X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=keyboard%2Fhid_liber%2Fkeymap.c;h=433a620975928550c45dd8e5b941c150903ef0ec;hb=e2077cad45f1736e878e317c43bd94117c61b5e0;hp=0378ecc5db7950551d8c58352a49120ef438883c;hpb=1a4ae0fc366e5f51fb4559a106481335b129208a;p=tmk_firmware.git diff --git a/keyboard/hid_liber/keymap.c b/keyboard/hid_liber/keymap.c index 0378ecc..433a620 100644 --- a/keyboard/hid_liber/keymap.c +++ b/keyboard/hid_liber/keymap.c @@ -1,5 +1,5 @@ /* -Copyright 2012 Jun Wako +Copyright 2011 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -16,22 +16,58 @@ along with this program. If not, see . */ /* - * Keymap for Macway mod + * Keymap for HID Liberator controller */ #include #include #include #include "keycode.h" +#include "action.h" +#include "action_macro.h" +#include "report.h" +#include "host.h" #include "print.h" #include "debug.h" -#include "util.h" #include "keymap.h" // Convert physical keyboard layout to matrix array. // This is a macro to define keymap easily in keyboard layout form. -/* - * Tenkeyless keyboard: +#define KEYMAP( \ + KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \ + KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \ + KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \ + KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \ + KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \ + KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \ +) { \ +/* 0 1 2 3 4 5 6 7 */ \ +/* A */ { KC_##KA0, KC_NO , KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7 }, \ +/* B */ { KC_NO , KC_##KB1, KC_##KB2, KC_##KB3, KC_NO , KC_##KB5, KC_NO , KC_NO }, \ +/* C */ { KC_NO , KC_##KC1, KC_##KC2, KC_##KC3, KC_##KC4, KC_##KC5, KC_##KC6, KC_##KC7 }, \ +/* D */ { KC_##KD0, KC_##KD1, KC_##KD2, KC_NO , KC_##KD4, KC_##KD5, KC_##KD6, KC_##KD7 }, \ +/* E */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KE6, KC_NO }, \ +/* F */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KF4, KC_NO , KC_##KF6, KC_NO }, \ +/* G */ { KC_##KG0, KC_##KG1, KC_NO , KC_##KG3, KC_##KG4, KC_##KG5, KC_##KG6, KC_##KG7 }, \ +/* H */ { KC_##KH0, KC_##KH1, KC_NO , KC_##KH3, KC_##KH4, KC_##KH5, KC_##KH6, KC_##KH7 }, \ +/* I */ { KC_##KI0, KC_##KI1, KC_##KI2, KC_##KI3, KC_##KI4, KC_##KI5, KC_##KI6, KC_##KI7 }, \ +/* J */ { KC_##KJ0, KC_##KJ1, KC_NO , KC_##KJ3, KC_##KJ4, KC_##KJ5, KC_##KJ6, KC_##KJ7 }, \ +/* K */ { KC_##KK0, KC_##KK1, KC_##KK2, KC_##KK3, KC_##KK4, KC_##KK5, KC_##KK6, KC_##KK7 }, \ +/* L */ { KC_##KL0, KC_##KL1, KC_NO , KC_##KL3, KC_##KL4, KC_##KL5, KC_##KL6, KC_##KL7 }, \ +/* M */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KM5, KC_NO , KC_##KM7 }, \ +/* N */ { KC_NO , KC_##KN1, KC_##KN2, KC_NO , KC_NO , KC_##KN5, KC_NO , KC_##KN7 }, \ +/* O */ { KC_##KO0, KC_NO , KC_NO , KC_##KO3, KC_NO , KC_##KO5, KC_NO , KC_##KO7 }, \ +/* P */ { KC_NO , KC_##KP1, KC_##KP2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KP7 }, \ +/* Q */ { KC_NO , KC_NO , KC_##KQ2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KQ7 }, \ +/* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \ +} + +/* + * Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift + * and Z, and the ANSI \ key above Return/Enter is used for the additional ISO + * switch in the ASD row next to enter. Use NUBS as keycode for the first and + * NUHS as the keycode for the second. + * * ,---. ,---------------. ,---------------. ,---------------. ,-----------. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| * `---' `---------------' `---------------' `---------------' `-----------' @@ -42,118 +78,48 @@ along with this program. If not, see . * |-----------------------------------------------------------| `-----------' * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| ,---. - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | + * |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | * |-----------------------------------------------------------| ,-----------. * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig| * `-----------------------------------------------------------' `-----------' - * - * TODO: You should define follwing macro properly. It won't be compiled until done. - * - * Keymap array sapce has 18*8 slot, row is designated with A-Q and col with 0-7. - * In this macro KA0 means key at row:A/col:0, KR7 means key at rowR/col7. - * Empty slot of keymap should has KC_NO.For example row:B/col:0 has no key - * so you must define KC_NO in this slot.