*/
#include "drashna.h"
-#include "version.h"
-#include "eeprom.h"
-#include "tap_dances.h"
-#include "rgb_stuff.h"
-
-float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
-float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
-
-static uint16_t copy_paste_timer;
userspace_config_t userspace_config;
-
-// Helper Functions
-
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+# define DRASHNA_UNICODE_MODE UC_WIN
+#else
+// set to 2 for UC_WIN, set to 4 for UC_WINC
+# define DRASHNA_UNICODE_MODE 2
+#endif
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
- if (!record->event.pressed || override) {
- clear_keyboard();
- tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- send_string(str);
- wait_ms(50);
- tap(KC_ENTER);
- }
- if (override) wait_ms(3000);
- return false;
+ if (!record->event.pressed || override) {
+ uint16_t keycode;
+ if (userspace_config.is_overwatch) {
+ keycode = KC_BSPC;
+ } else {
+ keycode = KC_ENTER;
+ }
+ clear_keyboard();
+ tap_code(keycode);
+ wait_ms(TAP_CODE_DELAY);
+ send_string_with_delay(str, TAP_CODE_DELAY);
+ wait_ms(TAP_CODE_DELAY);
+ tap_code(KC_ENTER);
+ }
+ if (override) wait_ms(3000);
+ return false;
}
-void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
+bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
+ static uint16_t this_timer;
+ if (pressed) {
+ this_timer = timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM) {
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
+}
+bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
+ if (pressed) {
+ this_timer = timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM) {
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
+}
+
+void bootmagic_lite(void) {
+ matrix_scan();
+#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
+ wait_ms(DEBOUNCING_DELAY * 2);
+#elif defined(DEBOUNCE) && DEBOUNCE > 0
+ wait_ms(DEBOUNCE * 2);
+#else
+ wait_ms(30);
+#endif
+ matrix_scan();
+ if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
+ bootloader_jump();
+ }
+}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
-__attribute__ ((weak))
+__attribute__((weak))
void matrix_init_keymap(void) {}
-__attribute__ ((weak))
-void matrix_scan_keymap(void) {}
-
-__attribute__ ((weak))
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-__attribute__ ((weak))
-bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
- return state;
-}
-
-__attribute__ ((weak))
-void led_set_keymap(uint8_t usb_led) {}
-
-
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
- userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
-
-#ifdef AUDIO_CLICKY
- clicky_enable = userspace_config.clicky_enable;
-#endif
+ userspace_config.raw = eeconfig_read_user();
#ifdef BOOTLOADER_CATERINA
- DDRD &= ~(1<<5);
- PORTD &= ~(1<<5);
+ DDRD &= ~(1 << 5);
+ PORTD &= ~(1 << 5);
- DDRB &= ~(1<<0);
- PORTB &= ~(1<<0);
+ DDRB &= ~(1 << 0);
+ PORTB &= ~(1 << 0);
#endif
-
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
- set_unicode_input_mode(UC_WINC);
-#endif //UNICODE_ENABLE
- matrix_init_rgb();
- matrix_init_keymap();
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+#endif // UNICODE_ENABLE
+ matrix_init_keymap();
}
+__attribute__((weak))
+void keyboard_post_init_keymap(void) {}
-// No global matrix scan code, so just run keymap's matrix
-// scan function
-void matrix_scan_user(void) {
+void keyboard_post_init_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ keyboard_post_init_rgb();
+#endif
+ keyboard_post_init_keymap();
+}
-#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
-#endif // TAP_DANCE_ENABLE
+__attribute__((weak))
+void shutdown_keymap(void) {}
+void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
- matrix_scan_rgb();
-#endif // RGBLIGHT_ENABLE
-
- matrix_scan_keymap();
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
+ rgblight_setrgb_red();
+#endif // RGBLIGHT_ENABLE
+#ifdef RGB_MATRIX_ENABLE
+ // uint16_t timer_start = timer_read();
+ // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
+ // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
+#endif // RGB_MATRIX_ENABLE
+ shutdown_keymap();
}
+__attribute__((weak))
+void suspend_power_down_keymap(void) {}
+void suspend_power_down_user(void) {
+ suspend_power_down_keymap();
+}
+__attribute__((weak))
+void suspend_wakeup_init_keymap(void) {}
-// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's record handier if not processed here
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+void suspend_wakeup_init_user(void) {
+ suspend_wakeup_init_keymap();
+}
- // If console is enabled, it will print the matrix position and status of each key pressed
-#ifdef KEYLOGGER_ENABLE
- xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif //KEYLOGGER_ENABLE
+__attribute__((weak))
+void matrix_scan_keymap(void) {}
- switch (keycode) {
- case KC_QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
- }
- return false;
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_WORKMAN);
- }
- return false;
- break;
-
-
- case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
-#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
- ":dfu"
-#elif defined(BOOTLOADER_HALFKAY)
- ":teensy"
-#elif defined(BOOTLOADER_CATERINA)
- ":avrdude"
-#endif // bootloader options
- SS_TAP(X_ENTER));
+// No global matrix scan code, so just run keymap's matrix
+// scan function
+void matrix_scan_user(void) {
+ static bool has_ran_yet;
+ if (!has_ran_yet) {
+ has_ran_yet = true;
+ startup_user();
}
- return false;
- break;
+#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
+ run_diablo_macro_check();
+#endif // TAP_DANCE_ENABLE
- case KC_RESET: // Custom RESET code that sets RGBLights to RED
- if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
- rgblight_enable_noeeprom();
- rgblight_mode_noeeprom(1);
- rgblight_setrgb_red();
-#endif // RGBLIGHT_ENABLE
- reset_keyboard();
- }
- return false;
- break;
+ matrix_scan_rgb();
+#endif // RGBLIGHT_ENABLE
+ matrix_scan_keymap();
+}
- case EPRM: // Resets EEPROM
- if (record->event.pressed) {
- eeconfig_init();
- default_layer_set(1UL<<eeconfig_read_default_layer());
- layer_state_set(layer_state);
- }
- return false;
- break;
- case VRSN: // Prints firmware version
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
- }
- return false;
- break;
-
-/* Code has been depreciated
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string(decoy_secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
-*/
+__attribute__((weak))
+layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
-// These are a serious of gaming macros.
