*/
#include "drashna.h"
-#include "quantum.h"
-#include "action.h"
#include "version.h"
-
-#ifdef TAP_DANCE_ENABLE
-//define diablo macro timer variables
-static uint16_t diablo_timer[4];
-static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
-static uint8_t diablo_key_time[4];
+#include "eeprom.h"
+#include "tap_dances.h"
+#include "rgb_stuff.h"
-bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
+float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
+static uint16_t copy_paste_timer;
+userspace_config_t userspace_config;
+// Helper Functions
-// Cycle through the times for the macro, starting at 0, for disabled.
-// Max of six values, so don't exceed
-void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+// This block is for all of the gaming macros, as they were all doing
+// the same thing, but with differring text sent.
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ clear_keyboard();
+ tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
+ wait_ms(50);
+ send_string(str);
+ wait_ms(50);
+ tap(KC_ENTER);
}
+ if (override) wait_ms(3000);
+ return false;
}
-
-// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
-}
-
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
-}
-
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
-}
-
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
-}
-
-
-
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
-};
-#endif
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
// Add reconfigurable functions here, for keymap customization
return true;
}
+__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
-bool is_overwatch = false;
-#ifdef RGBLIGHT_ENABLE
-bool rgb_layer_change = true;
-#endif
-
-
-
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
-
- rgblight_enable();
+ userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
- if (true) {
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- }
- else
- {
- rgblight_set_red;
- rgblight_mode(5);
- }
+#ifdef AUDIO_CLICKY
+ clicky_enable = userspace_config.clicky_enable;
#endif
- matrix_init_keymap();
-}
-#ifdef TAP_DANCE_ENABLE
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
- }
-}
+#ifdef BOOTLOADER_CATERINA
+ DDRD &= ~(1<<5);
+ PORTD &= ~(1<<5);
-// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
-void run_diablo_macro_check(void) {
- uint8_t dtime;
+ DDRB &= ~(1<<0);
+ PORTB &= ~(1<<0);
+#endif
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(UC_WINC);
+#endif //UNICODE_ENABLE
+ matrix_init_rgb();
+ matrix_init_keymap();
}
-#endif
-// No global matrix scan code, so just run keymap's matix
+
+
+// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
+
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
-#endif
- matrix_scan_keymap();
-}
+#endif // TAP_DANCE_ENABLE
-void led_set_user(uint8_t usb_led) {
- led_set_keymap(usb_led);
-}
+#ifdef RGBLIGHT_ENABLE
+ matrix_scan_rgb();
+#endif // RGBLIGHT_ENABLE
+ matrix_scan_keymap();
+}
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
-float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-float tone_workman[][2] = SONG(PLOVER_SOUND);
-#endif
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
-// Then runs the _keymap's recod handier if not processed here
+// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
-#ifdef CONSOLE_ENABLE
+
+ // If console is enabled, it will print the matrix position and status of each key pressed
+#ifdef KEYLOGGER_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif
+#endif //KEYLOGGER_ENABLE
switch (keycode) {
case KC_QWERTY:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
-#endif
- persistent_default_layer_set(1UL << _QWERTY);
+ set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case KC_COLEMAK:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
-#endif
- persistent_default_layer_set(1UL << _COLEMAK);
+ set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case KC_DVORAK:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
-#endif
- persistent_default_layer_set(1UL << _DVORAK);
+ set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case KC_WORKMAN:
if (record->event.pressed) {
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_workman);
-#endif
- persistent_default_layer_set(1UL << _WORKMAN);
+ set_single_persistent_default_layer(_WORKMAN);
}
return false;
break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+
+ case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
+#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
+ ":dfu"
+#elif defined(BOOTLOADER_HALFKAY)
+ ":teensy"
+#elif defined(BOOTLOADER_CATERINA)
+ ":avrdude"
+#endif // bootloader options
+ SS_TAP(X_ENTER));
}
return false;
break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+
+ case KC_RESET: // Custom RESET code that sets RGBLights to RED
+ if (!record->event.pressed) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
+ rgblight_setrgb_red();
+#endif // RGBLIGHT_ENABLE
+ reset_keyboard();
}
return false;
break;
- case ADJUST:
+
+
+ case EPRM: // Resets EEPROM
if (record->event.pressed) {
- layer_on(_ADJUST);
- }
- else {
- layer_off(_ADJUST);
+ eeconfig_init();
+ default_layer_set(1UL<<eeconfig_read_default_layer());
+ layer_state_set(layer_state);
}
return false;
break;
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez))
- case KC_OVERWATCH:
+ case VRSN: // Prints firmware version
if (record->event.pressed) {
- is_overwatch = !is_overwatch;
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
}
-#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-#endif
return false;
break;
+
+/* Code has been depreciated
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
+ if (!record->event.pressed) {
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string(decoy_secret[keycode - KC_SECRET_1]);
+ }
+ return false;
+ break;
+*/
+
+// These are a serious of gaming macros.
+// Only enables for the viterbi, basically,
+// to save on firmware space, since it's limited.
