*/
uint32_t default_layer_state = 0;
+__attribute__((weak))
+uint32_t default_layer_state_set_kb(uint32_t state) {
+ return state;
+}
+
static void default_layer_state_set(uint32_t state)
{
+ state = default_layer_state_set_kb(state);
debug("default_layer_state: ");
default_layer_debug(); debug(" to ");
default_layer_state = state;
*/
uint32_t layer_state = 0;
+__attribute__((weak))
+uint32_t layer_state_set_kb(uint32_t state) {
+ return state;
+}
+
static void layer_state_set(uint32_t state)
{
+ state = layer_state_set_kb(state);
dprint("layer_state: ");
layer_debug(); dprint(" to ");
layer_state = state;
#endif
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
-uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {0};
+uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
void update_source_layers_cache(keypos_t key, uint8_t layer)
{
int8_t layer_switch_get_layer(keypos_t key)
{
+#ifndef NO_ACTION_LAYER
action_t action;
action.code = ACTION_TRANSPARENT;
-#ifndef NO_ACTION_LAYER
uint32_t layers = layer_state | default_layer_state;
/* check top layer first */
for (int8_t i = 31; i >= 0; i--) {