(from hid_liber/ansi_iso_jis.c) - * Esc key locates at row:A/col:1 so fist argument of macro should say KA1. - * Right arrow key locates at row:Q/col:2 so last argument of macro should say KQ2. - * - * NOTE: Except above examples, the rest of macro definition is garbage just for place holder. */ -#define KEYMAP( \ - KA1,K05,K06,K04,K0C,K03,K0B,K83,K0A,K01,K09,K78,K07, KFC,K7E,KFE, \ - K0E,K16,K1E,K26,K25,K2E,K36,K3D,K3E,K46,K45,K4E,K55,K66, KF0,KEC,KFD, \ - K0D,K15,K1D,K24,K2D,K2C,K35,K3C,K43,K44,K4D,K54,K5B,K5D, KF1,KE9,KFA, \ - K58,K1C,K1B,K23,K2B,K34,K33,K3B,K42,K4B,K4C,K52, K5A, \ - K12,K1A,K22,K21,K2A,K32,K31,K3A,K41,K49,K4A, K59, KF5, \ - K14,K9F,K11, K29, K91,KA7,KAF,K94, KEB,KF2,KQ2 \ -) { \ - { KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7 }, \ - { KC_NO, KC_##KB1, KC_##KB2, KC_##KB3, KC_##KB4, KC_##KB5, KC_##KB6, KC_##KB7 }, \ - { KC_##KC0, KC_##KC1, KC_##KC2, KC_##KC3, KC_##KC4, KC_##KC5, KC_##KC6, KC_##KC7 }, \ - { KC_##KD0, KC_##KD1, KC_##KD2, KC_##KD3, KC_##KD4, KC_##KD5, KC_##KD6, KC_##KD7 }, \ - { KC_##KE0, KC_##KE1, KC_##KE2, KC_##KE3, KC_##KE4, KC_##KE5, KC_##KE6, KC_##KE7 }, \ - { KC_##KF0, KC_##KF1, KC_##KF2, KC_##KF3, KC_##KF4, KC_##KF5, KC_##KF6, KC_##KF7 }, \ - { KC_##KG0, KC_##KG1, KC_##KG2, KC_##KG3, KC_##KG4, KC_##KG5, KC_##KG6, KC_##KG7 }, \ - { KC_##KH0, KC_##KH1, KC_##KH2, KC_##KH3, KC_##KH4, KC_##KH5, KC_##KH6, KC_##KH7 }, \ - { KC_##KI0, KC_##KI1, KC_##KI2, KC_##KI3, KC_##KI4, KC_##KI5, KC_##KI6, KC_##KI7 }, \ - { KC_##KJ0, KC_##KJ1, KC_##KJ2, KC_##KJ3, KC_##KJ4, KC_##KJ5, KC_##KJ6, KC_##KJ7 }, \ - { KC_##KK0, KC_##KK1, KC_##KK2, KC_##KK3, KC_##KK4, KC_##KK5, KC_##KK6, KC_##KK7 }, \ - { KC_##KL0, KC_##KL1, KC_##KL2, KC_##KL3, KC_##KL4, KC_##KL5, KC_##KL6, KC_##KL7 }, \ - { KC_##KM0, KC_##KM1, KC_##KM2, KC_##KM3, KC_##KM4, KC_##KM5, KC_##KM6, KC_##KM7 }, \ - { KC_##KN0, KC_##KN1, KC_##KN2, KC_##KN3, KC_##KN4, KC_##KN5, KC_##KN6, KC_##KN7 }, \ - { KC_##KO0, KC_##KO1, KC_##KO2, KC_##KO3, KC_##KO4, KC_##KO5, KC_##KO6, KC_##KO7 }, \ - { KC_##KP0, KC_##KP1, KC_##KP2, KC_##KP3, KC_##KP4, KC_##KP5, KC_##KP6, KC_##KP7 }, \ - { KC_##KQ0, KC_##KQ1, KC_##KQ2, KC_##KQ3, KC_##KQ4, KC_##KQ5, KC_##KQ6, KC_##KQ7 }, \ - { KC_##KR0, KC_##KR1, KC_##KR2, KC_##KR3, KC_##KR4, KC_##KR5, KC_##KR6, KC_##KR7 } \ -} - -#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) - - -// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. -static const uint8_t PROGMEM fn_layer[] = { - 0, // Fn0 - 0, // Fn1 - 0, // Fn2 - 0, // Fn3 - 0, // Fn4 - 0, // Fn5 - 0, // Fn6 - 0 // Fn7 -}; - -// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. -// See layer.c for details. -static const uint8_t PROGMEM fn_keycode[] = { - KC_NO, // Fn0 - KC_NO, // Fn1 - KC_NO, // Fn2 - KC_NO, // Fn3 - KC_NO, // Fn4 - KC_NO, // Fn5 - KC_NO, // Fn6 - KC_NO // Fn7 -}; - -/* See common/keycode.h for short name of key symbol. */ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Layer 0: Default Layer - * ,---. ,---------------. ,---------------. ,---------------. ,-----------. - * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| - * `---' `---------------' `---------------' `---------------' `-----------' - * ,-----------------------------------------------------------. ,-----------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| - * |-----------------------------------------------------------| |-----------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| - * |-----------------------------------------------------------| `-----------' - * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| ,---. - * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | - * |-----------------------------------------------------------| ,-----------. - * |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| - * `-----------------------------------------------------------' `-----------' - */ - KEYMAP( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, - CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT - ), -}; +/* + * Add different layouts. If no layout is defined the default layout will be set to ANSI. +*/ +#if defined(LAYOUT_CUSTOM) + #include "keymap_custom.h" +#elif defined(LAYOUT_ALARICLJS) + #include "keymap_alaricljs.h" +#elif defined(LAYOUT_ISO) + #include "keymap_iso.h" +#elif defined(LAYOUT_ANSI) + #include "keymap_ansi.h" +#else + #include "keymap_ansi.h" +#endif -uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) -{ - return KEYCODE(layer, row, col); -} +#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) +#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) -uint8_t keymap_fn_layer(uint8_t index) +/* translates key to keycode */ +uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key) { - return pgm_read_byte(&fn_layer[index]); + if (layer < KEYMAPS_SIZE) { + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); + } else { + return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); + } } -uint8_t keymap_fn_keycode(uint8_t index) +/* translates Fn keycode to action */ +action_t keymap_fn_to_action(uint8_t keycode) { - return pgm_read_byte(&fn_keycode[index]); + action_t action; + if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { + action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); + } else { + action.code = ACTION_NO; + } + return action; }