+#ifdef MACROS_ENABLED
+ case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
+ if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
+#ifdef RGBLIGHT_ENABLE
+ userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
+#endif //RGBLIGHT_ENABLE
+ return false; break;
case KC_SALT:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Salt, salt, salt...");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("Salt, salt, salt...", record, false);
case KC_MORESALT:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("Please sir, can I have some more salt?!", record, false);
case KC_SALTHARD:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Your salt only makes me harder, and even more aggressive!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
case KC_GOODGAME:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Good game, everyone!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("Good game, everyone!", record, false);
case KC_GLHF:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Good luck, have fun!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("Good luck, have fun!!!", record, false);
case KC_SYMM:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("Left click to win!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("Left click to win!", record, false);
case KC_JUSTGAME:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
case KC_TORB:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("That was positively riveting!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("That was positively riveting!", record, false);
case KC_AIM:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(3000);
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
- }
- return false;
- break;
+ send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
+ return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
case KC_C9:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("OMG!!! C9!!!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
+ return send_game_macro("OMG!!! C9!!!", record, false);
case KC_GGEZ:
- if (!record->event.pressed) {
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- _delay_ms(50);
- SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- return false;
- break;
-#endif
+ return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
+#endif // MACROS_ENABLED
+
+
+ case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
-
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
- return false;
- break;
-#endif
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
-#ifndef BOOTLOADER_CATERINA
- SEND_STRING(":teensy ");
-#else
- SEND_STRING(" ");
-#endif
-#ifdef RGBLIGHT_ENABLE
- SEND_STRING("RGBLIGHT_ENABLE=yes ");
-#else
- SEND_STRING("RGBLIGHT_ENABLE=no ");
-#endif
+#endif // TAP_DANCE_ENABLE#endif
+ return false; break;
+
+
+ case KC_CCCV: // One key copy/paste
+ if(record->event.pressed){
+ copy_paste_timer = timer_read();
+ } else {
+ if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
#ifdef AUDIO_ENABLE
- SEND_STRING("AUDIO_ENABLE=yes ");
-#else
- SEND_STRING("AUDIO_ENABLE=no ");
+ PLAY_SONG(tone_copy);
#endif
-#ifdef FAUXCLICKY_ENABLE
- SEND_STRING("FAUXCLICKY_ENABLE=yes ");
-#else
- SEND_STRING("FAUXCLICKY_ENABLE=no ");
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_paste);
#endif
- SEND_STRING(SS_TAP(X_ENTER));
+ }
}
return false;
break;
- case KC_RESET:
- if (!record->event.pressed) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
- rgblight_setrgb(0xff, 0x00, 0x00);
+ case CLICKY_TOGGLE:
+#ifdef AUDIO_CLICKY
+ userspace_config.clicky_enable = clicky_enable;
+ eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
#endif
- reset_keyboard();
- }
- return false;
break;
- case EPRM:
+#ifdef UNICODE_ENABLE
+ case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
- eeconfig_init();
- }
- return false;
- break;
- case VRSN:
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
- }
- return false;
- break;
- case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
- if (record->event.pressed) {
- rgb_layer_change = !rgb_layer_change;
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361 | QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ process_unicode((0x2501 | QK_UNICODE), record); // Table
+ process_unicode((0x253B | QK_UNICODE), record); // Table
}
return false;
break;
- case RGB_MOD:
- case RGB_SMOD:
- case RGB_HUI:
- case RGB_HUD:
- case RGB_SAI:
- case RGB_SAD:
- case RGB_VAI:
- case RGB_VAD:
- case RGB_MODE_PLAIN:
- case RGB_MODE_BREATHE:
- case RGB_MODE_RAINBOW:
- case RGB_MODE_SWIRL:
- case RGB_MODE_SNAKE:
- case RGB_MODE_KNIGHT:
- case RGB_MODE_XMAS:
- case RGB_MODE_GRADIENT:
- if (record->event.pressed) {
- rgb_layer_change = false;
- }
- return true;
- break;
+#endif // UNICODE_ENABLE
+
}
- return process_record_keymap(keycode, record);
+ return process_record_keymap(keycode, record) && process_record_secrets(keycode, record) && process_record_user_rgb(keycode, record);
}
+
+
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
- if (rgb_layer_change) {
- switch (biton32(state)) {
- case _NAV:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- case _SYMB:
- rgblight_set_blue;
- rgblight_mode(2);
- break;
- case _MOUS:
- rgblight_set_yellow;
- rgblight_mode(1);
- break;
- case _MACROS:
- rgblight_set_orange;
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
- rgblight_set_green;
- rgblight_mode(22);
- break;
- case _OVERWATCH:
- rgblight_set_orange;
- rgblight_mode(17);
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _RAISE:
- rgblight_set_yellow;
- rgblight_mode(5);
- break;
- case _LOWER:
- rgblight_set_orange;
- rgblight_mode(5);
- break;
- case _ADJUST:
- rgblight_set_red;
- rgblight_mode(23);
- break;
- case _COVECUBE:
- rgblight_set_green;
- rgblight_mode(2);
- default:
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_set_magenta;
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_set_green;
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_set_purple;
- }
- else {
- rgblight_set_teal;
- }
- rgblight_mode(1);
- break;
- }
- }
-#endif
+ state = layer_state_set_rgb(state);
+#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap (state);
}
+// Any custom LED code goes here.
+// So far, I only have keyboard specific code,
+// So nothing goes here.
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}