X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=docs%2Ffeature_combo.md;h=9db7be5119eca2c44102eba266a5685c1cbc3b41;hb=c44fc68297029da87233777aff6978d39caebbb1;hp=f509e9f33f2b932858b72bde626f249dd69e4973;hpb=a7d05820a6258178b7ea440ee2781edf074d8f41;p=qmk_firmware.git diff --git a/docs/feature_combo.md b/docs/feature_combo.md index f509e9f33..9db7be511 100644 --- a/docs/feature_combo.md +++ b/docs/feature_combo.md @@ -28,7 +28,8 @@ If you want to add a list, then you'd use something like this: enum combos { AB_ESC, JK_TAB -} +}; + const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END}; const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END}; @@ -43,41 +44,34 @@ For a more complicated implementation, you can use the `process_combo_event` fun ```c enum combo_events { ZC_COPY, - ZV_PASTE - }; + XV_PASTE +}; const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END}; -const uint16_t PROGMEM paste_combo[] = {KC_Z, KC_V, COMBO_END}; +const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END}; combo_t key_combos[COMBO_COUNT] = { [ZC_COPY] = COMBO_ACTION(copy_combo), - [ZV_PASTE] = COMBO_ACTION(paste_combo), + [XV_PASTE] = COMBO_ACTION(paste_combo), }; void process_combo_event(uint8_t combo_index, bool pressed) { switch(combo_index) { case ZC_COPY: if (pressed) { - register_code(KC_LCTL); - register_code(KC_C); - unregister_code(KC_C); - unregister_code(KC_LCTL); + tap_code16(LCTL(KC_C)); } break; - - case ZV_PASTE: + case XV_PASTE: if (pressed) { - register_code(KC_LCTL); - register_code(KC_V); - unregister_code(KC_V); - unregister_code(KC_LCTL); + tap_code16(LCTL(KC_V)); } break; } } ``` -This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit Z and V. But you could change this to do stuff like change layers, play sounds, or change settings. +This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit X and V. But you could change this to do stuff like change layers, play sounds, or change settings. ## Additional Configuration @@ -86,3 +80,24 @@ If you're using long combos, or even longer combos, you may run into issues with In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file. You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`. + +## Keycodes + +You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game. + +|Keycode |Description | +|----------|---------------------------------| +|`CMB_ON` |Turns on Combo feature | +|`CMB_OFF` |Turns off Combo feature | +|`CMB_TOG` |Toggles Combo feature on and off | + +## User callbacks + +In addition to the keycodes, there are a few functions that you can use to set the status, or check it: + +|Function |Description | +|-----------|--------------------------------------------------------------------| +| `combo_enable()` | Enables the combo feature | +| `combo_disable()` | Disables the combo feature, and clears the combo buffer | +| `combo_toggle()` | Toggles the state of the combo feature | +| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |