X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=keyboards%2Fviterbi%2Fkeymaps%2Fdrashna%2Fkeymap.c;h=0722746fff1bf2fc1062c8c051c36571d93abaa4;hb=3e861c2fd5e82a1c5fde6f41cc9fb920c4deb22d;hp=acddcb741871a982c96f5623d5e720e10bbd90c2;hpb=b79a4cfeba32260a7d17c6e439ccd050416354f7;p=qmk_firmware.git diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c index acddcb741..0722746ff 100644 --- a/keyboards/viterbi/keymaps/drashna/keymap.c +++ b/keyboards/viterbi/keymaps/drashna/keymap.c @@ -11,32 +11,33 @@ extern keymap_config_t keymap_config; #define _NUMNAV 0 #define _DIABLO 1 #define _GAMEPAD 2 -#define _MACROS 3 +#define _GMACRO 3 #define _MEDIA 4 #define _COVECUBE 5 enum custom_keycodes { - KC_DIABLO_CLEAR = SAFE_RANGE, - KC_P00, - KC_MAKE, - KC_OVERWATCH, - KC_SALT, - KC_MORESALT, - KC_SALTHARD, - KC_GOODGAME, - KC_SYMM, - KC_DOOMFIST, - KC_JUSTGAME, - KC_GLHF, - KC_TORB, - KC_AIM + KC_DIABLO_CLEAR = SAFE_RANGE, + KC_P00, + KC_MAKE, + KC_RESET, + KC_OVERWATCH, + KC_SALT, + KC_MORESALT, + KC_SALTHARD, + KC_GOODGAME, + KC_SYMM, + KC_DOOMFIST, + KC_JUSTGAME, + KC_GLHF, + KC_TORB, + KC_AIM }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO -#define MACROS TG(_MACROS) +#define GMACRO TG(_GMACRO) #define DIABLO TG(_DIABLO) #define GAMEPAD TG(_GAMEPAD) #define MEDIA TG(_MEDIA) @@ -65,58 +66,58 @@ static uint8_t diablo_key_time[4]; bool check_dtimer(uint8_t dtimer) { - // has the correct number of seconds elapsed (as defined by diablo_times) - return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; + // has the correct number of seconds elapsed (as defined by diablo_times) + return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; enum { - TD_DIABLO_1 = 0, - TD_DIABLO_2, - TD_DIABLO_3, - TD_DIABLO_4 + TD_DIABLO_1 = 0, + TD_DIABLO_2, + TD_DIABLO_3, + TD_DIABLO_4 }; // Cycle through the times for the macro, starting at 0, for disabled. // Max of six values, so don't exceed void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { - if (state->count >= 7) { - diablo_key_time[diablo_key] = diablo_times[0]; - reset_tap_dance(state); - } - else { - diablo_key_time[diablo_key] = diablo_times[state->count - 1]; - } + if (state->count >= 7) { + diablo_key_time[diablo_key] = diablo_times[0]; + reset_tap_dance(state); + } + else { + diablo_key_time[diablo_key] = diablo_times[state->count - 1]; + } } // Would rather have one function for all of this, but no idea how to do that... void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 0); + diablo_tapdance_master(state, user_data, 0); } void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 1); + diablo_tapdance_master(state, user_data, 1); } void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 2); + diablo_tapdance_master(state, user_data, 2); } void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 3); + diablo_tapdance_master(state, user_data, 3); } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { - // tap once to disable, and more to enable timed micros - [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), - [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), - [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), - [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), + // tap once to disable, and more to enable timed micros + [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), + [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), + [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), + [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), }; #endif @@ -125,7 +126,7 @@ qk_tap_dance_action_t tap_dance_actions[] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMNAV] = KEYMAP( - MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + GMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ @@ -139,17 +140,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), - + [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch - MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + GMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), - [_MACROS] = KEYMAP( - MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + [_GMACRO] = KEYMAP( + GMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ @@ -165,7 +166,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), [_MEDIA] = KEYMAP( - RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ @@ -178,179 +179,191 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { bool process_record_user(uint16_t keycode, keyrecord_t *record) { - uint16_t kc; - if (is_overwatch) { - kc = KC_BSPC; + uint16_t kc; + if (is_overwatch) { + kc = KC_BSPC; + } + else { + kc = KC_ENTER; + } + // Once a delay command is added to "SEND_STRING", + // replace these with X_BSPC and X_ENTER instead. + // and add "SS_TAP(kc) SS_DELAY(50)" to all of the + // SEND_STRING commands, to compress things. + switch (keycode) { +#ifdef TAP_DANCE_ENABLE + case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them + if (record->event.pressed) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + diablo_key_time[dtime] = diablo_times[0]; + } } - else { - kc = KC_ENTER; + return false; + break; +#endif + case KC_P00: + if (!record->event.pressed) { + register_code(KC_P0); + unregister_code(KC_P0); + register_code(KC_P0); + unregister_code(KC_P0); } - // Once a delay command is added to "SEND_STRING", - // replace these with X_BSPC and X_ENTER instead. - // and add "SS_TAP(kc) SS_DELAY(50)" to all of the - // SEND_STRING commands, to compress things. - switch (keycode) { -#ifdef TAP_DANCE_ENABLE - case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them - if (record->event.pressed) { - uint8_t dtime; - - for (dtime = 0; dtime < 4; dtime++) { - diablo_key_time[dtime] = diablo_times[0]; - } - } - return false; - break; + return false; + break; + case KC_MAKE: + if (!record->event.pressed) { + SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER)); + } + return false; + break; + case KC_RESET: + if (!record->event.pressed) { +#ifdef RGBLIGHT_ENABLE + rgblight_enable(); + rgblight_mode(1); + rgblight_setrgb(0xff, 0x00, 0x00); #endif - case KC_P00: - if (!record->event.pressed) { - register_code(KC_P0); - unregister_code(KC_P0); - register_code(KC_P0); - unregister_code(KC_P0); - } - return false; - break; - case KC_MAKE: - if (!record->event.pressed) { - SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER)); - } - return false; - break; - case KC_OVERWATCH: // reset all Diable timers, disabling them - if (record->event.pressed) { - is_overwatch = !is_overwatch; - } + reset_keyboard(); + } + return false; + break; + + case KC_OVERWATCH: // reset all Diable timers, disabling them + if (record->event.pressed) { + is_overwatch = !is_overwatch; + } #ifdef RGBLIGHT_ENABLE - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + is_overwatch ? rgblight_mode(17) : rgblight_mode(18); #endif - return false; - break; - case KC_SALT: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER)); - } - return false; - break; - case KC_MORESALT: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_SALTHARD: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_GOODGAME: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_GLHF: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_SYMM: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Left click to win!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_JUSTGAME: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER)); - } - return false; - break; - case KC_TORB: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)"); - } - return false; - break; - case KC_AIM: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER)); - _delay_ms(50); - SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER)); - } - return false; - break; + return false; + break; + case KC_SALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER)); + } + return false; + break; + case KC_MORESALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER)); + } + return false; + break; + case KC_SALTHARD: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER)); + } + return false; + break; + case KC_GOODGAME: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER)); + } + return false; + break; + case KC_GLHF: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER)); + } + return false; + break; + case KC_SYMM: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Left click to win!" SS_TAP(X_ENTER)); + } + return false; + break; + case KC_JUSTGAME: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER)); + } + return false; + break; + case KC_TORB: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)"); + } + return false; + break; + case KC_AIM: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER)); + _delay_ms(50); + SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER)); + } + return false; + break; - } - return true; + } + return true; } #ifdef TAP_DANCE_ENABLE // Sends the key press to system, but only if on the Diablo layer void send_diablo_keystroke(uint8_t diablo_key) { - if (biton32(layer_state) == _DIABLO) { - switch (diablo_key) { - case 0: - SEND_STRING("1"); - break; - case 1: - SEND_STRING("2"); - break; - case 2: - SEND_STRING("3"); - break; - case 3: - SEND_STRING("4"); - break; - } + if (biton32(layer_state) == _DIABLO) { + switch (diablo_key) { + case 0: + SEND_STRING("1"); + break; + case 1: + SEND_STRING("2"); + break; + case 2: + SEND_STRING("3"); + break; + case 3: + SEND_STRING("4"); + break; } + } } // Checks each of the 4 timers/keys to see if enough time has elapsed // Runs the "send string" command if enough time has passed, and resets the timer. void run_diablo_macro_check(void) { - uint8_t dtime; + uint8_t dtime; - for (dtime = 0; dtime < 4; dtime++) { - if (check_dtimer(dtime) && diablo_key_time[dtime]) { - diablo_timer[dtime] = timer_read(); - send_diablo_keystroke(dtime); - } + for (dtime = 0; dtime < 4; dtime++) { + if (check_dtimer(dtime) && diablo_key_time[dtime]) { + diablo_timer[dtime] = timer_read(); + send_diablo_keystroke(dtime); } + } } #endif @@ -358,9 +371,9 @@ void run_diablo_macro_check(void) { void matrix_init_user(void) { // Runs boot tasks for keyboard #ifdef RGBLIGHT_ENABLE - rgblight_enable(); - rgblight_set_teal; - rgblight_mode(1); + rgblight_enable(); + rgblight_set_teal; + rgblight_mode(1); #endif }; @@ -368,39 +381,39 @@ void matrix_init_user(void) { // Runs boot tasks for keyboard void matrix_scan_user(void) { // runs frequently to update info #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. - run_diablo_macro_check(); + run_diablo_macro_check(); #endif }; uint32_t layer_state_set_kb(uint32_t state) { #ifdef RGBLIGHT_ENABLE - rgblight_enable(); - switch (biton32(state)) { - case _NUMNAV: - rgblight_set_teal; - rgblight_mode(2); - break; - case _MACROS: - rgblight_set_orange; - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); - break; - case _DIABLO: - rgblight_set_red; - rgblight_mode(5); - break; - case _GAMEPAD: - rgblight_set_yellow; - rgblight_mode(1); - break; - case _MEDIA: - rgblight_set_blue; - rgblight_mode(1); - break; - case _COVECUBE: - rgblight_set_green; - rgblight_mode(2); - } + rgblight_enable(); + switch (biton32(state)) { + case _NUMNAV: + rgblight_set_teal; + rgblight_mode(2); + break; + case _GMACRO: + rgblight_set_orange; + is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + break; + case _DIABLO: + rgblight_set_red; + rgblight_mode(5); + break; + case _GAMEPAD: + rgblight_set_yellow; + rgblight_mode(1); + break; + case _MEDIA: + rgblight_set_blue; + rgblight_mode(1); + break; + case _COVECUBE: + rgblight_set_green; + rgblight_mode(2); + } #endif - return state; + return state; }