#pragma once
#include "quantum.h"
+#include "layout_macros.h"
#define BASE 0
#define CODE 1 // code layer
-#define SYMB 2
-#define MDIA 3 // media keys
-#define VIM 4
-#define GAME 5
+#define CODEFLOW 2
+#define SYMB 3
+#define MDIA 4 // media keys
+#define VIM 5
+#define GAME 6
+#define GAME_ARROW 7
// Tap dance config shared between my keyboards
enum tap_dance_declarations {
- TD_SYM_VIM = 0
+ TD_SYM_VIM = 0,
+ TD_COPY_PASTE,
};
-void tap_dance_layer_finished(qk_tap_dance_state_t*, void*);
-void tap_dance_layer_reset(qk_tap_dance_state_t*, void*);
-void tap_dance_process_record(uint16_t);
+enum custom_keys {
+ DLEFT = SAFE_RANGE,
+ DRIGHT,
+ PSCREEN_APP
+};
+
+void tap_dance_sym_vim_finished(qk_tap_dance_state_t*, void*);
+void tap_dance_sym_vim_reset(qk_tap_dance_state_t*, void*);
+void tap_dance_process_keycode(uint16_t);
+bool try_handle_macro(uint16_t keycode, keyrecord_t *record);