X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=docs%2Ffeature_rgb_matrix.md;h=0af1e4947960008f61ae69560af12e0f7e64e865;hb=cc45f62d757f56c2fa9be92685f83f127b63b509;hp=cb7aa666cf4e50e74a51ea14c137a41a2e85e843;hpb=9c2dde98e2b963704eb7cb87f6c53c52599fba53;p=qmk_firmware.git diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index cb7aa666c..0af1e4947 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -1,8 +1,12 @@ # RGB Matrix Lighting +## Driver configuration + +### IS31FL3731 + There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: - RGB_MATRIX_ENABLE = yes + RGB_MATRIX_ENABLE = IS31FL3731 Configure the hardware via your `config.h`: @@ -36,7 +40,51 @@ Define these arrays listing all the LEDs in your `.c`: .... } -Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). +Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). + +### IS31FL3733 + +There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: + + RGB_MATRIX_ENABLE = IS31FL3733 + +Configure the hardware via your `config.h`: + + // This is a 7-bit address, that gets left-shifted and bit 0 + // set to 0 for write, 1 for read (as per I2C protocol) + // The address will vary depending on your wiring: + // 00 <-> GND + // 01 <-> SCL + // 10 <-> SDA + // 11 <-> VCC + // ADDR1 represents A1:A0 of the 7-bit address. + // ADDR2 represents A3:A2 of the 7-bit address. + // The result is: 0b101(ADDR2)(ADDR1) + #define DRIVER_ADDR_1 0b1010000 + #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. + + #define DRIVER_COUNT 1 + #define DRIVER_1_LED_TOTAL 64 + #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + +Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1` + +Define these arrays listing all the LEDs in your `.c`: + + const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { + /* Refer to IS31 manual for these locations + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + {0, B_1, A_1, C_1}, + .... + } + +Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now). + +From this point forward the configuration is the same for all the drivers. const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { /* {row | col << 4} @@ -80,7 +128,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system: These are the effects that are currently available: enum rgb_matrix_effects { - RGB_MATRIX_SOLID_COLOR = 1, + RGB_MATRIX_SOLID_COLOR = 1, RGB_MATRIX_ALPHAS_MODS, RGB_MATRIX_DUAL_BEACON, RGB_MATRIX_GRADIENT_UP_DOWN, @@ -92,8 +140,9 @@ These are the effects that are currently available: RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_JELLYBEAN_RAINDROPS, + RGB_MATRIX_DIGITAL_RAIN, #ifdef RGB_MATRIX_KEYPRESSES - RGB_MATRIX_SOLID_REACTIVE, + RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SPLASH, RGB_MATRIX_MULTISPLASH, RGB_MATRIX_SOLID_SPLASH, @@ -101,13 +150,37 @@ These are the effects that are currently available: #endif RGB_MATRIX_EFFECT_MAX }; + +You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: + + +|Define |Description | +|---------------------------------------------------|--------------------------------------------| +|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | +|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | +|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | +|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | +|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | +|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | +|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | +|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | +|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | +|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`| +|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | +|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | +|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | +|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | +|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | +|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | +|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | + ## Custom layer effects Custom layer effects can be done by defining this in your `.c`: void rgb_matrix_indicators_kb(void) { - // rgb_matrix_set_color(index, red, green, blue); + rgb_matrix_set_color(index, red, green, blue); } A similar function works in the keymap as `rgb_matrix_indicators_user`.