accuracy on the pure-height of VerticalAlignment. + // It's quite common for a treble clef to be the highest element of one system + // and for a low note (or lyrics) to be the lowest note on another. The two will + // never collide, but the pure-height stuff only works with bounding boxes, so it + // doesn't know that. The result is a significant over-estimation of the pure-height, + // especially on systems with many staves. To correct for this, we build a skyline + // in two parts: the part we did above contains most of the grobs (note-heads, etc.) + // while the bit we're about to do only contains the breakable grobs at the beginning + // of the system. This way, the tall treble clefs are only compared with the treble + // clefs of the other staff and they will be ignored if the staff above is, for example, + // lyrics. + if (Axis_group_interface::has_interface (g)) + { + Interval begin_of_line_extent = Axis_group_interface::begin_of_line_pure_height (g, start); + if (!begin_of_line_extent.is_empty ()) + { + Box b; + b[a] = begin_of_line_extent; + b[other_axis (a)] = Interval (-infinity_f, -1); + skylines.insert (b, 0, other_axis (a)); + } + } } if (skylines.is_empty ()) @@ -245,8 +249,10 @@ Align_interface::get_extents_aligned_translates (Grob *me, } } + // So far, we've computed the translates for all the non-empty elements. + // Here, we set the translates for the empty elements: an empty element + // gets the same translation as the last non-empty element before it. vector all_translates; - if (!translates.empty ()) { Real w = translates[0]; @@ -403,7 +409,7 @@ ADD_INTERFACE (Align_interface, "Order grobs from top to bottom, left to right, right to left" " or bottom to top. For vertical alignments of staves, the" " @code{break-system-details} of the left" - " @internalsref{NonMusicalPaperColumn} may be set to tune" + " @rinternals{NonMusicalPaperColumn} may be set to tune" " vertical spacing. Set @code{alignment-extra-space} to add" " extra space for staves. Set" " @code{fixed-alignment-extra-space} to force staves in"