X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=keyboards%2Fergodox_ez%2Fconfig.h;h=07a9b549773a0a52a4f88e983f9f228d40917576;hb=98b16b3294e4b04e6621daba8cff07fbd982f335;hp=bf3ebceb11c2b25ad3fa37703d00a191bce4551c;hpb=fd1a0d675376ccc967cfab3a8ce16ce65a7505a6;p=qmk_firmware.git
diff --git a/keyboards/ergodox_ez/config.h b/keyboards/ergodox_ez/config.h
index bf3ebceb1..07a9b5497 100644
--- a/keyboards/ergodox_ez/config.h
+++ b/keyboards/ergodox_ez/config.h
@@ -31,6 +31,7 @@ along with this program. If not, see .
/* key matrix size */
#define MATRIX_ROWS 14
+#define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2)
#define MATRIX_COLS 6
#define MOUSEKEY_INTERVAL 20
@@ -61,8 +62,13 @@ along with this program. If not, see .
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
+#ifndef LED_BRIGHTNESS_LO
#define LED_BRIGHTNESS_LO 15
+#endif
+#ifndef LED_BRIGHTNESS_HI
#define LED_BRIGHTNESS_HI 255
+#endif
+#define LED_BRIGHTNESS_DEFAULT (LED_BRIGHTNESS_HI)
/* ws2812 RGB LED */
#define RGB_DI_PIN D7
@@ -75,18 +81,35 @@ along with this program. If not, see .
/* fix space cadet rollover issue */
#define DISABLE_SPACE_CADET_ROLLOVER
-// #define RGB_MIDI
#define RGBW_BB_TWI
#define RGBW 1
-/* Set 0 if debouncing isn't needed */
+/* "debounce" is measured in keyboard scans. Some users reported
+ * needing values as high as 15, which was at the time around 50ms.
+ * If you don't define it here, the matrix code will default to
+ * 5, which is now closer to 10ms, but still plenty according to
+ * manufacturer specs.
+ *
+ * Default is quite high, because of reports with some production
+ * runs seeming to need it. This may change when configuration for
+ * this is more directly exposed.
+ */
#define DEBOUNCE 15
#define PREVENT_STUCK_MODIFIERS
#define USB_MAX_POWER_CONSUMPTION 500
+// RGB backlight
+#define DRIVER_ADDR_1 0b1110100
+#define DRIVER_ADDR_2 0b1110111
+#define DRIVER_COUNT 2
+#define DRIVER_1_LED_TOTAL 24
+#define DRIVER_2_LED_TOTAL 24
+#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
+#define RGB_MATRIX_SKIP_FRAMES 10
+
// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
/* #define RGBLIGHT_COLOR_LAYER_2 0xFF, 0x00, 0x00 */