process_clicky(keycode, record) &&
#endif //AUDIO_CLICKY
process_record_kb(keycode, record) &&
+ #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_KEYPRESSES)
+ process_rgb_matrix(keycode, record) &&
+ #endif
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#endif
}
return false;
#endif
- #ifdef RGBLIGHT_ENABLE
+ #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
case RGB_TOG:
if (record->event.pressed) {
rgblight_toggle();
default_layer_set(1U<<default_layer);
}
+uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ uint32_t mask12 = (1UL << layer1) | (1UL << layer2);
+ uint32_t mask3 = 1UL << layer3;
+ return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
+}
+
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
+ layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3));
}
void tap_random_base64(void) {
#ifdef AUDIO_ENABLE
audio_init();
#endif
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_init_drivers();
+ #endif
matrix_init_kb();
}
+uint8_t rgb_matrix_task_counter = 0;
+
+#ifndef RGB_MATRIX_SKIP_FRAMES
+ #define RGB_MATRIX_SKIP_FRAMES 1
+#endif
+
void matrix_scan_quantum() {
#if defined(AUDIO_ENABLE)
matrix_scan_music();
backlight_task();
#endif
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_task();
+ if (rgb_matrix_task_counter == 0) {
+ rgb_matrix_update_pwm_buffers();
+ }
+ rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % (RGB_MATRIX_SKIP_FRAMES + 1));
+ #endif
+
matrix_scan_kb();
}
-
#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)
static const uint8_t backlight_pin = BACKLIGHT_PIN;