#include "drashna.h"
#include "version.h"
+#include "eeprom.h"
+#include "tap_dances.h"
+#include "rgb_stuff.h"
-#if (__has_include("secrets.h") && !defined(NO_SECRETS))
-#include "secrets.h"
-#else
-// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
-// And I'm not familiar enough to know which is better or why...
-PROGMEM const char secret[][64] = {
- "test1",
- "test2",
- "test3",
- "test4",
- "test5"
-};
-#endif
-
-
-#ifdef FAUXCLICKY_ENABLE
-float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
-#else // FAUXCLICKY_ENABLE
-float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-#endif // FAUXCLICKY_ENABLE
-bool faux_click_enabled = false;
-bool is_overwatch = false;
-#ifdef RGBLIGHT_ENABLE
-bool rgb_layer_change = true;
-#endif
-
-#ifdef TAP_DANCE_ENABLE
-//define diablo macro timer variables
-static uint16_t diablo_timer[4];
-static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
-static uint8_t diablo_key_time[4];
-
-bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
-
-// Cycle through the times for the macro, starting at 0, for disabled.
-// Max of six values, so don't exceed
-void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
-}
+float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
-// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
-}
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
-}
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
-}
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
-}
+static uint16_t copy_paste_timer;
+userspace_config_t userspace_config;
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
-};
-
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
- }
-}
+// Helper Functions
-// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
-void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
+// This block is for all of the gaming macros, as they were all doing
+// the same thing, but with differring text sent.
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ clear_keyboard();
+ tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
+ wait_ms(50);
+ send_string(str);
+ wait_ms(50);
+ tap(KC_ENTER);
}
+ if (override) wait_ms(3000);
+ return false;
}
-#endif // TAP_DANCE_ENABLE
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
// Add reconfigurable functions here, for keymap customization
return true;
}
+__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
+ userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
- rgblight_enable();
+#ifdef AUDIO_CLICKY
+ clicky_enable = userspace_config.clicky_enable;
+#endif
+
+#ifdef BOOTLOADER_CATERINA
+ DDRD &= ~(1<<5);
+ PORTD &= ~(1<<5);
+
+ DDRB &= ~(1<<0);
+ PORTB &= ~(1<<0);
+#endif
- if (true) {
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- }
- else
- {
- rgblight_setrgb_red();
- rgblight_mode(5);
- }
-#endif // RGBLIGHT_ENABLE
-#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(UC_WINC);
#endif //UNICODE_ENABLE
-
+ matrix_init_rgb();
matrix_init_keymap();
}
+
+
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
+
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
+
+#ifdef RGBLIGHT_ENABLE
+ matrix_scan_rgb();
+#endif // RGBLIGHT_ENABLE
+
matrix_scan_keymap();
}
-// This block is for all of the gaming macros, as they were all doing
-// the same thing, but with differring text sent.
-bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
- if (!record->event.pressed || override) {
- clear_keyboard();
- register_code(is_overwatch ? KC_BSPC : KC_ENTER);
- unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- send_string(str);
- register_code(KC_ENTER);
- unregister_code(KC_ENTER);
- }
- if (override) wait_ms(3000);
- return false;
-}
+
// Defines actions tor my global custom keycodes. Defined in drashna.h file
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
-#ifdef CONSOLE_ENABLE
+#ifdef KEYLOGGER_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif //CONSOLE_ENABLE
-
- // Run custom faux click code, but only if faux clicky is enabled
-#ifdef AUDIO_ENABLE
- if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
- if (record->event.pressed) {
- stop_all_notes();
- PLAY_SONG(fauxclicky_pressed);
- } else {
- stop_all_notes();
- PLAY_SONG(fauxclicky_released);
- }
- }
-#endif //AUDIO_ENABLE
-
+#endif //KEYLOGGER_ENABLE
switch (keycode) {
case KC_QWERTY:
break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- }
- else {
- layer_off(_ADJUST);
- }
- return false;
- break;
-
-
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
case KC_RESET: // Custom RESET code that sets RGBLights to RED
if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
reset_keyboard();
case EPRM: // Resets EEPROM
if (record->event.pressed) {
eeconfig_init();
+ default_layer_set(1UL<<eeconfig_read_default_layer());
+ layer_state_set(layer_state);
}
return false;
break;
return false;
break;
-
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string_P(secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
-
+/* Code has been depreciated
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
+ if (!record->event.pressed) {
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string(decoy_secret[keycode - KC_SECRET_1]);
+ }
+ return false;
+ break;
+*/
// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+#ifdef MACROS_ENABLED
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { is_overwatch = !is_overwatch; }
+ if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
return false; break;
case KC_SALT:
return send_game_macro("OMG!!! C9!!!", record, false);
case KC_GGEZ:
return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
-#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+#endif // MACROS_ENABLED
-#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
+#ifdef TAP_DANCE_ENABLE
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
+#endif // TAP_DANCE_ENABLE#endif
return false; break;
-#endif // TAP_DANCE_ENABLE
- case KC_FXCL:
- if (!record->event.pressed) { // Toggles the custom faux click code
- faux_click_enabled = !faux_click_enabled;
- }
- return false; break;
- case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
-#ifdef RGBLIGHT_ENABLE
- if (record->event.pressed) {
- rgb_layer_change = !rgb_layer_change;
- if (rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
+ case KC_CCCV: // One key copy/paste
+ if(record->event.pressed){
+ copy_paste_timer = timer_read();
+ } else {
+ if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_copy);
+#endif
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_paste);
+#endif
}
}
-#endif // RGBLIGHT_ENABLE
- return false; break;
-#ifdef RGBLIGHT_ENABLE
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
- rgb_layer_change = false;
+ return false;
+ break;
+ case CLICKY_TOGGLE:
+#ifdef AUDIO_CLICKY
+ userspace_config.clicky_enable = clicky_enable;
+ eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
+#endif
+ break;
+#ifdef UNICODE_ENABLE
+ case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361 | QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ process_unicode((0x2501 | QK_UNICODE), record); // Table
+ process_unicode((0x253B | QK_UNICODE), record); // Table
}
- return true; break;
-#endif // RGBLIGHT_ENABLE
+ return false;
+ break;
+#endif // UNICODE_ENABLE
+
}
- return process_record_keymap(keycode, record);
+ return process_record_keymap(keycode, record) && process_record_secrets(keycode, record) && process_record_user_rgb(keycode, record);
}
+
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
- uint8_t default_layer = eeconfig_read_default_layer();
- if (rgb_layer_change) {
- switch (biton32(state)) {
- case _NAV:
- rgblight_sethsv_blue();
- rgblight_mode(1);
- break;
- case _SYMB:
- rgblight_sethsv_blue();
- rgblight_mode(2);
- break;
- case _MOUS:
- rgblight_sethsv_yellow();
- rgblight_mode(1);
- break;
- case _MACROS:
- rgblight_sethsv_orange();
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
- rgblight_sethsv_chartreuse();
- rgblight_mode(22);
- break;
- case _GAMEPAD:
- rgblight_sethsv_orange();
- rgblight_mode(17);
- break;
- case _DIABLO:
- rgblight_sethsv_red();
- rgblight_mode(5);
- break;
- case _RAISE:
- rgblight_sethsv_yellow();
- rgblight_mode(5);
- break;
- case _LOWER:
- rgblight_sethsv_orange();
- rgblight_mode(5);
- break;
- case _ADJUST:
- rgblight_sethsv_red();
- rgblight_mode(23);
- break;
- case _COVECUBE:
- rgblight_sethsv_green();
- rgblight_mode(2);
- break;
- default: // for any other layers, or the default layer
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
- rgblight_mode(2);
- } else { // otherwise, stay solid
- rgblight_mode(1);
- }
- break;
- }
- }
+ state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap (state);
}