enum edvorakjp_layers {
_EDVORAK = 0,
- _EDVORAKJ1,
- _EDVORAKJ2,
- _QWERTY,
_LOWER,
_RAISE,
_ADJUST,
enum edvorakjp_keycodes {
EDVORAK = SAFE_RANGE,
- QWERTY,
LOWER,
RAISE,
KC_MAC,
KC_WIN,
- KC_EXTON,
- KC_EXTOFF,
KC_JPN,
KC_ENG,
- KC_AI,
- KC_OU,
- KC_EI,
- KC_ANN,
- KC_ONN,
- KC_ENN,
- KC_INN,
- KC_UNN,
NEW_SAFE_RANGE
};
+#define KC_LC(k) LCTL_T(KC_##k)
+#define KC_LS(k) LSFT_T(KC_##k)
+#define KC_LA(k) LALT_T(KC_##k)
+#define KC_LG(k) LGUI_T(KC_##k)
+#define KC_RC(k) RCTL_T(KC_##k)
+#define KC_RS(k) RSFT_T(KC_##k)
+#define KC_RG(k) RGUI_T(KC_##k)
+#define KC_RA(k) RALT_T(KC_##k)
+
enum tap_dance_code {
TD_LOWER = 0,
TD_RAISE
// status
void edvorakjp_status_init(void);
-bool get_enable_jp_extra_layer(void);
-void set_enable_jp_extra_layer(bool new_state);
bool get_enable_kc_lang(void);
void set_enable_kc_lang(bool new_state);
bool get_japanese_mode(void);
* return false if processed, or return true if not processed.
* You can add your original macros in process_record_keymap() in keymap.c.
*/
-bool process_record_edvorakjp_ext(uint16_t keycode, keyrecord_t *record);
bool process_record_edvorakjp_swap_scln(uint16_t keycode, keyrecord_t *record);
bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
bool process_record_layer(uint16_t keycode, keyrecord_t *record);