X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=flower%2Finclude%2Foffset.hh;h=3b89aa86086842c1c8352e8dbaaf9a9c7494a11a;hb=5b4b0d6e9a197e8f9eb085b7c2ad78b8be3e5cfc;hp=b7fea1313abe0909026ccc12693e41c7bb592afb;hpb=da66c77772050eccbb972538c2cf9f6ec76018b4;p=lilypond.git diff --git a/flower/include/offset.hh b/flower/include/offset.hh index b7fea1313a..3b89aa8608 100644 --- a/flower/include/offset.hh +++ b/flower/include/offset.hh @@ -1,67 +1,62 @@ /* offset.hh -- part of GNU LilyPond - (c) 1996--2004 Han-Wen Nienhuys + (c) 1996--2008 Han-Wen Nienhuys */ #ifndef OFFSET_HH #define OFFSET_HH -#include "flower-proto.hh" +#include "axis.hh" +#include "std-string.hh" #include "real.hh" -#include "axes.hh" -#include "arithmetic-operator.hh" - -Offset complex_multiply (Offset, Offset); -Offset complex_divide (Offset, Offset); -Offset complex_exp (Offset); - -/** 2d vector - should change to Complex -- how is vector == complex? - ughr wat een beerput +/* + This is a mixture a 2D vector. Sometimes it can + also be convenient to think of 2D vectors as complex numbers + (ie. x + i y). The naming of some methods reflects that. */ -class Offset +class Offset { public: Real coordinate_a_[NO_AXES]; - - Real &operator[] (Axis i) + + Real &operator [] (Axis i) { return coordinate_a_[i]; } - Real operator[] (Axis i) const + Real operator [] (Axis i) const { return coordinate_a_[i]; } - - Offset& operator+= (Offset o) + + Offset &operator += (Offset o) { (*this)[X_AXIS] += o[X_AXIS]; (*this)[Y_AXIS] += o[Y_AXIS]; return *this; } - Offset operator - () const + Offset operator - () const { Offset o = *this; - - o[X_AXIS] = - o[X_AXIS]; - o[Y_AXIS] = - o[Y_AXIS]; + + o[X_AXIS] = -o[X_AXIS]; + o[Y_AXIS] = -o[Y_AXIS]; return o; } - Offset& operator-= (Offset o) + Offset &operator -= (Offset o) { (*this)[X_AXIS] -= o[X_AXIS]; (*this)[Y_AXIS] -= o[Y_AXIS]; return *this; } - - Offset &scale (Offset o) + + Offset &scale (Offset o) { (*this)[X_AXIS] *= o[X_AXIS]; (*this)[Y_AXIS] *= o[Y_AXIS]; @@ -69,58 +64,82 @@ public: return *this; } - Offset &operator *= (Real a) + Offset &operator /= (Real a) + { + (*this) *= 1/a; + return *this; + } + + Offset &operator *= (Real a) { (*this)[X_AXIS] *= a; (*this)[Y_AXIS] *= a; return *this; } - - Offset (Real ix , Real iy) + + Offset (Real ix, Real iy) { - coordinate_a_[X_AXIS] =ix; - coordinate_a_[Y_AXIS] =iy; + coordinate_a_[X_AXIS] = ix; + coordinate_a_[Y_AXIS] = iy; } - Offset () + Offset () { - coordinate_a_[X_AXIS] = coordinate_a_[Y_AXIS]= 0.0; + coordinate_a_[X_AXIS] = coordinate_a_[Y_AXIS] = 0.0; } - String to_string () const; + string to_string () const; - Offset& mirror (Axis a) + Offset &mirror (Axis a) { - coordinate_a_[a] = - coordinate_a_[a]; + coordinate_a_[a] = -coordinate_a_[a]; return *this; } + Offset direction () const; + Offset swapped () const; - Real arg () const; + Real arg () const; + Real angle_degrees () const; Real length () const; - - //wtf, How is Offset a Complex? is this used? - Offset operator *= (Offset z2) - { - *this = complex_multiply (*this,z2); - return *this; - } - + bool is_sane () const; + Offset operator *= (Offset z2); }; +#include "arithmetic-operator.hh" IMPLEMENT_ARITHMETIC_OPERATOR (Offset, +); IMPLEMENT_ARITHMETIC_OPERATOR (Offset, -); IMPLEMENT_ARITHMETIC_OPERATOR (Offset, *); + + +Offset complex_multiply (Offset, Offset); +Offset complex_divide (Offset, Offset); +Offset complex_exp (Offset); + +inline Offset +Offset::operator *= (Offset z2) +{ + *this = complex_multiply (*this, z2); + return *this; +} + inline Offset -operator* (Real o1, Offset o2) +operator * (Real o1, Offset o2) { o2 *= o1; return o2; } inline Offset -operator* (Offset o1, Real o2) +operator / (Offset o1, Real a) +{ + o1 /= a; + return o1; +} + +inline Offset +operator * (Offset o1, Real o2) { o1 *= o2; return o1; @@ -133,7 +152,12 @@ mirror (Offset o, Axis a) return o; } +inline +Real +dot_product (Offset o1, Offset o2) +{ + return o1[X_AXIS] * o2[X_AXIS] + o1[Y_AXIS] * o2[Y_AXIS]; +} #endif /* OFFSET_HH */ -