-// Only enables for the viterbi, basically,
-// to save on firmware space, since it's limited.
-#ifdef MACROS_ENABLED
- case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
+// on layer change, no matter where the change was initiated
+// Then runs keymap's layer change check
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
- userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
-#endif //RGBLIGHT_ENABLE
- return false; break;
- case KC_SALT:
- return send_game_macro("Salt, salt, salt...", record, false);
- case KC_MORESALT:
- return send_game_macro("Please sir, can I have some more salt?!", record, false);
- case KC_SALTHARD:
- return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
- case KC_GOODGAME:
- return send_game_macro("Good game, everyone!", record, false);
- case KC_GLHF:
- return send_game_macro("Good luck, have fun!!!", record, false);
- case KC_SYMM:
- return send_game_macro("Left click to win!", record, false);
- case KC_JUSTGAME:
- return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
- case KC_TORB:
- return send_game_macro("That was positively riveting!", record, false);
- case KC_AIM:
- send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
- return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
- case KC_C9:
- return send_game_macro("OMG!!! C9!!!", record, false);
- case KC_GGEZ:
- return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
-#endif // MACROS_ENABLED
-
-
- case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
-#ifdef TAP_DANCE_ENABLE
- if (record->event.pressed) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
-#endif // TAP_DANCE_ENABLE#endif
- return false; break;
-
-
- case KC_CCCV: // One key copy/paste
- if(record->event.pressed){
- copy_paste_timer = timer_read();
- } else {
- if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
- register_code(KC_LCTL);
- tap(KC_C);
- unregister_code(KC_LCTL);
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_copy);
-#endif
- } else { // Tap, paste
- register_code(KC_LCTL);
- tap(KC_V);
- unregister_code(KC_LCTL);
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_paste);
-#endif
- }
- }
- return false;
- break;
- case CLICKY_TOGGLE:
-#ifdef AUDIO_CLICKY
- userspace_config.clicky_enable = clicky_enable;
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
-#endif
- break;
-#ifdef UNICODE_ENABLE
- case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
- if (record->event.pressed) {
- register_code(KC_RSFT);
- tap(KC_9);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- register_code(KC_RSFT);
- tap(KC_0);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- tap(KC_SPC);
- process_unicode((0x0361 | QK_UNICODE), record); // Flippy
- tap(KC_SPC);
- process_unicode((0x253B | QK_UNICODE), record); // Table
- process_unicode((0x2501 | QK_UNICODE), record); // Table
- process_unicode((0x253B | QK_UNICODE), record); // Table
- }
- return false;
- break;
-#endif // UNICODE_ENABLE
-
- }
- return process_record_keymap(keycode, record) && process_record_secrets(keycode, record) && process_record_user_rgb(keycode, record);
+ state = layer_state_set_rgb(state);
+#endif // RGBLIGHT_ENABLE
+ return layer_state_set_keymap(state);
}
-
+__attribute__((weak))
+layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
// Runs state check and changes underglow color and animation
-// on layer change, no matter where the change was initiated
-// Then runs keymap's layer change check
-uint32_t layer_state_set_user(uint32_t state) {
- state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
-#ifdef RGBLIGHT_ENABLE
- state = layer_state_set_rgb(state);
-#endif // RGBLIGHT_ENABLE
- return layer_state_set_keymap (state);
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ state = default_layer_state_set_keymap(state);
+#if 0
+# ifdef RGBLIGHT_ENABLE
+ state = default_layer_state_set_rgb(state);
+# endif // RGBLIGHT_ENABLE
+#endif
+ return state;
}
+__attribute__((weak))
+void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
+ led_set_keymap(usb_led);
+}
+
+__attribute__((weak))
+void eeconfig_init_keymap(void) {}
+
+void eeconfig_init_user(void) {
+ userspace_config.raw = 0;
+ userspace_config.rgb_layer_change = true;
+ eeconfig_update_user(userspace_config.raw);
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(DRASHNA_UNICODE_MODE);
+ get_unicode_input_mode();
+#else
+ eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
+#endif
+ eeconfig_init_keymap();
+ keyboard_init();
}