float snpRateLeft = numSNPSLeft / (float) winSizeLeft;
float snpRateRight = numSNPSRight / (float) winSizeRight;
- float logR = log(snpRateLeft / snpRateRight) / log(2);
+ float logR = log(snpRateLeft / snpRateRight) / log(2.0);
// do not accept excess snp ratio on either side of the break
if (abs(logR) < 1 ) {